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https://github.com/luanti-org/minetest_game.git
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Switch to math.random for speed
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parent
dd5eb88f7e
commit
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1 changed files with 13 additions and 14 deletions
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@ -57,7 +57,6 @@ function default.grow_tree(pos, is_apple_tree, bad)
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if bad then
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if bad then
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error("Deprecated use of default.grow_tree")
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error("Deprecated use of default.grow_tree")
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end
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end
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local seed = math.random(1, 100000)
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local vm = minetest.get_voxel_manip()
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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local minp, maxp = vm:read_from_map(
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@ -67,8 +66,8 @@ function default.grow_tree(pos, is_apple_tree, bad)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local data = vm:get_data()
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local pr = PseudoRandom(seed)
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local random = math.random
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local th = pr:next(4, 5)
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local th = random(4, 5)
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local x, y, z = pos.x, pos.y, pos.z
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local x, y, z = pos.x, pos.y, pos.z
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for yy = y, y + th - 1 do
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for yy = y, y + th - 1 do
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local vi = a:index(x, yy, z)
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local vi = a:index(x, yy, z)
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@ -96,9 +95,9 @@ function default.grow_tree(pos, is_apple_tree, bad)
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-- Add leaves randomly
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-- Add leaves randomly
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for iii = 1, 8 do
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for iii = 1, 8 do
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local d = 1
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local d = 1
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local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
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local xx = random(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
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local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
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local yy = random(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
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local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
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local zz = random(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
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for xi = 0, d do
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for xi = 0, d do
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for yi = 0, d do
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for yi = 0, d do
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@ -115,7 +114,7 @@ function default.grow_tree(pos, is_apple_tree, bad)
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for zi = -2, 2 do
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for zi = -2, 2 do
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local vi = a:index(x + xi, y + yi, z + zi)
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local vi = a:index(x + xi, y + yi, z + zi)
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if data[vi] == c_air and leaves_buffer[leaves_a:index(xi, yi, zi)] then
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if data[vi] == c_air and leaves_buffer[leaves_a:index(xi, yi, zi)] then
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if is_apple_tree and pr:next(1, 100) <= 10 then
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if is_apple_tree and random(1, 100) <= 10 then
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data[vi] = c_apple
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data[vi] = c_apple
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else
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else
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data[vi] = c_leaves
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data[vi] = c_leaves
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@ -141,7 +140,7 @@ function default.grow_jungletree(pos, bad)
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if bad then
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if bad then
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error("Deprecated use of default.grow_jungletree")
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error("Deprecated use of default.grow_jungletree")
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end
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end
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local seed = math.random(1, 100000)
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local vm = minetest.get_voxel_manip()
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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@ -149,13 +148,13 @@ function default.grow_jungletree(pos, bad)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local data = vm:get_data()
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local pr = PseudoRandom(seed)
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local random = math.random
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local x, y, z = pos.x, pos.y, pos.z
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local x, y, z = pos.x, pos.y, pos.z
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-- Add the roots
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-- Add the roots
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for xi = -1, 1 do
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for xi = -1, 1 do
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for zi = -1, 1 do
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for zi = -1, 1 do
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if pr:next(1, 3) >= 2 then
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if random(1, 3) >= 2 then
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local vi1 = a:index(x + xi, y, z + zi)
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local vi1 = a:index(x + xi, y, z + zi)
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local vi2 = a:index(x + xi, y - 1, z + zi)
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local vi2 = a:index(x + xi, y - 1, z + zi)
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if data[vi2] == c_air then
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if data[vi2] == c_air then
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@ -168,7 +167,7 @@ function default.grow_jungletree(pos, bad)
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end
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end
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-- Add the trunk
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-- Add the trunk
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local th = pr:next(8, 12)
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local th = random(8, 12)
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for yy = y, y + th - 1 do
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for yy = y, y + th - 1 do
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local vi = a:index(x, yy, z)
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local vi = a:index(x, yy, z)
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if data[vi] == c_air or yy == y then
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if data[vi] == c_air or yy == y then
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@ -195,9 +194,9 @@ function default.grow_jungletree(pos, bad)
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-- Add leaves randomly
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-- Add leaves randomly
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for iii = 1, 30 do
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for iii = 1, 30 do
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local d = 1
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local d = 1
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local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
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local xx = random(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
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local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
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local yy = random(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
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local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
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local zz = random(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
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for xi = 0, d do
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for xi = 0, d do
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for yi = 0, d do
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for yi = 0, d do
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