mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-06-07 06:06:10 -04:00
Change many metal nodes to use default metal sounds
This commit is contained in:
parent
fa9a34554b
commit
fbac9be51c
4 changed files with 13 additions and 13 deletions
|
@ -956,7 +956,7 @@ minetest.register_node("default:steelblock", {
|
|||
tiles = {"default_steel_block.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 1, level = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
})
|
||||
|
||||
|
||||
|
@ -973,7 +973,7 @@ minetest.register_node("default:copperblock", {
|
|||
tiles = {"default_copper_block.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 1, level = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:bronzeblock", {
|
||||
|
@ -981,7 +981,7 @@ minetest.register_node("default:bronzeblock", {
|
|||
tiles = {"default_bronze_block.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 1, level = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
})
|
||||
|
||||
|
||||
|
@ -1016,7 +1016,7 @@ minetest.register_node("default:goldblock", {
|
|||
tiles = {"default_gold_block.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
})
|
||||
|
||||
|
||||
|
@ -1849,7 +1849,7 @@ register_sign("wood", "Wooden", {
|
|||
})
|
||||
|
||||
register_sign("steel", "Steel", {
|
||||
sounds = default.node_sound_defaults(),
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
groups = {cracky = 2, attached_node = 1}
|
||||
})
|
||||
|
||||
|
@ -1895,7 +1895,7 @@ minetest.register_node("default:ladder_steel", {
|
|||
--wall_side = = <default>
|
||||
},
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
})
|
||||
|
||||
default.register_fence("default:fence_wood", {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue