An0n3m0us
3c72e3f702
Merge branch 'master' into customdoormodel
2022-01-30 10:00:18 +00:00
An0n3m0us
e09e82cb8a
Fix merge conflict
2022-01-30 09:59:42 +00:00
Emojigit
75f9575557
Allow to set use_texture_alpha when registering a door
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Co-Authored-By: Gregor Parzefall <gregor.parzefall@posteo.de>
2022-01-14 19:41:26 +01:00
An0n3m0us
3aaabce7a4
Convert door model to B3D ( #2906 )
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Using a B3D model I worked out that it would be possible to have only two models (instead of the current four) for the doors and still keep all the mirroring correct when the door is open/closed.
2021-12-12 16:37:50 +01:00
LoneWolfHT
5875820542
Use itemstack name when placing doors ( #2888 )
2021-10-31 19:17:31 +01:00
sfan5
4b8b33587c
Fix misuse of nodedef custom fields in fence gates
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Custom fields must start with an underscore, this is very relevant for `sound` which is already defined by the engine.
2021-09-24 21:03:49 +02:00
sfence
70500943f3
Fix problem with sharing table in door nodes Lua definitions
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closes #2882
2021-06-06 19:24:10 +02:00
Paramat
ddebdeccb1
Add open/close sound gains to the Doors API, balance sound levels ( #2768 )
2021-05-31 20:43:33 +01:00
sfan5
08b13c9efb
Fix deprecated alpha / use_texture_alpha use
2021-02-07 11:48:05 +01:00
Maksim
e6aec880de
Use Minetest 5.3 'minetest.is_creative_enabled' API ( #2795 )
2020-12-13 18:59:19 +01:00
Wuzzy
6605724fe1
Add icons for invisible nodes ( #2718 )
2020-09-30 16:41:04 +01:00
sfan5
ef45a8e148
doors: Remove unnecessary nodebox and empty texture ( #2662 )
2020-05-04 19:20:01 +02:00
An0n3m0us
189d2d9fb1
Fix door model UV for open and close ( #2372 )
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Introduce _c and _d door types to correctly render the texture faces for the open and closed state.
2020-04-24 21:04:00 +02:00
An0n3m0us
05fad37b3c
Sort items into correct categories ( #2612 )
2020-04-06 15:15:50 +02:00
sfan5
d3e26dba18
Convert minetest.sound_play uses to ephemeral
2020-02-05 22:24:23 +01:00
An0n3m0us
f3e1834fe9
Merge branch 'master' into customdoormodel
2019-09-26 19:00:31 +01:00
sfan5
3f7cd062c3
Fix trapdoor infotext to correctly describe the type of trapdoor
2019-09-20 20:56:20 +02:00
sfan5
09bed49b5a
Fix door infotext to correctly describe the type of door
2019-09-20 20:10:58 +02:00
mbartlett21
c42a525ce8
Add option for non-jumpable fences and walls
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Add an option, default disabled, to extend the collision boxes upwards.
2019-09-16 21:38:02 +01:00
An0n3m0us
1f7ea89cb6
Add missing infotext to nodes ( #2477 )
2019-09-14 20:30:26 +02:00
Yves Quemener
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
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rebased #2368
2019-09-10 19:09:51 +02:00
TumeniNodes
7f830124f7
Various mods: Use " " instead of ' ' for item names
2019-08-01 02:40:39 +01:00
An0n3m0us
230bd05bfc
Substitute condition for variable
2019-06-01 02:45:01 +01:00
An0n3m0us
bf1ff35480
Edit api; Fix indentation and code
2019-05-31 15:33:28 +01:00
An0n3m0us
da937a2289
Minor code modification
2019-05-29 22:51:51 +01:00
An0n3m0us
ee46de28d3
Add trapdoor/door model specification
2019-05-29 19:35:37 +01:00
Paramat
5c48c76aa2
Fix trapdoor side textures and orientations
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Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.
