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320 changed files with 2501 additions and 4477 deletions
16
.github/workflows/build.yml
vendored
Normal file
16
.github/workflows/build.yml
vendored
Normal file
|
@ -0,0 +1,16 @@
|
|||
name: build
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install Luarocks
|
||||
run: |
|
||||
sudo apt-get update -qyy
|
||||
sudo apt-get install luarocks -qyy
|
||||
- name: Install Luacheck
|
||||
run: luarocks install --local luacheck
|
||||
- name: Run Luacheck
|
||||
run: $HOME/.luarocks/bin/luacheck mods
|
13
.github/workflows/luacheck.yml
vendored
13
.github/workflows/luacheck.yml
vendored
|
@ -1,13 +0,0 @@
|
|||
name: luacheck
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
- name: Luacheck
|
||||
uses: lunarmodules/luacheck@master
|
||||
with:
|
||||
args: mods
|
11
.github/workflows/test.yml
vendored
11
.github/workflows/test.yml
vendored
|
@ -1,11 +0,0 @@
|
|||
name: test
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- run: ./utils/test/run.sh
|
|
@ -1,13 +1,8 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
globals = {
|
||||
"default"
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"core",
|
||||
"minetest",
|
||||
"dump",
|
||||
"vector",
|
||||
|
|
37
README.md
37
README.md
|
@ -1,45 +1,32 @@
|
|||
# Minetest Game
|
||||
|
||||
[](https://content.luanti.org/packages/Minetest/minetest_game/)
|
||||
The default game bundled in the Minetest engine.
|
||||
|
||||
Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
|
||||
real goals or built-in enemy mobs.
|
||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
|
||||
While it provides a basic gameplay experience out of the box, it is best played
|
||||
with mods.
|
||||
|
||||
Minetest Game is in perpetual maintenance-only mode, meaning it will not see new
|
||||
gameplay features or anything else that breaks compatibility (see
|
||||
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||
|
||||
## Installation
|
||||
|
||||
### ContentDB
|
||||
|
||||
* Content > Browse Online Content
|
||||
* Search for "[Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/)"
|
||||
* Click Install
|
||||
|
||||
### Manually
|
||||
|
||||
- Unzip the archive, rename the folder to `minetest_game` and
|
||||
place it in `.../minetest/games/`
|
||||
place it in .. `minetest/games/`
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
||||
|
||||
The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).
|
||||
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
||||
|
||||
## Compatibility
|
||||
|
||||
As of January 2024 Minetest Game follows a **rolling release** model with new changes being automatically
|
||||
published on ContentDB every day.
|
||||
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
||||
`master` `HEAD` of the Minetest engine.
|
||||
|
||||
There are no stable releases or tags, all existing ones are considered legacy.
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||
|
||||
Minetest Game is always compatible to the latest stable release of the engine.
|
||||
Older releases may be supported too depending on circumstances.
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||
|
||||
## Licensing
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
title = Minetest Game
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Luanti core developers.
|
||||
min_minetest_version = 5.8
|
||||
author = Minetest
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
|
||||
|
|
108
game_api.txt
108
game_api.txt
|
@ -6,12 +6,12 @@ GitHub Repo: https://github.com/minetest/minetest_game
|
|||
Introduction
|
||||
------------
|
||||
|
||||
The Minetest Game game offers multiple new possibilities in addition to the Luanti engine's built-in API,
|
||||
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
For information on the Luanti API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
Please note:
|
||||
|
||||
* [XYZ] refers to a section the Luanti API
|
||||
* [XYZ] refers to a section the Minetest API
|
||||
* [#ABC] refers to a section in this document
|
||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||
|
||||
|
@ -49,8 +49,6 @@ Beds API
|
|||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||
* `beds.kick_players()` Forces all players to leave bed
|
||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||
* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
|
||||
to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`.
|
||||
|
||||
### Bed definition
|
||||
|
||||
|
@ -324,7 +322,7 @@ Allows creation of new fences with "fencelike" drawtype.
|
|||
name = "default:fence_wood",
|
||||
description = "Wooden Fence",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood", -- `nil` if you don't want the recipe
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
|
@ -341,12 +339,6 @@ walls.register(name, desc, texture, mat, sounds)
|
|||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||
^ sounds = sounds: see [#Default sounds]
|
||||
|
||||
All walls will be connected to any nodes with one of the following groups:
|
||||
* `wall`
|
||||
* `stone`
|
||||
* `fence`
|
||||
* `wall_connected`
|
||||
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
|
@ -388,8 +380,6 @@ The farming API allows you to easily register plants and hoes.
|
|||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
minlight = 13, -- Minimum light to grow
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
can_grow = function(pos) -- Сalled every growth tick to check if the plant can grow, returns bool
|
||||
-- (optional, checks for wet soil by default)
|
||||
}
|
||||
|
||||
|
||||
|
@ -599,18 +589,6 @@ Both nodedefs and entitydefs can provide an `on_blast()` callback
|
|||
* `drops` - a list of drops, e.g. {"wool:red"}
|
||||
|
||||
|
||||
Node drops:
|
||||
|
||||
When a node is detonated it is removed according to the following rules.
|
||||
1. If `on_blast` is defined, that is called.
|
||||
2. Else if the node has group `flammable` it is replaced with a fire node.
|
||||
3. Else the dropped items are retrieved and it is replaced with air.
|
||||
|
||||
The parameter `_tnt_loss` in any item definition can be set to a number to
|
||||
effect that "one in X" of these drops will be lost during an explosion.
