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synced 2025-06-07 06:06:10 -04:00
Fix and improve translation strings (#2471)
This commit is contained in:
parent
ea992bdace
commit
e4adb01fbf
15 changed files with 387 additions and 166 deletions
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@ -296,7 +296,7 @@ end
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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description, sounds, worldaligntex)
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description, sounds, worldaligntex, full_description)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@ -320,9 +320,14 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images,
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end
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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if full_description then
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description = full_description
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else
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description = "Inner " .. description
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end
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warn_if_exists("stairs:stair_inner_" .. subname)
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minetest.register_node(":stairs:stair_inner_" .. subname, {
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description = S("Inner @1", description),
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description = description,
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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@ -378,7 +383,7 @@ end
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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description, sounds, worldaligntex)
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description, sounds, worldaligntex, full_description)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@ -402,9 +407,14 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images,
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end
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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if full_description then
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description = full_description
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else
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description = "Outer " .. description
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end
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warn_if_exists("stairs:stair_outer_" .. subname)
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minetest.register_node(":stairs:stair_outer_" .. subname, {
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description = S("Outer @1", description),
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description = description,
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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@ -469,379 +479,392 @@ function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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sounds, worldaligntex)
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end
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-- Local function so we can apply translations
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local function my_register_stair_and_slab(subname, recipeitem, groups, images,
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desc_stair, desc_slab, sounds, worldaligntex)
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stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair),
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sounds, worldaligntex)
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stairs.register_stair_inner(subname, recipeitem, groups, images, "",
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sounds, worldaligntex, S("Inner " .. desc_stair))
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stairs.register_stair_outer(subname, recipeitem, groups, images, "",
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sounds, worldaligntex, S("Outer " .. desc_stair))
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stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab),
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sounds, worldaligntex)
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end
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-- Register default stairs and slabs
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"wood",
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"default:wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_wood.png"},
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S("Wooden Stair"),
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S("Wooden Slab"),
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"Wooden Stair",
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"Wooden Slab",
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"junglewood",
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"default:junglewood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_junglewood.png"},
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S("Jungle Wood Stair"),
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S("Jungle Wood Slab"),
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"Jungle Wood Stair",
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"Jungle Wood Slab",
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"pine_wood",
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"default:pine_wood",
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{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_pine_wood.png"},
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S("Pine Wood Stair"),
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S("Pine Wood Slab"),
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"Pine Wood Stair",
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"Pine Wood Slab",
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"acacia_wood",
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"default:acacia_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_acacia_wood.png"},
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S("Acacia Wood Stair"),
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S("Acacia Wood Slab"),
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"Acacia Wood Stair",
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"Acacia Wood Slab",
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"aspen_wood",
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"default:aspen_wood",
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{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_aspen_wood.png"},
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S("Aspen Wood Stair"),
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S("Aspen Wood Slab"),
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"Aspen Wood Stair",
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"Aspen Wood Slab",
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"stone",
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"default:stone",
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{cracky = 3},
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{"default_stone.png"},
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S("Stone Stair"),
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S("Stone Slab"),
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"Stone Stair",
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"Stone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"cobble",
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"default:cobble",
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{cracky = 3},
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{"default_cobble.png"},
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S("Cobblestone Stair"),
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S("Cobblestone Slab"),
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"Cobblestone Stair",
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"Cobblestone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"mossycobble",
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"default:mossycobble",
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{cracky = 3},
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{"default_mossycobble.png"},
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S("Mossy Cobblestone Stair"),
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S("Mossy Cobblestone Slab"),
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"Mossy Cobblestone Stair",
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"Mossy Cobblestone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"stonebrick",
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"default:stonebrick",
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{cracky = 2},
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{"default_stone_brick.png"},
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S("Stone Brick Stair"),
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S("Stone Brick Slab"),
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"Stone Brick Stair",
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"Stone Brick Slab",
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default.node_sound_stone_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"stone_block",
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"default:stone_block",
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{cracky = 2},
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{"default_stone_block.png"},
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S("Stone Block Stair"),
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S("Stone Block Slab"),
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"Stone Block Stair",
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"Stone Block Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"desert_stone",
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"default:desert_stone",
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{cracky = 3},
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{"default_desert_stone.png"},
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S("Desert Stone Stair"),
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S("Desert Stone Slab"),
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"Desert Stone Stair",
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"Desert Stone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"desert_cobble",
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"default:desert_cobble",
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{cracky = 3},
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{"default_desert_cobble.png"},
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S("Desert Cobblestone Stair"),
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S("Desert Cobblestone Slab"),
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"Desert Cobblestone Stair",
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"Desert Cobblestone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"desert_stonebrick",
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"default:desert_stonebrick",
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{cracky = 2},
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{"default_desert_stone_brick.png"},
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S("Desert Stone Brick Stair"),
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S("Desert Stone Brick Slab"),
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"Desert Stone Brick Stair",
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"Desert Stone Brick Slab",
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default.node_sound_stone_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"desert_stone_block",
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"default:desert_stone_block",
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{cracky = 2},
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{"default_desert_stone_block.png"},
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S("Desert Stone Block Stair"),
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S("Desert Stone Block Slab"),
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"Desert Stone Block Stair",
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"Desert Stone Block Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"sandstone",
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"default:sandstone",
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{crumbly = 1, cracky = 3},
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{"default_sandstone.png"},
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S("Sandstone Stair"),
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S("Sandstone Slab"),
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"Sandstone Stair",
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"Sandstone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"sandstonebrick",
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"default:sandstonebrick",
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{cracky = 2},
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{"default_sandstone_brick.png"},
