Fixed tautology.
As an example, "Деревянные Доски Тропического Дерева" (Wooden Planks of Jungle Wood)
Changed to "Доски из Тропического Дерева" ( Jungle Wood Planks ) etc.
Bush Stem has been translated as "Саженца Яблочного Деревца" ("Apple Tree Sapling")
In this context, tree - "Деревцо" Tender form of word
Roughly speaking, it's also like saying"sweetie tree"
Changed to "Саженец Куста" ( Bush Sapling )
Also removed the word "Apple" Which should not be there.
and etc.
Ore Ingots, had a name "Брусок ORE" ( Ore Bar )
Changed to Слиток ( Ingot )
"Бурый" ( its like #320000 HEX ) Changed to "Коричневый" ( Brown )
In general, Minor improvements. [x2]
This fixes a cosmetic issue where if a player removes
items from the furnace it will not revert to showing that its
"Empty". The furnace would only show its empty when the the
items were used up by the smelting process.
Two sounds are played; one while the furnace is active (sound used is "fire_fire") and one after an item is cooked (sound used is "default_cool_lava").
Papyrus was missing from the dry dirt 'savanna_shore' biome due to
only being placed on dirt. A mistake made when changing savanna
dirt to dry dirt.
Rename existing papyrus schematic to 'papyrus_on_dirt' and only
place in the 'rainforest_swamp' biome.
Add a new papyrus schematic 'papyrus_on_dry_dirt', placed in the
'savanna' biome.
Previously, papyrus was limited to the savanna biome.
Rainforest is a suitable habitat for papyrus.
Makes papyrus a little less difficult to find.
Move swamp jungletrees into a separate registration, to allow
applying distribution by perlin noise to keep these away from
papyrus areas.
Fix error: Remove non-functional 'rainforest swamp' from the
biome list for the jungle log decoration. It is not placed in
swamps due to the 'y max/min' and 'place on' parameters.
These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.