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Put the node definition search where it belongs
When people just want to get water, it could be a bit of an annoyance to search every time you punch water. Now you only search if the node isn't liquid.
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parent
c01f86ff02
commit
f17dc13630
1 changed files with 11 additions and 9 deletions
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@ -119,7 +119,6 @@ minetest.register_craftitem("bucket:bucket_empty", {
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = bucket.liquids[node.name]
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local item_count = user:get_wielded_item():get_count()
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local node_def = minetest.registered_nodes[node.name]
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if liquiddef ~= nil
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and liquiddef.itemname ~= nil
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@ -154,14 +153,17 @@ minetest.register_craftitem("bucket:bucket_empty", {
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minetest.add_node(pointed_thing.under, {name="air"})
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return ItemStack(giving_back)
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elseif node_def then
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-- Buckets will run a node's on_punch function if it is not liquid.
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if node_def.on_punch then
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node_def.on_punch(
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pointed_thing.under,
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minetest.get_node(pointed_thing.under),
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user,
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pointed_thing)
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else
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local node_def = minetest.registered_nodes[node.name]
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if node_def then
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-- Buckets will run a node's on_punch function if it is not liquid.
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if node_def.on_punch then
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node_def.on_punch(
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pointed_thing.under,
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minetest.get_node(pointed_thing.under),
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user,
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pointed_thing)
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end
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end
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end
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end,
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