|
||||
For example `_tnt_loss = 2` would cause 50% of items to disappear.
|
||||
The default is to not lose any items, which is equivalent to `_tnt_loss = 0`.
|
||||
|
||||
Screwdriver API
|
||||
---------------
|
||||
|
||||
|
@ -652,34 +630,6 @@ set a players home position and teleport a player to home position.
|
|||
* `name` Player you wish to teleport to their home position
|
||||
* return value: false if player cannot be sent home, otherwise true
|
||||
|
||||
Spawn API
|
||||
---------
|
||||
|
||||
The spawn mod takes care of deciding the position of new and respawning players
|
||||
in the world and has an API to modify its behavior.
|
||||
|
||||
`spawn.get_default_pos()`
|
||||
* Gets the default spawn position as decided by a biome-dependent algorithm.
|
||||
* This is not influenced by settings like "static_spawnpoint" or "engine_spawn".
|
||||
* return value: a vector or `nil` on failure
|
||||
|
||||
`spawn.add_suitable_biome(biome)`:
|
||||
* Adds a biome to the list of allowed biomes for the above algorithm.
|
||||
* `biome`: Name of a registered biome
|
||||
|
||||
`spawn.register_on_spawn(func)`:
|
||||
* Registers a callback to be called when a player (re-)spawns. This can be used
|
||||
to intercept the normal logic to e.g. respawn a player at his bed.
|
||||
* `func`: `function(player, is_new)` with arguments
|
||||
- `player`: ObjectRef
|
||||
- `is_new`: true if the player is joining the server for the first time
|
||||
- return value: true to skip all other spawn logic, false or nil otherwise
|
||||
|
||||
When a player (re-)spawns the following order is executed:
|
||||
1. All spawn callbacks in order of registration.
|
||||
2. If no result, teleport player to `spawn.get_default_pos()`.
|
||||
3. If that fails, spawning is left up to engine.
|
||||
|
||||
|
||||
Sfinv API
|
||||
---------
|
||||
|
@ -1076,27 +1026,6 @@ Trees
|
|||
* `default.grow_blueberry_bush(pos)`
|
||||
* Grows a blueberry bush at pos
|
||||
|
||||
* `default.on_grow_failed(pos)`
|
||||
* Reset the node timer to 300 seconds, used as default callback when the growth of a sapling fails
|
||||
|
||||
* `default.sapling_growth_defs`
|
||||
* Table that contains all the definitions for the growable saplings, see `default.register_sapling_growth`
|
||||
|
||||
* `default.register_sapling_growth(name, def)`
|
||||
* Register a new sapling growth configuration. Useful to add custom sapling and trees to the game in a compact way.
|
||||
default.register_sapling_growth(
|
||||
"default:sapling", -- Name of the sapling
|
||||
{
|
||||
can_grow = default.can_grow, -- Function called to determine whether the sapling can grow, should return a boolean
|
||||
on_grow_failed = default.on_grow_failed, -- Function called when the growth fails
|
||||
grow = function(pos) -- Function called when the growth has success. This should replace the sapling with a tree.
|
||||
}
|
||||
)
|
||||
|
||||
* `default.grow_sapling(pos)`
|
||||
* Attempt to grow a sapling at the given position. Useful as on_timer callback.
|
||||
|
||||
|
||||
|
||||
Carts
|
||||
-----
|
||||
|
@ -1211,35 +1140,8 @@ the log.
|
|||
|
||||
`default.set_inventory_action_loggers(def, name)`
|
||||
|
||||
* hooks the callbacks `on_metadata_inventory_move`,
|
||||
* sets the callbacks `on_metadata_inventory_move`,
|
||||
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
||||
that log corresponding actions
|
||||
* after logging the action, the original callback (if any) is called
|
||||
* `def` See [Node definition]
|
||||
* `name` Description of the node in the log message
|
||||
|
||||
|
||||
Weather API
|
||||
-----------
|
||||
|
||||
The weather mod will constantly adjust weather effects seen by the player
|
||||
(that is: cloud parameters, shadow intensity, bloom and volumetric lighting).
|
||||
These can be influenced using this API.
|
||||
|
||||
#### `weather.get = function(player)`
|
||||
|
||||
* Returns the current weather effects seen by the player.
|
||||
It returns a table with two keys:
|
||||
* `clouds`: A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
|
||||
* `lighting`: A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
|
||||
* `player`: ObjectRef of the relevant player
|
||||
* You can override this function to change the weather effects by simply returning different values.
|
||||
Setting `clouds` or `lighting` in the result table to `nil` will *prevent* those from changing.
|
||||
|
||||
Utilities
|
||||
---------
|
||||
|
||||
`default.dig_up(pos, node, digger, max_height)`
|
||||
|
||||
* Find all nodes above `pos` that is the same, then dig them all
|
||||
* `max_height` Maximum number of nodes to iterate. Default: 100
|
||||
|
|
|
@ -72,8 +72,7 @@ default:torch 99,default:cobble 99
|
|||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# If enabled, the 'weather' mod will control cloud parameters, shadow intensity,
|
||||
# bloom and volumetric lighting.
|
||||
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
@ -15,7 +15,7 @@ BlockMen (CC BY-SA 3.0)
|
|||
TumeniNodes (CC BY-SA 3.0)
|
||||
beds_bed_under.png
|
||||
|
||||
This mod adds a bed which allows players to skip the night.
|
||||
This mod adds a bed to Minetest which allows players to skip the night.
