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Move all common mods back to minetest_game
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273 changed files with 12186 additions and 6 deletions
16
mods/flowers/README.txt
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16
mods/flowers/README.txt
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Minetest 0.4 mod: flowers
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=========================
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License of source code:
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-----------------------
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Copyright (C) 2012-2013 Ironzorg, VanessaE
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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License of media (textures and sounds)
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--------------------------------------
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WTFPL
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1
mods/flowers/depends.txt
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1
mods/flowers/depends.txt
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default
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167
mods/flowers/init.lua
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167
mods/flowers/init.lua
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-- Minetest 0.4 mod: default
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-- See README.txt for licensing and other information.
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-- Map Generation
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dofile(minetest.get_modpath("flowers").."/mapgen.lua")
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-- Aliases for original flowers mod
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minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
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minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
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minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
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minetest.register_alias("flowers:flower_rose", "flowers:rose")
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minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
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minetest.register_alias("flowers:flower_viola", "flowers:viola")
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minetest.register_node("flowers:dandelion_white", {
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description = "White Dandelion",
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drawtype = "plantlike",
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tiles = { "flowers_dandelion_white.png" },
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inventory_image = "flowers_dandelion_white.png",
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wield_image = "flowers_dandelion_white.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node("flowers:dandelion_yellow", {
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description = "Yellow Dandelion",
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drawtype = "plantlike",
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tiles = { "flowers_dandelion_yellow.png" },
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inventory_image = "flowers_dandelion_yellow.png",
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wield_image = "flowers_dandelion_yellow.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node("flowers:geranium", {
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description = "Blue Geranium",
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drawtype = "plantlike",
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tiles = { "flowers_geranium.png" },
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inventory_image = "flowers_geranium.png",
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wield_image = "flowers_geranium.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node("flowers:rose", {
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description = "Rose",
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drawtype = "plantlike",
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tiles = { "flowers_rose.png" },
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inventory_image = "flowers_rose.png",
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wield_image = "flowers_rose.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node("flowers:tulip", {
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description = "Tulip",
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drawtype = "plantlike",
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tiles = { "flowers_tulip.png" },
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inventory_image = "flowers_tulip.png",
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wield_image = "flowers_tulip.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node("flowers:viola", {
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description = "Viola",
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drawtype = "plantlike",
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tiles = { "flowers_viola.png" },
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inventory_image = "flowers_viola.png",
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wield_image = "flowers_viola.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_abm({
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nodenames = {"group:flora"},
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neighbors = {"default:dirt_with_grass", "default:desert_sand"},
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interval = 50,
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chance = 25,
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action = function(pos, node)
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pos.y = pos.y - 1
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local under = minetest.env:get_node(pos)
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pos.y = pos.y + 1
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if under.name == "default:desert_sand" then
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minetest.env:set_node(pos, {name="default:dry_shrub"})
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elseif under.name ~= "default:dirt_with_grass" then
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return
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end
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local light = minetest.env:get_node_light(pos)
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if not light or light < 13 then
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return
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end
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local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
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local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
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if #minetest.env:find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
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return
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end
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local flowers = minetest.env:find_nodes_in_area(pos0, pos1, "group:flora")
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if #flowers > 3 then
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return
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end
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local seedling = minetest.env:find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
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if #seedling > 0 then
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seedling = seedling[math.random(#seedling)]
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seedling.y = seedling.y + 1
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light = minetest.env:get_node_light(seedling)
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if not light or light < 13 then
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return
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end
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if minetest.env:get_node(seedling).name == "air" then
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minetest.env:set_node(seedling, {name=node.name})
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end
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end
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end,
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})
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62
mods/flowers/mapgen.lua
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62
mods/flowers/mapgen.lua
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y >= 2 and minp.y <= 0 then
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-- Generate flowers
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local perlin1 = minetest.env:get_perlin(436, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 16
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine flowers amount from perlin noise
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local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
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-- Find random positions for flowers based on this random
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local pr = PseudoRandom(seed+456)
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for i=0,grass_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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-- Find ground level (0...15)
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local ground_y = nil
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for y=30,0,-1 do
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if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
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ground_y = y
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break
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end
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end
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if ground_y then
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local p = {x=x,y=ground_y+1,z=z}
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local nn = minetest.env:get_node(p).name
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-- Check if the node can be replaced
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
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if nn == "default:dirt_with_grass" then
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local flower_choice = pr:next(1, 6)
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local flower
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if flower_choice == 1 then
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flower = "flowers:tulip"
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elseif flower_choice == 2 then
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flower = "flowers:rose"
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elseif flower_choice == 3 then
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flower = "flowers:dandelion_yellow"
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elseif flower_choice == 4 then
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flower = "flowers:dandelion_white"
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elseif flower_choice == 5 then
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flower = "flowers:flower_geranium"
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elseif flower_choice == 6 then
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flower = "flowers:viola"
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end
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minetest.env:set_node(p, {name=flower})
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end
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end
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end
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end
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end
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end
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end
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end)
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mods/flowers/textures/flowers_dandelion_white.png
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mods/flowers/textures/flowers_dandelion_white.png
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mods/flowers/textures/flowers_dandelion_yellow.png
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mods/flowers/textures/flowers_dandelion_yellow.png
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mods/flowers/textures/flowers_geranium.png
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mods/flowers/textures/flowers_geranium.png
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mods/flowers/textures/flowers_rose.png
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mods/flowers/textures/flowers_rose.png
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mods/flowers/textures/flowers_tulip.png
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mods/flowers/textures/flowers_tulip.png
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mods/flowers/textures/flowers_viola.png
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mods/flowers/textures/flowers_viola.png
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After Width: | Height: | Size: 140 B |
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