fix init.lua of the sky mod

This commit is contained in:
HybridDog 2014-05-25 13:41:29 +02:00
parent c77826770a
commit e4b3b1690d

View file

@ -14,19 +14,19 @@ minetest.register_on_leaveplayer(function(player)
end) end)
-- Sky textures -- Sky textures
if minetest.get_setting("newsky") == "1" { if minetest.setting_get("newsky") == "1" then
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
minetest.after(0, function() minetest.after(0, function()
skytextures ={ skytextures ={
"sky_pos_y.png", "sky_pos_y.png",
"sky_neg_y.png", "sky_neg_y.png",
"sky_pos_z.png", "sky_pos_z.png",
"sky_neg_z.png", "sky_neg_z.png",
"sky_neg_x.png", "sky_neg_x.png",
"sky_pos_x.png", "sky_pos_x.png",
} }
player:set_sky({r=0, g=0, b=0, a=0},"skybox", skytextures) player:set_sky({r=0, g=0, b=0, a=0},"skybox", skytextures)
end)
end) end)
end) end
end}