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Merge 5b378b8f6c
into 676822d286
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commit
eb123a933c
1 changed files with 72 additions and 73 deletions
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@ -153,80 +153,79 @@ local function may_replace(pos, player)
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return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
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end
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minetest.register_on_dieplayer(function(player)
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if minetest.setting_getbool("creative_mode") then
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return
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end
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local player_inv = player:get_inventory()
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if player_inv:is_empty("main") and
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player_inv:is_empty("craft") then
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return
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end
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local pos = player:getpos()
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pos.x = math.floor(pos.x+0.5)
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pos.y = math.floor(pos.y+0.5)
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pos.z = math.floor(pos.z+0.5)
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local player_name = player:get_player_name()
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local player_inv = player:get_inventory()
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if (not may_replace(pos, player)) then
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if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
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-- drop one node above if there's space
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-- this should solve most cases of protection related deaths in which players dig straight down
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-- yet keeps the bones reachable
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pos.y = pos.y+1
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else
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-- drop items instead of delete
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for i=1,player_inv:get_size("main") do
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minetest.add_item(pos, player_inv:get_stack("main", i))
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end
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for i=1,player_inv:get_size("craft") do
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minetest.add_item(pos, player_inv:get_stack("craft", i))
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end
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-- empty lists main and craft
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player_inv:set_list("main", {})
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player_inv:set_list("craft", {})
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if not minetest.setting_getbool("disable_bones") and not minetest.setting_getbool("creative_mode") then
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minetest.register_on_dieplayer(function(player)
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local player_inv = player:get_inventory()
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if player_inv:is_empty("main") and
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player_inv:is_empty("craft") then
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return
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end
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end
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minetest.set_node(pos, {name="bones:bones", param2=param2})
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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inv:set_list("main", player_inv:get_list("main"))
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for i=1,player_inv:get_size("craft") do
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local stack = player_inv:get_stack("craft", i)
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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--drop if no space left
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minetest.add_item(pos, stack)
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end
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end
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player_inv:set_list("main", {})
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player_inv:set_list("craft", {})
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meta:set_string("formspec", bones.bones_formspec)
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meta:set_string("owner", player_name)
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if share_bones_time ~= 0 then
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meta:set_string("infotext", player_name.."'s fresh bones")
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if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
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meta:set_int("time", 0)
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else
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meta:set_int("time", (share_bones_time - share_bones_time_early))
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end
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local pos = player:getpos()
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pos.x = math.floor(pos.x+0.5)
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pos.y = math.floor(pos.y+0.5)
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pos.z = math.floor(pos.z+0.5)
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local player_name = player:get_player_name()
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local player_inv = player:get_inventory()
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if (not may_replace(pos, player)) then
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if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
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-- drop one node above if there's space
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-- this should solve most cases of protection related deaths in which players dig straight down
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-- yet keeps the bones reachable
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pos.y = pos.y+1
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else
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-- drop items instead of delete
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for i=1,player_inv:get_size("main") do
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minetest.add_item(pos, player_inv:get_stack("main", i))
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end
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for i=1,player_inv:get_size("craft") do
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minetest.add_item(pos, player_inv:get_stack("craft", i))
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end
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-- empty lists main and craft
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player_inv:set_list("main", {})
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player_inv:set_list("craft", {})
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return
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end
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end
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minetest.set_node(pos, {name="bones:bones", param2=param2})
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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inv:set_list("main", player_inv:get_list("main"))
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for i=1,player_inv:get_size("craft") do
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local stack = player_inv:get_stack("craft", i)
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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--drop if no space left
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minetest.add_item(pos, stack)
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end
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end
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player_inv:set_list("main", {})
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player_inv:set_list("craft", {})
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meta:set_string("formspec", bones.bones_formspec)
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meta:set_string("owner", player_name)
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if share_bones_time ~= 0 then
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meta:set_string("infotext", player_name.."'s fresh bones")
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if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
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meta:set_int("time", 0)
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else
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meta:set_int("time", (share_bones_time - share_bones_time_early))
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end
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minetest.get_node_timer(pos):start(10)
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else
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meta:set_string("infotext", player_name.."'s bones")
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end
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end)
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end
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minetest.get_node_timer(pos):start(10)
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else
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meta:set_string("infotext", player_name.."'s bones")
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end
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end)
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