Commit graph

140 commits

Author SHA1 Message Date
An0n3m0us
3c72e3f702
Merge branch 'master' into customdoormodel 2022-01-30 10:00:18 +00:00
An0n3m0us
e09e82cb8a Fix merge conflict 2022-01-30 09:59:42 +00:00
Emojigit
75f9575557
Allow to set use_texture_alpha when registering a door
Co-Authored-By: Gregor Parzefall <gregor.parzefall@posteo.de>
2022-01-14 19:41:26 +01:00
An0n3m0us
3aaabce7a4
Convert door model to B3D (#2906)
Using a B3D model I worked out that it would be possible to have only two models (instead of the current four) for the doors and still keep all the mirroring correct when the door is open/closed.
2021-12-12 16:37:50 +01:00
LoneWolfHT
5875820542
Use itemstack name when placing doors (#2888) 2021-10-31 19:17:31 +01:00
sfan5
4b8b33587c Fix misuse of nodedef custom fields in fence gates
Custom fields must start with an underscore, this is very relevant for `sound` which is already defined by the engine.
2021-09-24 21:03:49 +02:00
sfence
70500943f3
Fix problem with sharing table in door nodes Lua definitions
closes #2882
2021-06-06 19:24:10 +02:00
Paramat
ddebdeccb1
Add open/close sound gains to the Doors API, balance sound levels (#2768) 2021-05-31 20:43:33 +01:00
sfan5
08b13c9efb Fix deprecated alpha / use_texture_alpha use 2021-02-07 11:48:05 +01:00
Maksim
e6aec880de
Use Minetest 5.3 'minetest.is_creative_enabled' API (#2795) 2020-12-13 18:59:19 +01:00
Wuzzy
6605724fe1
Add icons for invisible nodes (#2718) 2020-09-30 16:41:04 +01:00
sfan5
ef45a8e148
doors: Remove unnecessary nodebox and empty texture (#2662) 2020-05-04 19:20:01 +02:00
An0n3m0us
189d2d9fb1
Fix door model UV for open and close (#2372)
Introduce _c and _d door types to correctly render the texture faces for the open and closed state.
2020-04-24 21:04:00 +02:00
An0n3m0us
05fad37b3c
Sort items into correct categories (#2612) 2020-04-06 15:15:50 +02:00
sfan5
d3e26dba18 Convert minetest.sound_play uses to ephemeral 2020-02-05 22:24:23 +01:00
An0n3m0us
f3e1834fe9
Merge branch 'master' into customdoormodel 2019-09-26 19:00:31 +01:00
sfan5
3f7cd062c3
Fix trapdoor infotext to correctly describe the type of trapdoor 2019-09-20 20:56:20 +02:00
sfan5
09bed49b5a
Fix door infotext to correctly describe the type of door 2019-09-20 20:10:58 +02:00
mbartlett21
c42a525ce8 Add option for non-jumpable fences and walls
Add an option, default disabled, to extend the collision boxes upwards.
2019-09-16 21:38:02 +01:00
An0n3m0us
1f7ea89cb6 Add missing infotext to nodes (#2477) 2019-09-14 20:30:26 +02:00
Yves Quemener
bb9279ccb8 Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
TumeniNodes
7f830124f7 Various mods: Use " " instead of ' ' for item names 2019-08-01 02:40:39 +01:00
An0n3m0us
230bd05bfc Substitute condition for variable 2019-06-01 02:45:01 +01:00
An0n3m0us
bf1ff35480 Edit api; Fix indentation and code 2019-05-31 15:33:28 +01:00
An0n3m0us
da937a2289 Minor code modification 2019-05-29 22:51:51 +01:00
An0n3m0us
ee46de28d3 Add trapdoor/door model specification 2019-05-29 19:35:37 +01:00
Paramat
5c48c76aa2
Fix trapdoor side textures and orientations
Previously, opening a trapdoor caused the side textures to flip.

Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.

Clean up some codestyle issues.
2019-05-03 23:49:07 +01:00
SmallJoker
dd3f3b2032 Use group:stick in recipes (fixes #2306) 2019-03-24 10:59:34 +01:00
Ryan Nolan
bae58b3806 Doors: Allow on_rightclick to be overidden
Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
2018-12-20 22:45:24 +00:00
sofar
667e130c52 Prevent crash if some mod inadvertently allowed doors to rotate 2018-12-06 23:29:43 +00:00
paramat
d5907d5f1e Doors: Avoid crash on nil player in 'can dig door' 2018-02-03 03:54:03 +00:00
DTA7
a2d7678ffd Add nil checks for placer 2017-11-15 23:16:28 +00:00
sfan5
bf8404fcf7 Doors: Same prediction change for trapdoors
Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
sfan5
edba1dcb02 Doors: Disable client dig prediction for protected doors 2017-09-11 21:35:28 +02:00
Ezhh
40ed77185e Improve node descriptions (#1834) 2017-07-23 10:26:10 +02:00
DS-Minetest
2e413b521a Add backface_culling to open chests and fencegates 2017-07-02 11:32:34 +01:00
Ezhh
3d1fc42f66 Make sapling, leaves and fence descriptions consistent (#1795) 2017-06-25 11:19:12 +02:00
MrIbby
18956c7f69 Change "Junglewood" to "Jungle Wood" 2017-06-03 11:55:13 -04:00
Auke Kok
4ec0fd974b Doors: place sound when placing a door.
Due to door items being the thing that's placed, we need to
explicitly play a sound when placing a door.

Fixes #1363
2017-04-28 21:52:59 -07:00
upsilon
6335525757 Doors: Ignore permission check if player parameter is omitted
As written in game_api.txt.
2017-04-20 19:54:27 +01:00
Thomas--S
98216810ef nodebox -> node_box
Seems like this was a typo
2017-04-12 18:39:42 -07:00
SmallJoker
b377aaa50d doors: Fix craftitem not listed in inventory (#1683)
Fixes bug caused by b847888
2017-04-02 10:01:01 +02:00
zaoqi
077316b4cd Use creative.is_enabled_for for creative mode if possible (#1558) 2017-03-29 21:02:26 +02:00
cx384
b847888cb7 doors: add groups to the door craftitem 2017-03-29 20:40:56 +02:00
upsilon
7c42c41170 doors: record protection violation if it cannot be dug 2017-03-26 03:06:44 +01:00
Thomas--S
73e4666f28 Change doors to default.can_interact_with_node() 2017-03-16 09:11:20 -07:00
SmallJoker
b87ef5ccde Keys: Update default.can_interact_with_node to new item meta
Completes a forgotten update in 9d3a526
2017-03-12 12:20:31 -07:00
octacian
9d3a526324 Keys: Show owner in description
Utilizes several new features allowing the description of an item to be changed using the `description` meta key. This also moves keys from using the old single-value itemstack metadata system to the new node-like metadata system.
2017-02-27 19:00:14 -08:00
Auke Kok
6dcf541f6e Revert "Doors: Remove ..." and "Doors: Allow the screwdriver to ..."
This reverts commit 5e4a6e8ac6, and
             commit 60cf3f85b6.

The original door API rewrite I posted had all rotation disabled using
the correct on_rotate() handler returning `false`. Two subsequent
changes attempting first to enable simple rotation and second disabling
that again changed the callback handler to a boolean `false`, which
is incorrect use in the screwdriver API, and actually allows rotation.

The proper way to disable rotation for facedir nodes it to use a full
callback handler that does `return false`.
2017-01-15 17:43:17 -08:00
rubenwardy
48ab62db88 Make doors place when shift is held instead of calling on_rightclick
Fixes #1364
2017-01-03 16:54:01 +00:00