|
||||
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
|
|
|
@ -1,41 +1,27 @@
|
|||
-- Removes a node without calling on on_destruct()
|
||||
-- We use this to mess with bed nodes without causing unwanted recursion.
|
||||
local function remove_no_destruct(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.remove_node(pos) -- Now clear the meta
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
|
||||
--- returns the position of the other bed half (or nil on failure)
|
||||
local function get_other_bed_pos(pos, n)
|
||||
local node = core.get_node(pos)
|
||||
local dir = core.facedir_to_dir(node.param2)
|
||||
if not dir then
|
||||
return -- There are 255 possible param2 values. Ignore bad ones.
|
||||
end
|
||||
local other
|
||||
if n == 2 then
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
other = vector.add(pos, dir)
|
||||
else
|
||||
return nil
|
||||
end
|
||||
|
||||
local onode = core.get_node(other)
|
||||
if onode.param2 == node.param2 and core.get_item_group(onode.name, "bed") ~= 0 then
|
||||
return other
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local other = get_other_bed_pos(pos, n)
|
||||
if other then
|
||||
remove_no_destruct(other)
|
||||
beds.remove_spawns_at(other)
|
||||
local node = minetest.get_node(pos)
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
beds.remove_spawns_at(pos)
|
||||
beds.remove_spawns_at(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
beds.remove_spawns_at(pos)
|
||||
end
|
||||
|
||||
function beds.register_bed(name, def)
|
||||
|
@ -127,14 +113,10 @@ function beds.register_bed(name, def)
|
|||
|
||||
on_rotate = function(pos, node, user, _, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if not dir then
|
||||
return false
|
||||
end
|
||||
-- old position of the top node
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
|
||||
node.param2 ~= node2.param2 then
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
|
@ -144,7 +126,6 @@ function beds.register_bed(name, def)
|
|||
if new_param2 % 32 > 3 then
|
||||
return false
|
||||
end
|
||||
-- new position of the top node
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
|
@ -156,7 +137,8 @@ function beds.register_bed(name, def)
|
|||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
remove_no_destruct(p)
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
|
@ -173,25 +155,23 @@ function beds.register_bed(name, def)
|
|||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
||||
not_in_creative_inventory = 1},
|
||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||
drop = "",
|
||||
drop = name .. "_bottom",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- Small selection box to allow digging stray top nodes
|
||||
fixed = {-0.3, -0.3, -0.3, 0.3, -0.1, 0.3},
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local other = get_other_bed_pos(pos, 2)
|
||||
return (not other) or beds.can_dig(other)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
return beds.can_dig(p)
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
|
@ -65,17 +65,17 @@ beds.register_bed("beds:bed", {
|
|||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformFX",
|
||||
"blank.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformFX",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"blank.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
|
|
|
@ -97,7 +97,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||
end
|
||||
|
||||
-- Check if player is moving
|
||||
if vector.length(player:get_velocity()) > 0.05 then
|
||||
if vector.length(player:get_velocity()) > 0.001 then
|
||||
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||
return false
|
||||
end
|
||||
|
@ -181,32 +181,12 @@ function beds.skip_night()
|
|||
minetest.set_timeofday(0.23)
|
||||
end
|
||||
|
||||
local update_scheduled = false
|
||||
local function schedule_update()
|
||||
if update_scheduled then
|
||||
-- there already is an update scheduled; don't schedule more to prevent races
|
||||
return
|
||||
end
|
||||
update_scheduled = true
|
||||
minetest.after(2, function()
|
||||
update_scheduled = false
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
-- skip the night and let all players stand up
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:get_pos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > beds.day_interval.start and tod < beds.day_interval.finish then
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
@ -226,8 +206,17 @@ function beds.on_rightclick(pos, player)
|
|||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
schedule_update()
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -244,9 +233,10 @@ end
|
|||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- Respawn player at bed if valid position is found
|
||||
spawn.register_on_spawn(function(player, is_new)
|
||||
local pos = beds.spawn[player:get_player_name()]
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
if pos then
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
|
@ -259,7 +249,13 @@ minetest.register_on_leaveplayer(function(player)
|
|||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
schedule_update()
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
|
@ -16,11 +16,6 @@ beds.formspec = "size[8,11;true]" ..
|
|||
"bgcolor[#080808BB;true]" ..
|
||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||
|
||||
beds.day_interval = {
|
||||
start = 0.2,
|
||||
finish = 0.805,
|
||||
}
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Модерно легло
|
||||
Simple Bed=Обикновено легло
|
||||
This bed is already occupied!=Това легло вече е заето!
|
||||
You have to stop moving before going to bed!=За да легнете трябва да спрете да се движите!
|
||||
Good morning.=Добро утро!
|
||||
@1 of @2 players are in bed=@1 от @2 играчи са легнали
|
||||
Force night skip=Прескачане на нощта
|
||||
You can only sleep at night.=Може да спите само през нощта.
|
||||
Leave Bed=Ставане от леглото
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Luksa lito
|
||||
Simple Bed=Simpla lito
|
||||
Fancy Bed=Luksa Lito
|
||||
Simple Bed=Simpla Lito
|
||||
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||
Good morning.=Bonan matenon.
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Ranjang Mewah
|
||||
Simple Bed=Ranjang Sederhana
|
||||
This bed is already occupied!=Ranjang telah terisi!
|
||||
You have to stop moving before going to bed!=Anda harus diam untuk tidur!
