diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend index cb1a670c..72c72e47 100644 Binary files a/mods/default/models/character.blend and b/mods/default/models/character.blend differ diff --git a/mods/default/models/character.x b/mods/default/models/character.x index bb5cec55..997eff1f 100644 --- a/mods/default/models/character.x +++ b/mods/default/models/character.x @@ -627,18 +627,18 @@ Frame Root { 0.125000; 0.000000;, 0.250000; 0.000000;, 0.250000; 0.250000;, - 0.250000; 1.000000;, 0.187500; 1.000000;, - 0.187500; 0.625000;, + 0.250000; 1.000000;, 0.250000; 0.625000;, - 0.062500; 0.625000;, - 0.062500; 1.000000;, - 0.125000; 1.000000;, + 0.187500; 0.625000;, 0.125000; 0.625000;, 0.125000; 1.000000;, 0.062500; 1.000000;, 0.062500; 0.625000;, + 0.062500; 1.000000;, + 0.125000; 1.000000;, 0.125000; 0.625000;, + 0.062500; 0.625000;, 0.750000; 0.500000;, 0.812500; 0.500000;, 0.812500; 0.625000;, @@ -647,10 +647,10 @@ Frame Root { 0.750000; 0.500000;, 0.750000; 0.625000;, 0.687500; 0.625000;, - 0.187500; 0.625000;, - 0.187500; 1.000000;, - 0.250000; 1.000000;, 0.250000; 0.625000;, + 0.250000; 1.000000;, + 0.187500; 1.000000;, + 0.187500; 0.625000;, 0.187500; 1.000000;, 0.125000; 1.000000;, 0.125000; 0.625000;, @@ -741,118 +741,6 @@ Frame Root { 3; 6; } - SkinWeights { - "Armature_Leg_Right"; - 24; - 20, - 21, - 22, - 23, - 64, - 65, - 66, - 67, - 80, - 81, - 82, - 83, - 88, - 89, - 90, - 91, - 124, - 125, - 126, - 127, - 140, - 141, - 142, - 143; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000,-0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - -0.000000,-1.000000, 0.000000, 0.000000, - -1.000000, 6.750001,-0.000001, 1.000000;; - } //End of Armature_Leg_Right Skin Weights - SkinWeights { - "Armature_Leg_Left"; - 24; - 32, - 33, - 34, - 35, - 36, - 37, - 38, - 39, - 60, - 61, - 62, - 63, - 68, - 69, - 70, - 71, - 84, - 85, - 86, - 87, - 100, - 101, - 102, - 103; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000,-0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - -0.000000,-1.000000, 0.000000, 0.000000, - 1.000000, 6.750001,-0.000001, 1.000000;; - } //End of Armature_Leg_Left Skin Weights SkinWeights { "Armature_Body"; 24; @@ -1014,32 +902,32 @@ Frame Root { -0.000000,-13.500000,-0.000002, 1.000000;; } //End of Armature_Head Skin Weights SkinWeights { - "Armature_Arm_Left"; + "Armature_Leg_Left"; 24; - 24, - 25, - 26, - 27, - 28, - 29, - 30, - 31, - 104, - 105, - 106, - 107, - 108, - 109, - 110, - 111, - 116, - 117, - 118, - 119, - 132, - 133, - 134, - 135; + 32, + 33, + 34, + 35, + 36, + 37, + 38, + 39, + 60, + 61, + 62, + 63, + 68, + 69, + 70, + 71, + 84, + 85, + 86, + 87, + 100, + 101, + 102, + 103; 1.000000, 1.000000, 1.000000, @@ -1064,11 +952,11 @@ Frame Root { 1.000000, 1.000000, 1.000000; - 0.989214,-0.143940,-0.027164, 0.000000, - 0.027450,-0.000000, 0.999623, 0.000000, - -0.143886,-0.989587, 0.003951, 0.000000, - 3.920884,13.071540,-0.107668, 1.000000;; - } //End of Armature_Arm_Left Skin Weights + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.000000,-1.000000, 0.000000, 0.000000, + 1.000000, 6.750001,-0.000001, 1.000000;; + } //End of Armature_Leg_Left Skin Weights SkinWeights { "Armature_Arm_Right"; 24; @@ -1125,6 +1013,118 @@ Frame Root { 0.143886,-0.989587, 0.003951, 0.000000, -3.920884,13.071540,-0.107668, 1.000000;; } //End of Armature_Arm_Right Skin Weights + SkinWeights { + "Armature_Arm_Left"; + 24; + 24, + 25, + 26, + 27, + 28, + 29, + 30, + 31, + 104, + 105, + 106, + 107, + 108, + 109, + 110, + 111, + 116, + 117, + 118, + 119, + 132, + 133, + 134, + 135; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 0.989214,-0.143940,-0.027164, 0.000000, + 0.027450,-0.000000, 0.999623, 0.000000, + -0.143886,-0.989587, 0.003951, 0.000000, + 3.920884,13.071540,-0.107668, 1.000000;; + } //End of Armature_Arm_Left Skin Weights + SkinWeights { + "Armature_Leg_Right"; + 24; + 20, + 21, + 22, + 23, + 64, + 65, + 66, + 67, + 80, + 81, + 82, + 83, + 88, + 89, + 90, + 91, + 124, + 125, + 126, + 127, + 140, + 141, + 142, + 143; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.000000,-1.000000, 0.000000, 0.000000, + -1.000000, 6.750001,-0.000001, 1.000000;; + } //End of Armature_Leg_Right Skin Weights } //End of Cube_001 Mesh } //End of Player } //End of Armature