ImgBotApp
a8ca74c70f
[ImgBot] Optimize images
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Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>
2020-08-27 08:01:09 +00:00
paramat
2c5670563a
Flowers: Add black tulip, green chrysanthemum
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Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.
Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
paramat
c714d43319
Flowers: New texture for yellow dandelion
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Derived from the white dandelion texture.
Uses the flower head colours of the previous yellow dandelion.
2017-06-08 15:52:00 +01:00
Martin Doege
eb1805ea0a
Textures: Strip color profiles from some textures
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Removes the "iCCP: known incorrect sRGB profile" error messages on the
console when starting minetest_game by stripping offending color profiles.
2017-01-22 07:43:12 +00:00
paramat
47efa2f558
Textures: Revert many back to RGBA to fix visual bug
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With mip-mapping enabled, some GPUs cause a visual bug with indexed
textures that use alpha. This bug has been present for a while but
not noticed before. All indexed alpha textures must now be converted
to RGBA, to start this process we revert some textures converted to
indexed in the recent commit af3c918
.
2016-11-19 23:45:08 +00:00
Auke Kok
af3c91862c
Convert many textures to indexed color
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This fixes all cases where the color profile was broken, and
libpng warns about. It also makes almost all textures indexed
instead of RGB where possible (textures that don't have
semi-transparent pixels).
2016-11-18 05:37:02 +00:00
Yutao Yuan
e0bec501f2
Flowers: Fix misaligned waterlily texture
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Previously waterlily has misaligned top and bottom textures and looks
different when viewed from below.
This also hides the flower in bottom texture.
2016-06-21 02:21:00 +01:00
Auke Kok
32bdb9a393
Remove spores from mushrooms.
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These have almost no value gameplay wise. Mushrooms spread
by their very nature into appropriate soil nearby, and
harvesting spores is something only scientists do. Actual
mushroom farmers leave a few mushrooms and put on more
manure, and keep the light off.
Modify the growth ABM to test for light levels and attempt
to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light
at both source and destination needs to be low enough. I've
tuned it to be 3-4 spaces from a torch.
Mushrooms will die in full sunlight, but they can survive under
trees and may grow out at night anywhere.
Removed obsolete textures.
Remove unused nodes and provide aliases for them.
Aliased obsolete nodes so no unknown item nodes appear.
Mushrooms die only in full sunlight (light level 15).
2015-12-25 15:37:40 +00:00
paramat
4bb9652c0f
Flowers: Add waterlily and add to mapgen
2015-09-17 12:34:17 +01:00
paramat
47c7b0b187
Mushrooms: Rename spore nodes. Single ABM for mushroom growing
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Code re-arranged and clarified
2015-08-07 19:07:48 +01:00
paramat
8d1eef025d
Flowers: Make mushrooms farmable using spores
2015-08-04 01:00:47 +01:00
jeanpatrick.guerrero@gmail.com
0cf4fd4c18
Add mushrooms
2015-07-17 10:12:00 +02:00
jp
f86ac2fdff
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
RHRhino
a90338d40d
New flower textures
2014-11-08 23:45:18 +01:00
David Gumberg
e106fd51ca
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
Sfan5
c2ce3d032e
Pngcrush all Textures
2013-05-25 16:20:35 +02:00
PilzAdam
fcf0816fa8
Move all common mods back to minetest_game
2013-05-18 16:05:16 +02:00