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||
Force night skip=Paksa lewati malam
|
||||
You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
|
||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||
Leave Bed=Tinggalkan Ranjang
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Skaista gulta
|
||||
Simple Bed=Gulta
|
||||
This bed is already occupied!=Šī gulta jau ir aizņemta!
|
||||
You have to stop moving before going to bed!=Jums jāapstājas lai gulētu!
|
||||
Good morning.=Labrīt.
|
||||
@1 of @2 players are in bed=@1 no @2 spēlētājiem guļ gultās
|
||||
Force night skip=Izlaist nakti
|
||||
You can only sleep at night.=Jūs variet gulēt tikai naktī.
|
||||
Leave Bed=Celties no gultas
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Katil Beragam
|
||||
Simple Bed=Katil Biasa
|
||||
This bed is already occupied!=Katil ini sudah diduduki!
|
||||
You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||
Force night skip=Paksa langkau malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||
Leave Bed=Tinggalkan Katil
|
||||
Leave Bed=Bangun
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Красивая кровать
|
||||
Simple Bed=Простая кровать
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
This bed is already occupied!=Эта кровать уже занята!
|
||||
You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
|
||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Гарне ліжко
|
||||
Simple Bed=Просте ліжко
|
||||
This bed is already occupied!=Це ліжко вже зайняте!
|
||||
You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
|
||||
Fancy Bed=Деталізована Постіль
|
||||
Simple Bed=Звичайна Постіль
|
||||
This bed is already occupied!=Ця постіль вже зайнята!
|
||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||
Good morning.=Доброго ранку.
|
||||
@1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
|
||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||
Force night skip=Пропустити ніч
|
||||
You can only sleep at night.=Ви можете спати лише вночі.
|
||||
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||
Leave Bed=Встати з ліжка
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=簡易床
|
||||
This bed is already occupied!=這個床已經被占據了!
|
||||
You have to stop moving before going to bed!=你必須在上床前停止移動!
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=強制跳過夜晚
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool, spawn
|
||||
depends = default, wool
|
||||
|
|
BIN
mods/beds/textures/beds_transparent.png
Normal file
BIN
mods/beds/textures/beds_transparent.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 83 B |
|
@ -1,3 +0,0 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бинокъл
|
||||
Use with 'Zoom' key=Използвайте с клавиша „Мащабиране“
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Teropong
|
||||
Use with 'Zoom' key=Gunakan dengan tombol 'Zum'
|
||||
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Binoklis
|
||||
Use with 'Zoom' key=Lietojiet ar 'Pietuvināt' pogu
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бинокль
|
||||
Use with 'Zoom' key=Используется клавишей 'Приближение'
|
||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бінокль
|
||||
Use with 'Zoom' key=Використовується клавішею 'Наближення'
|
||||
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures and model)
|
||||
-------------------------------------
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Круизен режим включен
|
||||
Boat cruise mode off=Круизен режим изключен
|
||||
Boat=Лотка
|
|
@ -1,4 +0,0 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Autopilots ieslēgts
|
||||
Boat cruise mode off=Autopilots izslēgts
|
||||
Boat=Laiva
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Mod jelajah bot dihidupkan
|
||||
Boat cruise mode off=Mod jelajah bot dimatikan
|
||||
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
||||
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
||||
Boat=Bot
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Автоход лодки включен
|
||||
Boat cruise mode off=Автоход лодки выключен
|
||||
Boat cruise mode on=Режим путешествия на лодке включен
|
||||
Boat cruise mode off=Режим путешествия на лодке выключен
|
||||
Boat=Лодка
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
-- bones/init.lua
|
||||
|
||||
-- Minetest Game mod: bones
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
|
@ -16,27 +16,6 @@ local function is_owner(pos, name)
|
|||
return false
|
||||
end
|
||||
|
||||
local function drop(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function drop_contents(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
|
||||
for i = 1, inv:get_size("main") do
|
||||
local stk = inv:get_stack("main", i)
|
||||
drop(pos, stk)
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]" ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
|
@ -49,7 +28,7 @@ local bones_formspec =
|
|||
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
local bones_def = {
|
||||
minetest.register_node("bones:bones", {
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
|
@ -108,11 +87,6 @@ local bones_def = {
|
|||
return
|
||||
end
|
||||
|
||||
if not player:is_player() then
|
||||
drop_contents(pos)
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_string("infotext") == "" then
|
||||
return
|
||||
end
|
||||
|
@ -156,11 +130,7 @@ local bones_def = {
|
|||
end,
|
||||
on_blast = function(pos)
|
||||
end,
|
||||
}
|
||||
|
||||
default.set_inventory_action_loggers(bones_def, "bones")
|
||||
|
||||
minetest.register_node("bones:bones", bones_def)
|
||||
})
|
||||
|
||||
local function may_replace(pos, player)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
|
@ -197,6 +167,17 @@ local function may_replace(pos, player)
|
|||
return node_definition.buildable_to
|
||||
end
|
||||
|
||||
local drop = function(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local player_inventory_lists = { "main", "craft" }
|
||||
bones.player_inventory_lists = player_inventory_lists
|
||||
|
||||
|
@ -243,7 +224,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||
if air then
|
||||
if air and not minetest.is_protected(air, player_name) then
|
||||
pos = air
|
||||
else
|
||||
bones_mode = "drop"
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старите кости на @1
|
||||
@1 died at @2.=@1 са загинали в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 са загинали в @2 и са хвърлили техния инвентар.
|
||||
@1 died at @2, and bones were placed.=@1 са загинали в @2 и костите са погребани.
