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Create init.lua
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64
mods/carpet/init.lua
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64
mods/carpet/init.lua
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carpet = {}
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-- Carpet API
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--[[
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name : itemstring "carpet:name"
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desc : node description
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images : node tiles
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recipeitem : node crafting recipeitem {recipeitem,recipeitem}
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groups : node groups
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sounds : node sounds
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--]]
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-- Carpet will be named carpet:name
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function carpet.add(name, desc, images, recipeitem, groups, sounds)
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-- Node Definition
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minetest.register_node("carpet:"..name, {
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description = desc,
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tiles = images,
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5},
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},
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drawtype = "nodebox",
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groups = groups,
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sounds = sounds,
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})
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-- Crafting Definition
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minetest.register_craft({
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output = 'carpet:'..name..' 4',
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recipe = {
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{recipeitem, recipeitem},
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}
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})
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end
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-- Add carpet from wool mod
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carpet.wool = {
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{"white", "White"},
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{"grey", "Grey"},
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{"black", "Black"},
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{"red", "Red"},
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{"yellow", "Yellow"},
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{"green", "Green"},
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{"cyan", "Cyan"},
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{"blue", "Blue"},
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{"magenta", "Magenta"},
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{"orange", "Orange"},
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{"violet", "Violet"},
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{"brown", "Brown"},
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{"pink", "Pink"},
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{"dark_grey", "Dark Grey"},
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{"dark_green", "Dark Green"},
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}
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for _, row in ipairs(carpet.wool) do
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local name = row[1]
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local desc = row[2]
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carpet.add(
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name, desc..' Carpet',
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{'wool_'..name..'.png'}, 'wool:'..name,
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{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,falling_node=1,carpet=1},
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default.node_sound_defaults()
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)
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end
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