Commit graph

11 commits

Author SHA1 Message Date
Tim
b4777f0394 correct node definition referencing 2014-12-30 15:25:43 +01:00
Tim
97d73f7358 try placing the bones farther up first before escalating to drop the items
this should solve most cases of protection related deaths in which players dig straight down
2014-12-30 05:10:17 +01:00
Tim
b8f088a00e remove overlooked debugstatement 2014-12-30 04:38:58 +01:00
Tim
edced4d7ab prevent bones from deleting protected nodes (except air and liquids) 2014-12-27 16:46:03 +01:00
SmallJoker
a32751800c Add furnace protection, eat some lines of codes
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
SmallJoker
d47201f813 Add punch to pickup, drop instead of delete
These changes allow players to punch up old bones or their own.
If there is no area for bones, drop the items instead of delete.
Notify the player where he died, so he can find them again.
2014-07-05 16:01:19 +02:00
Zheyu Shen
253af00743 Don't create bones if the player's inventory is empty 2014-06-25 15:46:45 -04:00
PilzAdam
179f4c3f91 Use louder footstep sound as dug_node 2013-06-13 14:36:11 +00:00
Mitori Itoshiki
c3c5f8a228 New sounds 2013-06-12 22:38:40 +00:00
PilzAdam
31a74ede18 Replace minetest.env: with minetest. 2013-05-25 00:40:03 +02:00
PilzAdam
a65f5b1564 Add bones mod 2013-05-18 16:06:57 +02:00