|
||||
@1's fresh bones=Пресните кости на @1
|
||||
@1's bones=Костите на @1
|
|
@ -1,8 +0,0 @@
|
|||
# textdomain: bones
|
||||
Bones=Kauli
|
||||
@1's old bones=@1 vecie kauli
|
||||
@1 died at @2.=@1 nomira @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 nomira @2 pazaudēja inventāru.
|
||||
@1 died at @2, and bones were placed.=@1 nomira @2, un kauli nolikti.
|
||||
@1's fresh bones=@1 jaunie kauli
|
||||
@1's bones=@1 kauli
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старые кости @1
|
||||
@1 died at @2.=Игрок @1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=Игрок @1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=Игрок @1 умер в @2, кости размещены.
|
||||
@1's fresh bones=Новые кости @1
|
||||
@1's bones=Кости @1
|
||||
@1 died at @2.=@1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||
@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ben
|
||||
@1's old bones=@1s Gamla ben
|
||||
@1 died at @2.=@1 dog på @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker.
|
||||
@1 died at @2.=@1 dog på @a.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||
@1's fresh bones=@1s färska ben
|
||||
@1's bones=@1s ben
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кістки
|
||||
@1's old bones=Старі кістки @1
|
||||
@1 died at @2.=@1 загинув на координатах @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 загинув на координатах @2 та втратив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 загинув на координатах @2, було розміщено кістки.
|
||||
@1's fresh bones=Свіжі кістки @1
|
||||
@1's bones=Кістки @1
|
||||
@1's old bones=старі кістки @1
|
||||
@1 died at @2.=@1 помер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
|
||||
@1's fresh bones=нові кістки @1
|
||||
@1's bones=кістки @1
|
||||
|
|
|
@ -6,7 +6,7 @@ Authors of source code
|
|||
----------------------
|
||||
Kahrl <kahrl@gmx.net> (LGPLv2.1+)
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest Game developers and contributors (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
-- Minetest Game mod: bucket
|
||||
-- Minetest 0.4 mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
|
@ -33,11 +33,6 @@ local function check_protection(pos, name, text)
|
|||
return false
|
||||
end
|
||||
|
||||
local function log_action(pos, name, action)
|
||||
minetest.log("action", (name ~= "" and name or "A mod")
|
||||
.. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
|
@ -106,13 +101,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||
end
|
||||
end
|
||||
|
||||
local pname = user and user:get_player_name() or ""
|
||||
if check_protection(lpos, pname, "place "..source) then
|
||||
if check_protection(lpos, user
|
||||
and user:get_player_name()
|
||||
or "", "place "..source) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(lpos, {name = source})
|
||||
log_action(lpos, pname, "placed " .. source)
|
||||
return ItemStack("bucket:bucket_empty")
|
||||
end
|
||||
})
|
||||
|
@ -133,16 +128,16 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
local pname = user:get_player_name()
|
||||
if check_protection(pos, pname, "take ".. node.name) then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -157,9 +152,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local upos = user:get_pos()
|
||||
upos.y = math.floor(upos.y + 0.5)
|
||||
minetest.add_item(upos, liquiddef.itemname)
|
||||
local pos = user:get_pos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
|
@ -171,13 +166,10 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
local source_neighbor = false
|
||||
if liquiddef.force_renew then
|
||||
source_neighbor =
|
||||
minetest.find_node_near(pos, 1, liquiddef.source)
|
||||
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
||||
end
|
||||
if source_neighbor and liquiddef.force_renew then
|
||||
log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
|
||||
else
|
||||
minetest.add_node(pos, {name = "air"})
|
||||
log_action(pos, pname, "picked up " .. liquiddef.source)
|
||||
if not (source_neighbor and liquiddef.force_renew) then
|
||||
minetest.add_node(pointed_thing.under, {name = "air"})
|
||||
end
|
||||
|
||||
return ItemStack(giving_back)
|
||||
|
@ -185,7 +177,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
-- non-liquid nodes will have their on_punch triggered
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
if node_def then
|
||||
node_def.on_punch(pos, node, user, pointed_thing)
|
||||
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
||||
end
|
||||
return user:get_wielded_item()
|
||||
end
|
||||
|
|
|
@ -4,7 +4,7 @@ License of source code
|
|||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2016 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2011-2016 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Празна кофа
|
||||
Water Bucket=Кофа с вода
|
||||
River Water Bucket=Кофа с речна вода
|
||||
Lava Bucket=Кофа с лава
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Malplena sitelo
|
||||
Water Bucket=Sitelo da akvo
|
||||
River Water Bucket=Sitelo da rivera akvo
|
||||
Lava Bucket=Sitelo da lafo
|
||||
Empty Bucket=Malplena Sitelo
|
||||
Water Bucket=Sitelo da Akvo
|
||||
River Water Bucket=Sitelo da Rivera Akvo
|
||||
Lava Bucket=Sitelo da Lafo
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空のバケツ
|
||||
Water Bucket=水入りバケツ
|
||||
River Water Bucket=河川水入りバケツ
|
||||
River Water Bucket=川の水入りバケツ
|
||||
Lava Bucket=溶岩入りバケツ
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Tukšs spainis
|
||||
Water Bucket=Spainis ar ūdeni
|
||||
River Water Bucket=Spainis ar upes ūdeni
|
||||
Lava Bucket=Spainis ar lavu
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пустое ведро
|
||||
Water Bucket=Ведро с водой
|
||||
River Water Bucket=Ведро с речной водой
|
||||
Lava Bucket=Ведро с лавой
|
||||
Empty Bucket=Пустое Ведро
|
||||
Water Bucket=Ведро с Водой
|
||||
River Water Bucket=Ведро с Речной Водой
|
||||
Lava Bucket=Ведро с Лавой