2019-05-03 23:49:07 +01:00
SmallJoker
dd3f3b2032
Use group:stick in recipes ( fixes #2306 )
2019-03-24 10:59:34 +01:00
Ryan Nolan
bae58b3806
Doors: Allow on_rightclick to be overidden
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Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
2018-12-20 22:45:24 +00:00
sofar
667e130c52
Prevent crash if some mod inadvertently allowed doors to rotate
2018-12-06 23:29:43 +00:00
paramat
d5907d5f1e
Doors: Avoid crash on nil player in 'can dig door'
2018-02-03 03:54:03 +00:00
DTA7
a2d7678ffd
Add nil checks for placer
2017-11-15 23:16:28 +00:00
sfan5
bf8404fcf7
Doors: Same prediction change for trapdoors
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Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
sfan5
edba1dcb02
Doors: Disable client dig prediction for protected doors
2017-09-11 21:35:28 +02:00
Ezhh
40ed77185e
Improve node descriptions ( #1834 )
2017-07-23 10:26:10 +02:00
DS-Minetest
2e413b521a
Add backface_culling to open chests and fencegates
2017-07-02 11:32:34 +01:00
Ezhh
3d1fc42f66
Make sapling, leaves and fence descriptions consistent ( #1795 )
2017-06-25 11:19:12 +02:00
MrIbby
18956c7f69
Change "Junglewood" to "Jungle Wood"
2017-06-03 11:55:13 -04:00
Auke Kok
4ec0fd974b
Doors: place sound when placing a door.
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Due to door items being the thing that's placed, we need to
explicitly play a sound when placing a door.
Fixes #1363
2017-04-28 21:52:59 -07:00
upsilon
6335525757
Doors: Ignore permission check if player parameter is omitted
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As written in game_api.txt.
2017-04-20 19:54:27 +01:00
Thomas--S
98216810ef
nodebox -> node_box
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Seems like this was a typo
2017-04-12 18:39:42 -07:00
SmallJoker
b377aaa50d
doors: Fix craftitem not listed in inventory ( #1683 )
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Fixes bug caused by b847888
2017-04-02 10:01:01 +02:00
zaoqi
077316b4cd
Use creative.is_enabled_for for creative mode if possible ( #1558 )
2017-03-29 21:02:26 +02:00
cx384
b847888cb7
doors: add groups to the door craftitem
2017-03-29 20:40:56 +02:00
upsilon
7c42c41170
doors: record protection violation if it cannot be dug
2017-03-26 03:06:44 +01:00
Thomas--S
73e4666f28
Change doors to default.can_interact_with_node()
2017-03-16 09:11:20 -07:00
SmallJoker
b87ef5ccde
Keys: Update default.can_interact_with_node to new item meta
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Completes a forgotten update in 9d3a526
2017-03-12 12:20:31 -07:00
octacian
9d3a526324
Keys: Show owner in description
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Utilizes several new features allowing the description of an item to be changed using the `description` meta key. This also moves keys from using the old single-value itemstack metadata system to the new node-like metadata system.
2017-02-27 19:00:14 -08:00
Auke Kok
6dcf541f6e
Revert "Doors: Remove ..." and "Doors: Allow the screwdriver to ..."
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This reverts commit 5e4a6e8ac6
, and
commit 60cf3f85b6
.
The original door API rewrite I posted had all rotation disabled using
the correct on_rotate() handler returning `false`. Two subsequent
changes attempting first to enable simple rotation and second disabling
that again changed the callback handler to a boolean `false`, which
is incorrect use in the screwdriver API, and actually allows rotation.
The proper way to disable rotation for facedir nodes it to use a full
callback handler that does `return false`.
2017-01-15 17:43:17 -08:00
rubenwardy
48ab62db88
Make doors place when shift is held instead of calling on_rightclick
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Fixes #1364
2017-01-03 16:54:01 +00:00