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Make papyrus and cacti collapse
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1 changed files with 19 additions and 1 deletions
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@ -961,7 +961,7 @@ minetest.register_node("default:papyrus", {
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type = "fixed",
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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},
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groups = {snappy=3,flammable=2},
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groups = {snappy=3,flammable=2,plant_falling=1},
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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})
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})
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@ -1702,6 +1702,24 @@ minetest.register_craftitem("default:scorched_stuff", {
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inventory_image = "default_scorched_stuff.png",
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inventory_image = "default_scorched_stuff.png",
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})
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})
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-- Nodes in the group plant_falling drop themselves if the node below is removed
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minetest.register_on_dignode(function(pos, node)
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local np = {x = pos.x, y = pos.y + 1, z = pos.z}
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local nn = minetest.env:get_node(np)
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while minetest.get_item_group(nn.name, "plant_falling") > 0 do
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minetest.env:remove_node(np)
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local itempos = {
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x = np.x + math.random(60)/60-0.3,
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y = np.y + math.random(60)/60-0.3,
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z = np.z + math.random(60)/60-0.3
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}
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minetest.env:add_item(itempos, nn.name)
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np = {x = np.x, y = np.y + 1, z = np.z}
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nn = minetest.env:get_node(np)
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end
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end)
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-- Support old code
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-- Support old code
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function default.spawn_falling_node(p, nodename)
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function default.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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