Fix TNT mod calculate blast intensity.

Currently the TNT mod uses a dummy vaule of 1 for this.
This commit is contained in:
red-001 2016-01-27 16:33:32 +00:00
parent 38a8351327
commit ecb038d678

View file

@ -87,19 +87,21 @@ end
local fire_node = {name="fire:basic_flame"}
local function destroy(drops, pos, cid)
local function destroy(drops, npos, cid, bpos)
if minetest.is_protected(pos, "") then
return
end
local def = cid_data[cid]
if def and def.on_blast then
def.on_blast(vector.new(pos), 1)
local dist = vector.distance(bpos, npos)
local intensity = 1 / (dist * dist)
def.on_blast(vector.new(npos), intensity)
return
end
if def and def.flammable then
minetest.set_node(pos, fire_node)
minetest.set_node(npos, fire_node)
else
minetest.remove_node(pos)
minetest.remove_node(npos)
if def then
local node_drops = minetest.get_node_drops(def.name, "")
for _, item in ipairs(node_drops) do
@ -201,7 +203,7 @@ local function explode(pos, radius)
p.y = pos.y + y
p.z = pos.z + z
if cid ~= c_air then
destroy(drops, p, cid)
destroy(drops, p, cid, pos)
end
end
vi = vi + 1