Only a single program was used to safely compress all textures in MTG.
This was done using optipng with the following settings:
```
optipng -o7 -zm1-9 -nc -strip all -clobber %%f
```
The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode.
The resulting compression:
| type | size (Bytes) | % of original texture size |
| --- | --- | --- |
| Original | 247,571 | 100% |
| Compressed | 152,189 | 61.5% |
**Summary: Saves 93.14 KB**
A script has been added: utils/optimize_textures.sh which will perform this compression automatically, assuming optipng is installed.
This keeps the filenames the same, but adds a new "inside" double texture
for the open chest.
Use regular drawtype for closed chest and delete the "cube.obj" model.
X-flip the right-side texture for the closed chest.