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Порожнє відро
|
||||
Water Bucket=Відро з водою
|
||||
River Water Bucket=Відро з річковою водою
|
||||
Lava Bucket=Відро з лавою
|
||||
Empty Bucket=Пусте Відро
|
||||
Water Bucket=Відро З Водою
|
||||
River Water Bucket=Відро З Річною Водою
|
||||
Lava Bucket=Відро З Лавою
|
||||
|
|
|
@ -3,9 +3,6 @@
|
|||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("butterflies")
|
||||
|
||||
-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
|
||||
local pointable_compat = not minetest.features.item_specific_pointabilities
|
||||
|
||||
-- register butterflies
|
||||
local butter_list = {
|
||||
{"white", S("White Butterfly")},
|
||||
|
@ -36,15 +33,24 @@ for i in ipairs (butter_list) do
|
|||
sunlight_propagates = true,
|
||||
buildable_to = true,
|
||||
walkable = false,
|
||||
pointable = pointable_compat,
|
||||
groups = {catchable = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
},
|
||||
floodable = true,
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pointed_thing.under, player_name) and
|
||||
minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) < 11 then
|
||||
|
@ -66,8 +72,18 @@ for i in ipairs (butter_list) do
|
|||
drop = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
floodable = true,
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pointed_thing.under, player_name) and
|
||||
minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) >= 11 then
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Бяла пеперуда
|
||||
Red Butterfly=Червена пеперуда
|
||||
Violet Butterfly=Лилава пеперуда
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Blanka papilio
|
||||
Red Butterfly=Ruĝa papilio
|
||||
Violet Butterfly=Violkolora papilio
|
||||
White Butterfly=Blanka Papilio
|
||||
Red Butterfly=Ruĝa Papilio
|
||||
Violet Butterfly=Violkolora Papilio
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Balts taurenis
|
||||
Red Butterfly=Sarkans taurenis
|
||||
Violet Butterfly=Violets taurenis
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Borboleta Branca
|
||||
Red Butterfly=Borboleta Vermelha
|
||||
Violet Butterfly=Borboleta Violeta
|
||||
White Butterfly=
|
||||
Red Butterfly=
|
||||
Violet Butterfly=
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Белая бабочка
|
||||
Red Butterfly=Красная бабочка
|
||||
Violet Butterfly=Фиолетовая бабочка
|
||||
White Butterfly=Белая Бабочка
|
||||
Red Butterfly=Красная Бабочка
|
||||
Violet Butterfly=Фиолетовая Бабочка
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Білий метелик
|
||||
Red Butterfly=Червоний метелик
|
||||
Violet Butterfly=Фіолетовий метелик
|
||||
White Butterfly=Білий Метелик
|
||||
Red Butterfly=Червоний Метелик
|
||||
Violet Butterfly=Фіолетовий Метелик
|
||||
|
|
|
@ -413,8 +413,7 @@ minetest.register_craftitem("carts:cart", {
|
|||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||
{pos = pointed_thing.above}, true)
|
||||
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
if not minetest.is_creative_enabled(player_name) then
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
|
|
|
@ -5,7 +5,7 @@ License of source code
|
|||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 SmallJoker
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
# textdomain: carts
|
||||
Cart=Вагон
|
||||
(Sneak+Click to pick up)=(Промъкване+Click, за да вземете)
|
||||
Rail=Релса
|
||||
Powered Rail=Контактна релса
|
||||
Brake Rail=Спирачна релса
|
|
@ -2,5 +2,5 @@
|
|||
Cart=Ĉaro
|
||||
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
|
||||
Rail=Relo
|
||||
Powered Rail=Elektra relo
|
||||
Brake Rail=Bremsa relo
|
||||
Powered Rail=Elektra Relo
|
||||
Brake Rail=Bremsa Relo
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
# textdomain: carts
|
||||
Cart=Vagons
|
||||
(Sneak+Click to pick up)=(Lavieties un klikšķiniet, lai paceltu)
|
||||
Rail=Sliedes
|
||||
Powered Rail=Elektrizētas sliedes
|
||||
Brake Rail=Bremžu sliedes
|
|
@ -2,5 +2,5 @@
|
|||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
||||
Rail=Рельсы
|
||||
Powered Rail=Ускоряющие рельсы
|
||||
Powered Rail=Запитанные рельсы
|
||||
Brake Rail=Тормозящие рельсы
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригніться та натисніть, щоби підібрати)
|
||||
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
|
||||
Rail=Рейки
|
||||
Powered Rail=Електричні рейки
|
||||
Brake Rail=Гальмівні рейки
|
||||
Powered Rail=Задіяні Рейки
|
||||
Brake Rail=Гальмівні Рейки
|
||||
|
|
|
@ -46,36 +46,34 @@ end
|
|||
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
|
||||
|
||||
if minetest.is_creative_enabled("") then
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
end)
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- Unlimited node placement
|
||||
|
|
|
@ -124,11 +124,6 @@ function creative.update_creative_inventory(player_name, tab_content)
|
|||
inv.size = #creative_list
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
player_inventory[name] = nil
|
||||
end)
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
|
@ -155,10 +150,9 @@ function creative.register_tab(name, title, items)
|
|||
creative.update_creative_inventory(player_name, items)
|
||||
local inv = player_inventory[player_name]
|
||||
local pagenum = math.floor(inv.start_i / (4*8) + 1)
|
||||
local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
|
||||
local pagemax = math.ceil(inv.size / (4*8))
|
||||
local esc = minetest.formspec_escape
|
||||
return sfinv.make_formspec(player, context,
|
||||
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
|
||||
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||
[[
|
||||
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||
|
@ -166,7 +160,7 @@ function creative.register_tab(name, title, items)
|
|||
list[detached:trash;main;4.02,4.1;1,1;]
|
||||
listring[]
|
||||
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||
]] ..