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S("Sandstone Brick Stair"),
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S("Sandstone Brick Slab"),
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"Sandstone Brick Stair",
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"Sandstone Brick Slab",
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default.node_sound_stone_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"sandstone_block",
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"default:sandstone_block",
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{cracky = 2},
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{"default_sandstone_block.png"},
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S("Sandstone Block Stair"),
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S("Sandstone Block Slab"),
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"Sandstone Block Stair",
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"Sandstone Block Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"desert_sandstone",
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"default:desert_sandstone",
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{crumbly = 1, cracky = 3},
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{"default_desert_sandstone.png"},
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S("Desert Sandstone Stair"),
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S("Desert Sandstone Slab"),
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"Desert Sandstone Stair",
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"Desert Sandstone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"desert_sandstone_brick",
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"default:desert_sandstone_brick",
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{cracky = 2},
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{"default_desert_sandstone_brick.png"},
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S("Desert Sandstone Brick Stair"),
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S("Desert Sandstone Brick Slab"),
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"Desert Sandstone Brick Stair",
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"Desert Sandstone Brick Slab",
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default.node_sound_stone_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"desert_sandstone_block",
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"default:desert_sandstone_block",
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{cracky = 2},
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{"default_desert_sandstone_block.png"},
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S("Desert Sandstone Block Stair"),
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S("Desert Sandstone Block Slab"),
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"Desert Sandstone Block Stair",
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"Desert Sandstone Block Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"silver_sandstone",
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"default:silver_sandstone",
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{crumbly = 1, cracky = 3},
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{"default_silver_sandstone.png"},
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S("Silver Sandstone Stair"),
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S("Silver Sandstone Slab"),
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"Silver Sandstone Stair",
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"Silver Sandstone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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"silver_sandstone_brick",
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"default:silver_sandstone_brick",
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{cracky = 2},
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{"default_silver_sandstone_brick.png"},
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S("Silver Sandstone Brick Stair"),
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S("Silver Sandstone Brick Slab"),
|
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"Silver Sandstone Brick Stair",
|
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"Silver Sandstone Brick Slab",
|
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default.node_sound_stone_defaults(),
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false
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)
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|
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stairs.register_stair_and_slab(
|
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my_register_stair_and_slab(
|
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"silver_sandstone_block",
|
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"default:silver_sandstone_block",
|
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{cracky = 2},
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{"default_silver_sandstone_block.png"},
|
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S("Silver Sandstone Block Stair"),
|
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S("Silver Sandstone Block Slab"),
|
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"Silver Sandstone Block Stair",
|
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"Silver Sandstone Block Slab",
|
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default.node_sound_stone_defaults(),
|
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true
|
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)
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|
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stairs.register_stair_and_slab(
|
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my_register_stair_and_slab(
|
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"obsidian",
|
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"default:obsidian",
|
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{cracky = 1, level = 2},
|
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{"default_obsidian.png"},
|
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S("Obsidian Stair"),
|
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S("Obsidian Slab"),
|
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"Obsidian Stair",
|
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"Obsidian Slab",
|
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default.node_sound_stone_defaults(),
|
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true
|
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)
|
