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https://github.com/luanti-org/minetest_game.git
synced 2025-05-31 02:56:26 -04:00
fix missing tabs and add sound file (from http://freesound.org/people/nhaudio/sounds/192416/ (CC0), edited with audacity)
play sound if the chest is locked
This commit is contained in:
parent
794a436d86
commit
de0e853df6
2 changed files with 10 additions and 8 deletions
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@ -1155,11 +1155,11 @@ minetest.register_node("default:chest", {
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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end,
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@ -1202,25 +1202,25 @@ minetest.register_node("default:chest_locked", {
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end
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end
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return count
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return count
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end,
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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if not has_locked_chest_privilege(meta, player) then
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return 0
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return 0
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end
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end
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return stack:get_count()
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return stack:get_count()
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end,
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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if not has_locked_chest_privilege(meta, player) then
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return 0
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return 0
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end
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end
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return stack:get_count()
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return stack:get_count()
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end,
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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end,
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end,
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@ -1232,6 +1232,8 @@ minetest.register_node("default:chest_locked", {
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"default:chest_locked",
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"default:chest_locked",
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get_locked_chest_formspec(pos)
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get_locked_chest_formspec(pos)
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)
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)
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else
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minetest.sound_play("default_chest_locked", {pos = pos})
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end
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end
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end,
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end,
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})
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})
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@ -1430,8 +1432,8 @@ minetest.register_node("default:rail", {
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is_ground_content = false,
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is_ground_content = false,
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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},
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groups = {bendy=2,dig_immediate=2,attached_node=1},
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groups = {bendy=2,dig_immediate=2,attached_node=1},
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})
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})
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BIN
mods/default/sounds/default_chest_locked.0.ogg
Normal file
BIN
mods/default/sounds/default_chest_locked.0.ogg
Normal file
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