Commit graph

10 commits

Author SHA1 Message Date
paramat
9e85af02b7 Biomes/mushrooms: Tune mgv5/v7 biome system and mushroom generation
More complex distribution of dry grasses
Spawn mgv6 mushrooms by trees
Match mgv5/v7 mushrooms to tree density
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Rename spore nodes
Use single ABM for mushroom growing
Tune acacia tree density
2015-08-06 22:02:11 +01:00
paramat
8d1eef025d Flowers: Make mushrooms farmable using spores 2015-08-04 01:00:47 +01:00
Rui914
da9789e3ce Fix not_in_creative_inventory
Update
2015-07-17 20:53:55 +01:00
jeanpatrick.guerrero@gmail.com
0cf4fd4c18 Add mushrooms 2015-07-17 10:12:00 +02:00
LeMagnesium
01ad09036b Improved flowers' registration system - Specific nodeboxes, - Color groups - All datas were put into a table then unpacked for add_simple_flower 2015-06-06 14:51:25 +02:00
Ombridride
638add603f Simplified flowers' registration - Created a new local function to register flowers 2015-06-06 14:51:25 +02:00
paramat
e71b71c1a9 Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions 2014-11-16 19:38:04 +01:00
RHRhino
a90338d40d New flower textures 2014-11-08 23:45:18 +01:00
PilzAdam
31a74ede18 Replace minetest.env: with minetest. 2013-05-25 00:40:03 +02:00
PilzAdam
fcf0816fa8 Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00