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|
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stairs.register_stair_and_slab(
|
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my_register_stair_and_slab(
|
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"obsidianbrick",
|
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"default:obsidianbrick",
|
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{cracky = 1, level = 2},
|
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{"default_obsidian_brick.png"},
|
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S("Obsidian Brick Stair"),
|
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S("Obsidian Brick Slab"),
|
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"Obsidian Brick Stair",
|
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"Obsidian Brick Slab",
|
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default.node_sound_stone_defaults(),
|
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false
|
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)
|
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|
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stairs.register_stair_and_slab(
|
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my_register_stair_and_slab(
|
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"obsidian_block",
|
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"default:obsidian_block",
|
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{cracky = 1, level = 2},
|
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{"default_obsidian_block.png"},
|
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S("Obsidian Block Stair"),
|
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S("Obsidian Block Slab"),
|
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"Obsidian Block Stair",
|
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"Obsidian Block Slab",
|
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default.node_sound_stone_defaults(),
|
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true
|
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)
|
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|
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stairs.register_stair_and_slab(
|
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my_register_stair_and_slab(
|
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"brick",
|
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"default:brick",
|
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{cracky = 3},
|
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{"default_brick.png"},
|
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S("Brick Stair"),
|
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S("Brick Slab"),
|
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"Brick Stair",
|
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"Brick Slab",
|
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default.node_sound_stone_defaults(),
|
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false
|
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)
|
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|
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stairs.register_stair_and_slab(
|
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my_register_stair_and_slab(
|
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"steelblock",
|
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"default:steelblock",
|
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{cracky = 1, level = 2},
|
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{"default_steel_block.png"},
|
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S("Steel Block Stair"),
|
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S("Steel Block Slab"),
|
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"Steel Block Stair",
|
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"Steel Block Slab",
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
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|
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stairs.register_stair_and_slab(
|
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my_register_stair_and_slab(
|
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"tinblock",
|
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"default:tinblock",
|
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{cracky = 1, level = 2},
|
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{"default_tin_block.png"},
|
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S("Tin Block Stair"),
|
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S("Tin Block Slab"),
|
||||
"Tin Block Stair",
|
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"Tin Block Slab",
|
||||
default.node_sound_metal_defaults(),
|
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true
|
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)
|
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|
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stairs.register_stair_and_slab(
|
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my_register_stair_and_slab(
|
||||
"copperblock",
|
||||
"default:copperblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_copper_block.png"},
|
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S("Copper Block Stair"),
|
||||
S("Copper Block Slab"),
|
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"Copper Block Stair",
|
||||
"Copper Block Slab",
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
my_register_stair_and_slab(
|
||||
"bronzeblock",
|
||||
"default:bronzeblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_bronze_block.png"},
|
||||
S("Bronze Block Stair"),
|
||||
S("Bronze Block Slab"),
|
||||
"Bronze Block Stair",
|
||||
"Bronze Block Slab",
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
my_register_stair_and_slab(
|
||||
"goldblock",
|
||||
"default:goldblock",
|
||||
{cracky = 1},
|
||||
{"default_gold_block.png"},
|
||||
S("Gold Block Stair"),
|
||||
S("Gold Block Slab"),
|
||||
"Gold Block Stair",
|
||||
"Gold Block Slab",
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
my_register_stair_and_slab(
|
||||
"ice",
|
||||
"default:ice",
|
||||
{cracky = 3, cools_lava = 1, slippery = 3},
|
||||
{"default_ice.png"},
|
||||
S("Ice Stair"),
|
||||
S("Ice Slab"),
|
||||
"Ice Stair",
|
||||
"Ice Slab",
|
||||
default.node_sound_glass_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
my_register_stair_and_slab(
|
||||
"snowblock",
|
||||
"default:snowblock",
|
||||
{crumbly = 3, cools_lava = 1, snowy = 1},
|
||||
{"default_snow.png"},
|
||||
S("Snow Block Stair"),
|
||||
S("Snow Block Slab"),
|
||||
"Snow Block Stair",
|
||||
"Snow Block Slab",
