paramat
9e85af02b7
Biomes/mushrooms: Tune mgv5/v7 biome system and mushroom generation
...
More complex distribution of dry grasses
Spawn mgv6 mushrooms by trees
Match mgv5/v7 mushrooms to tree density
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Rename spore nodes
Use single ABM for mushroom growing
Tune acacia tree density
2015-08-06 22:02:11 +01:00
paramat
8d1eef025d
Flowers: Make mushrooms farmable using spores
2015-08-04 01:00:47 +01:00
Rui914
da9789e3ce
Fix not_in_creative_inventory
...
Update
2015-07-17 20:53:55 +01:00
jeanpatrick.guerrero@gmail.com
0cf4fd4c18
Add mushrooms
2015-07-17 10:12:00 +02:00
LeMagnesium
01ad09036b
Improved flowers' registration system - Specific nodeboxes, - Color groups - All datas were put into a table then unpacked for add_simple_flower
2015-06-06 14:51:25 +02:00
Ombridride
638add603f
Simplified flowers' registration - Created a new local function to register flowers
2015-06-06 14:51:25 +02:00
paramat
e71b71c1a9
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
2014-11-16 19:38:04 +01:00
RHRhino
a90338d40d
New flower textures
2014-11-08 23:45:18 +01:00
PilzAdam
31a74ede18
Replace minetest.env: with minetest.
2013-05-25 00:40:03 +02:00
PilzAdam
fcf0816fa8
Move all common mods back to minetest_game
2013-05-18 16:05:16 +02:00