From f678d6a06d6a8e3929f64428650e06e3172e1ff3 Mon Sep 17 00:00:00 2001 From: tenplus1 Date: Sun, 13 Dec 2015 21:34:40 +0000 Subject: [PATCH] Option to disable bones. A much needed option to disable bones mod so that mods like dropondie can work properly. --- mods/bones/init.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/bones/init.lua b/mods/bones/init.lua index 899ac809..a795c6bc 100644 --- a/mods/bones/init.lua +++ b/mods/bones/init.lua @@ -23,6 +23,7 @@ bones.bones_formspec = local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200) local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4)) +local disable_bones = minetest.setting_get("disable_bones") or false minetest.register_node("bones:bones", { description = "Bones", @@ -149,6 +150,8 @@ local function may_replace(pos, player) return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) end + +if disable_bones then minetest.register_on_dieplayer(function(player) if minetest.setting_getbool("creative_mode") then return @@ -226,3 +229,4 @@ minetest.register_on_dieplayer(function(player) meta:set_string("infotext", player_name.."'s bones") end end) +end