|
||||
|
@ -175,7 +169,6 @@ function creative.register_tab(name, title, items)
|
|||
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
||||
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"field_enter_after_edit[creative_filter;true]" ..
|
||||
"field_close_on_enter[creative_filter;false]" ..
|
||||
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
|
@ -198,13 +191,10 @@ function creative.register_tab(name, title, items)
|
|||
inv.start_i = 0
|
||||
inv.filter = ""
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif (fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter")
|
||||
and fields.creative_filter then
|
||||
elseif fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter" then
|
||||
inv.start_i = 0
|
||||
inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
|
||||
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
|
||||
:lower() -- search is case insensitive
|
||||
inv.filter = fields.creative_filter:lower()
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif not fields.quit then
|
||||
local start_i = inv.start_i or 0
|
||||
|
|
|
@ -1,11 +0,0 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дава възможност на играча да използва творчески инвентар
|
||||
No items to show.=Няма предмети.
|
||||
Search=Търсене
|
||||
Reset=Нулиране
|
||||
Previous page=Предишна страница
|
||||
Next page=Следваща страница
|
||||
All=Всички
|
||||
Nodes=Възли
|
||||
Tools=Инструменти
|
||||
Items=Предмети
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
||||
No items to show.=Keine Gegenstände vorhanden.
|
||||
Search=Suchen
|
||||
Reset=Zurücksetzen
|
||||
Previous page=Vorherige Seite
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
|
||||
No items to show.=
|
||||
Search=Serĉi
|
||||
Reset=Rekomencigi
|
||||
Previous page=Antaŭa paĝo
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
||||
No items to show.=Sin artículos que mostrar.
|
||||
Search=Buscar
|
||||
Reset=Reiniciar
|
||||
Reset=Resetear
|
||||
Previous page=Pág. siguiente
|
||||
Next page=Pág. anterior
|
||||
All=Todos
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
||||
No items to show.=
|
||||
Search=Rechercher
|
||||
Reset=Réinitialiser
|
||||
Previous page=Page précédente
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
|
||||
No items to show.=Tiada barang untuk ditampilkan.
|
||||
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
||||
Search=Cari
|
||||
Reset=Atur ulang
|
||||
Previous page=Halaman sebelumnya
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||
No items to show.=
|
||||
Search=Cerca
|
||||
Reset=Azzera
|
||||
Previous page=Pagina precedente
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
|
||||
No items to show.=
|
||||
Search=検索
|
||||
Reset=リセット
|
||||
Previous page=前のページ
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
|
||||
No items to show.=
|
||||
Search=sisku
|
||||
Reset=kraga'igau
|
||||
Previous page=lidne
|
||||
|
|
|
@ -1,11 +0,0 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Atļaut spēlētājam izmantot radošo inventāru
|
||||
No items to show.=Nav priekšmetu ko paradīt.
|
||||
Search=Meklēt
|
||||
Reset=Nodzēst
|
||||
Previous page=Iepriekšējā lappuse
|
||||
Next page=Nākošā lappuse
|
||||
All=Viss
|
||||
Nodes=Bloki
|
||||
Tools=Rīki
|
||||
Items=Priekšmeti
|
|
@ -1,8 +1,7 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
|
||||
No items to show.=Tiada item untuk ditunjukkan.
|
||||
Search=Cari
|
||||
Reset=Tetap semula
|
||||
Reset=Set semula
|
||||
Previous page=Halaman sebelumnya
|
||||
Next page=Halaman seterusnya
|
||||
All=Semua
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
|
||||
No items to show.=
|
||||
Search=Wyszukaj
|
||||
Reset=Zresetuj
|
||||
Previous page=Poprzednia strona
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
|
||||
No items to show.=
|
||||
Search=Pesquisar
|
||||
Reset=Redefinir
|
||||
Previous page=Página anterior
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
|
||||
No items to show.=Нет предметов.
|
||||
Search=Поиск
|
||||
Reset=Сброс
|
||||
Previous page=Предыдущая страница
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
|
||||
No items to show.=
|
||||
Search=Hľadaj
|
||||
Reset=Vrátiť späť
|
||||
Previous page=Predchádzajúca stránka
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
|
||||
No items to show.=
|
||||
Search=Sök
|
||||
Reset=Återställ
|
||||
Previous page=Förra sida
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
|
||||
No items to show.=Немає результатів.
|
||||
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
|
||||
Search=Пошук
|
||||
Reset=Скинути
|
||||
Previous page=Попередня сторінка
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=允许玩家使用创造模式物品栏
|
||||
No items to show.=
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一页
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=允許玩家使用創造模式物品欄
|
||||
No items to show.=
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一頁
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=
|
||||
No items to show.=
|
||||
Search=
|
||||
Reset=
|
||||
Previous page=
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
name = creative
|
||||
description = Minetest Game mod: creative
|
||||
depends = sfinv
|
||||
optional_depends = default
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest Game developers and contributors (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
|
||||
The torch code was derived by sofar from the 'torches' mod by
|
||||
BlockMen (LGPLv2.1+)
|
||||
|
|
|
@ -38,44 +38,34 @@ function default.chest.chest_lid_close(pn)
|
|||
|
||||
default.chest.open_chests[pn] = nil
|
||||
for k, v in pairs(default.chest.open_chests) do
|
||||
if vector.equals(v.pos, pos) then
|
||||
-- another player is also looking at the chest
|
||||
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.after(0.2, function()
|
||||
local current_node = minetest.get_node(pos)
|
||||
if current_node.name ~= swap .. "_open" then
|
||||
-- the chest has already been replaced, don't try to replace what's there.
