Commit graph

4 commits

Author SHA1 Message Date
ExeVirus
454bb6dc7f Safe Compression Commit
Only a single program was used to safely compress all textures in MTG.

This was done using optipng with the following settings:

```
optipng -o7 -zm1-9 -nc -strip all -clobber %%f
```

The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode.

The resulting compression:

| type | size (Bytes) | % of original texture size |
| --- | --- | --- |
| Original | 247,571 | 100% |
| Compressed | 152,189 | 61.5% |

**Summary: Saves 93.14 KB**

A script has been added: utils/optimize_textures.sh which will perform this compression automatically, assuming optipng is installed.
2021-02-11 09:01:07 -05:00
paramat
47efa2f558 Textures: Revert many back to RGBA to fix visual bug
With mip-mapping enabled, some GPUs cause a visual bug with indexed
textures that use alpha. This bug has been present for a while but
not noticed before. All indexed alpha textures must now be converted
to RGBA, to start this process we revert some textures converted to
indexed in the recent commit af3c918.
2016-11-19 23:45:08 +00:00
Auke Kok
af3c91862c Convert many textures to indexed color
This fixes all cases where the color profile was broken, and
libpng warns about. It also makes almost all textures indexed
instead of RGB where possible (textures that don't have
semi-transparent pixels).
2016-11-18 05:37:02 +00:00
paramat
6843ddb814 Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00