|
||||
default.node_sound_snow_defaults(),
|
||||
true
|
||||
)
|
||||
|
@ -877,9 +900,10 @@ stairs.register_stair_inner(
|
|||
{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
|
||||
"stairs_glass_stairside.png^[transformFX", "default_glass.png",
|
||||
"default_glass.png", "stairs_glass_stairside.png"},
|
||||
S("Glass Stair"),
|
||||
"",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
false,
|
||||
S("Inner Glass Stair")
|
||||
)
|
||||
|
||||
stairs.register_stair_outer(
|
||||
|
@ -889,9 +913,10 @@ stairs.register_stair_outer(
|
|||
{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
|
||||
"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
|
||||
"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
|
||||
S("Glass Stair"),
|
||||
"",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
false,
|
||||
S("Outer Glass Stair")
|
||||
)
|
||||
|
||||
stairs.register_stair(
|
||||
|
@ -923,9 +948,10 @@ stairs.register_stair_inner(
|
|||
{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
|
||||
"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
|
||||
"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
|
||||
S("Obsidian Glass Stair"),
|
||||
"",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
false,
|
||||
S("Inner Obsidian Glass Stair")
|
||||
)
|
||||
|
||||
stairs.register_stair_outer(
|
||||
|
@ -935,7 +961,152 @@ stairs.register_stair_outer(
|
|||
{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
|
||||
"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
|
||||
"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
|
||||
S("Obsidian Glass Stair"),
|
||||
"",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
false,
|
||||
S("Outer Obsidian Glass Stair")
|
||||
)
|
||||
|
||||
-- Dummy calls to S() to allow translation scripts to detect the strings.
|
||||
-- To update this add this code to my_register_stair_and_slab:
|
||||
-- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end
|
||||
-- print(("S(%q)"):format(desc_slab))
|
||||
|
||||
--[[
|
||||
S("Wooden Stair")
|
||||
S("Inner Wooden Stair")
|
||||
S("Outer Wooden Stair")
|
||||
S("Wooden Slab")
|
||||
S("Jungle Wood Stair")
|
||||
S("Inner Jungle Wood Stair")
|
||||
S("Outer Jungle Wood Stair")
|
||||
S("Jungle Wood Slab")
|
||||
S("Pine Wood Stair")
|
||||
S("Inner Pine Wood Stair")
|
||||
S("Outer Pine Wood Stair")
|
||||
S("Pine Wood Slab")
|
||||
S("Acacia Wood Stair")
|
||||
S("Inner Acacia Wood Stair")
|
||||
S("Outer Acacia Wood Stair")
|
||||
S("Acacia Wood Slab")
|
||||
S("Aspen Wood Stair")
|
||||
S("Inner Aspen Wood Stair")
|
||||
S("Outer Aspen Wood Stair")
|
||||
S("Aspen Wood Slab")
|
||||
S("Stone Stair")
|
||||
S("Inner Stone Stair")
|
||||
S("Outer Stone Stair")
|
||||
S("Stone Slab")
|
||||
S("Cobblestone Stair")
|
||||
S("Inner Cobblestone Stair")
|
||||
S("Outer Cobblestone Stair")
|
||||
S("Cobblestone Slab")
|
||||
S("Mossy Cobblestone Stair")
|
||||
S("Inner Mossy Cobblestone Stair")
|
||||
S("Outer Mossy Cobblestone Stair")
|
||||
S("Mossy Cobblestone Slab")
|
||||
S("Stone Brick Stair")
|
||||
S("Inner Stone Brick Stair")
|
||||
S("Outer Stone Brick Stair")
|
||||
S("Stone Brick Slab")
|
||||
S("Stone Block Stair")
|
||||
S("Inner Stone Block Stair")
|
||||
S("Outer Stone Block Stair")
|
||||
S("Stone Block Slab")
|
||||
S("Desert Stone Stair")
|
||||
S("Inner Desert Stone Stair")
|
||||
S("Outer Desert Stone Stair")
|
||||
S("Desert Stone Slab")
|
||||
S("Desert Cobblestone Stair")
|
||||
S("Inner Desert Cobblestone Stair")
|
||||
S("Outer Desert Cobblestone Stair")
|
||||
S("Desert Cobblestone Slab")
|
||||
S("Desert Stone Brick Stair")
|
||||
S("Inner Desert Stone Brick Stair")
|
||||
S("Outer Desert Stone Brick Stair")
|
||||
S("Desert Stone Brick Slab")
|
||||
S("Desert Stone Block Stair")
|
||||
S("Inner Desert Stone Block Stair")
|
||||
S("Outer Desert Stone Block Stair")
|
||||
S("Desert Stone Block Slab")
|
||||
S("Sandstone Stair")
|
||||
S("Inner Sandstone Stair")
|
||||
S("Outer Sandstone Stair")
|
||||
S("Sandstone Slab")
|
||||
S("Sandstone Brick Stair")
|
||||
S("Inner Sandstone Brick Stair")
|
||||
S("Outer Sandstone Brick Stair")
|
||||
S("Sandstone Brick Slab")
|
||||
S("Sandstone Block Stair")
|
||||
S("Inner Sandstone Block Stair")
|
||||
S("Outer Sandstone Block Stair")
|
||||
S("Sandstone Block Slab")
|
||||
S("Desert Sandstone Stair")
|
||||
S("Inner Desert Sandstone Stair")
|
||||
S("Outer Desert Sandstone Stair")
|
||||
S("Desert Sandstone Slab")
|
||||
S("Desert Sandstone Brick Stair")
|
||||
S("Inner Desert Sandstone Brick Stair")
|
||||
S("Outer Desert Sandstone Brick Stair")
|
||||
S("Desert Sandstone Brick Slab")
|
||||
S("Desert Sandstone Block Stair")
|
||||
S("Inner Desert Sandstone Block Stair")
|
||||
S("Outer Desert Sandstone Block Stair")
|
||||
S("Desert Sandstone Block Slab")
|
||||
S("Silver Sandstone Stair")
|
||||
S("Inner Silver Sandstone Stair")
|
||||
S("Outer Silver Sandstone Stair")
|
||||
S("Silver Sandstone Slab")
|
||||
S("Silver Sandstone Brick Stair")
|
||||
S("Inner Silver Sandstone Brick Stair")
|
||||
S("Outer Silver Sandstone Brick Stair")
|
||||
S("Silver Sandstone Brick Slab")
|
||||
S("Silver Sandstone Block Stair")
|
||||
S("Inner Silver Sandstone Block Stair")
|
||||
S("Outer Silver Sandstone Block Stair")
|
||||
S("Silver Sandstone Block Slab")
|
||||
S("Obsidian Stair")
|
||||
S("Inner Obsidian Stair")
|
||||
S("Outer Obsidian Stair")
|
||||
S("Obsidian Slab")
|
||||
S("Obsidian Brick Stair")
|
||||
S("Inner Obsidian Brick Stair")
|
||||
S("Outer Obsidian Brick Stair")
|
||||
S("Obsidian Brick Slab")
|
||||
S("Obsidian Block Stair")
|
||||
S("Inner Obsidian Block Stair")
|
||||
S("Outer Obsidian Block Stair")
|
||||
S("Obsidian Block Slab")
|
||||
S("Brick Stair")
|
||||
S("Inner Brick Stair")
|
||||
S("Outer Brick Stair")
|
||||
S("Brick Slab")
|
||||
S("Steel Block Stair")
|
||||
S("Inner Steel Block Stair")
|
||||
S("Outer Steel Block Stair")
|
||||
S("Steel Block Slab")
|
||||
S("Tin Block Stair")
|
||||
S("Inner Tin Block Stair")
|
||||
S("Outer Tin Block Stair")
|
||||
S("Tin Block Slab")
|
||||
S("Copper Block Stair")
|
||||
S("Inner Copper Block Stair")
|
||||
S("Outer Copper Block Stair")
|
||||
S("Copper Block Slab")
|
||||
S("Bronze Block Stair")
|
||||
S("Inner Bronze Block Stair")
|
||||
S("Outer Bronze Block Stair")
|
||||
S("Bronze Block Slab")
|
||||
S("Gold Block Stair")
|
||||
S("Inner Gold Block Stair")
|
||||
S("Outer Gold Block Stair")
|
||||
S("Gold Block Slab")
|
||||
S("Ice Stair")
|
||||
S("Inner Ice Stair")
|
||||
S("Outer Ice Stair")
|
||||
S("Ice Slab")
|
||||
S("Snow Block Stair")
|
||||
S("Inner Snow Block Stair")
|
||||
S("Outer Snow Block Stair")
|
||||
S("Snow Block Slab")
|
||||
--]]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue