Make grass, flowers, fire, crops and torches floodable.

This commit is contained in:
red-001 2016-02-07 20:15:43 +00:00
parent a4e144e4c8
commit f1f5cf857d
5 changed files with 14 additions and 0 deletions

View file

@ -934,6 +934,7 @@ minetest.register_node("default:junglegrass", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -955,6 +956,7 @@ minetest.register_node("default:grass_1", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -983,6 +985,7 @@ for i = 2, 5 do
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
drop = "default:grass_1",
groups = {snappy = 3, flammable = 3, flora = 1,
attached_node = 1, not_in_creative_inventory = 1},
@ -1006,6 +1009,7 @@ minetest.register_node("default:dry_grass_1", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -1034,6 +1038,7 @@ for i = 2, 5 do
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 3, flora = 1,
attached_node = 1, not_in_creative_inventory=1},
drop = "default:dry_grass_1",
@ -1374,6 +1379,7 @@ minetest.register_node("default:torch", {
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
floodable = true,
light_source = default.LIGHT_MAX - 1,
selection_box = {
type = "wallmounted",

View file

@ -250,6 +250,7 @@ farming.register_plant = function(name, def)
paramtype = "light",
walkable = false,
buildable_to = true,
floodable = true,
drop = drop,
selection_box = {
type = "fixed",

View file

@ -26,6 +26,7 @@ minetest.register_node("fire:basic_flame", {
light_source = 14,
walkable = false,
buildable_to = true,
floodable = true,
sunlight_propagates = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3},
@ -62,6 +63,7 @@ minetest.register_node("fire:permanent_flame", {
light_source = 14,
walkable = false,
buildable_to = true,
floodable = true,
sunlight_propagates = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3},

View file

@ -47,6 +47,7 @@ local function add_simple_flower(name, desc, box, f_groups)
paramtype = "light",
walkable = false,
buildable_to = true,
floodable = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
@ -134,6 +135,7 @@ minetest.register_node("flowers:mushroom_red", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(-5),
@ -153,6 +155,7 @@ minetest.register_node("flowers:mushroom_brown", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(1),
@ -217,6 +220,7 @@ minetest.register_node("flowers:waterlily", {
wield_image = "flowers_waterlily.png",
liquids_pointable = true,
walkable = false,
floodable = true,
buildable_to = true,
groups = {snappy = 3, flower = 1},
sounds = default.node_sound_leaves_defaults(),

View file

@ -86,6 +86,7 @@ local pane_def_fields = {
pointable = false,
diggable = false,
buildable_to = true,
floodable = true,
air_equivalent = true,
}