|
||||
return
|
||||
end
|
||||
minetest.swap_node(pos, {name = swap, param2 = node.param2})
|
||||
minetest.sound_play(sound, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
end)
|
||||
minetest.after(0.2, minetest.swap_node, pos, { name = swap,
|
||||
param2 = node.param2 })
|
||||
minetest.sound_play(sound, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
end
|
||||
|
||||
default.chest.open_chests = {}
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local pn = player:get_player_name()
|
||||
|
||||
if formname ~= "default:chest" then
|
||||
if default.chest.open_chests[pn] then
|
||||
default.chest.chest_lid_close(pn)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
if not player or not fields.quit then
|
||||
return
|
||||
end
|
||||
local pn = player:get_player_name()
|
||||
|
||||
if not (fields.quit and default.chest.open_chests[pn]) then
|
||||
if not default.chest.open_chests[pn] then
|
||||
return
|
||||
end
|
||||
|
||||
default.chest.chest_lid_close(pn)
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
|
@ -139,12 +129,6 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
local cn = clicker:get_player_name()
|
||||
|
||||
if default.chest.open_chests[cn] then
|
||||
default.chest.chest_lid_close(cn)
|
||||
end
|
||||
|
||||
minetest.sound_play(def.sound_open, {gain = 0.3,
|
||||
pos = pos, max_hear_distance = 10}, true)
|
||||
if not default.chest.chest_lid_obstructed(pos) then
|
||||
|
@ -152,9 +136,10 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
{ name = name .. "_open",
|
||||
param2 = node.param2 })
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec, cn,
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
"default:chest", default.chest.get_chest_formspec(pos))
|
||||
default.chest.open_chests[cn] = { pos = pos,
|
||||
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
||||
sound = def.sound_close, swap = name }
|
||||
end
|
||||
def.on_blast = function() end
|
||||
|
@ -163,12 +148,12 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
local itemstack = player:get_wielded_item()
|
||||
local key_meta = itemstack:get_meta()
|
||||
|
||||
if itemstack:get_meta():get_string("") == "" then
|
||||
if itemstack:get_metadata() == "" then
|
||||
return
|
||||
end
|
||||
|
||||
if key_meta:get_string("secret") == "" then
|
||||
key_meta:set_string("secret", minetest.parse_json(itemstack:get_meta():get_string("")).secret)
|
||||
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
|
||||
itemstack:set_metadata("")
|
||||
end
|
||||
|
||||
|
@ -215,12 +200,6 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
return inv:is_empty("main")
|
||||
end
|
||||
def.on_rightclick = function(pos, node, clicker)
|
||||
local cn = clicker:get_player_name()
|
||||
|
||||
if default.chest.open_chests[cn] then
|
||||
default.chest.chest_lid_close(cn)
|
||||
end
|
||||
|
||||
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
if not default.chest.chest_lid_obstructed(pos) then
|
||||
|
@ -229,9 +208,9 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
param2 = node.param2 })
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
cn,
|
||||
clicker:get_player_name(),
|
||||
"default:chest", default.chest.get_chest_formspec(pos))
|
||||
default.chest.open_chests[cn] = { pos = pos,
|
||||
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
||||
sound = def.sound_close, swap = name }
|
||||
end
|
||||
def.on_blast = function(pos)
|
||||
|
@ -284,7 +263,7 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
nodenames = {name},
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", "")
|
||||
meta:set_string("formspec", nil)
|
||||
local inv = meta:get_inventory()
|
||||
local list = inv:get_list("default:chest")
|
||||
if list then
|
||||
|
@ -295,19 +274,6 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- close opened chests on load
|
||||
local modname, chestname = prefixed_name:match("^(:?.-):(.*)$")
|
||||
minetest.register_lbm({
|
||||
label = "close opened chests on load",
|
||||
name = modname .. ":close_" .. chestname .. "_open",
|
||||
nodenames = {prefixed_name .. "_open"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
node.name = prefixed_name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
default.chest.register_chest("default:chest", {
|
||||
|
|
|
@ -57,7 +57,7 @@ local function book_on_use(itemstack, user)
|
|||
local page, page_max, lines, string = 1, 1, {}, ""
|
||||
|
||||
-- Backwards compatibility
|
||||
local old_data = minetest.deserialize(itemstack:get_meta():get_string(""))
|
||||
local old_data = minetest.deserialize(itemstack:get_metadata())
|
||||
if old_data then
|
||||
meta:from_table({ fields = old_data })
|
||||
end
|
||||
|
@ -141,8 +141,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
string = formspec_string(lpp, data.page, lines, string)
|
||||
contents = formspec_read(player_name, title, string,
|
||||
text, data.page, data.page_max)
|
||||
else
|
||||
return -- malicious data
|
||||
end
|
||||
tab_number = tab
|
||||
local formspec = formspec_size .. formspec_core(tab) .. contents
|
||||
|
@ -150,7 +148,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
return
|
||||
end
|
||||
|
||||
if fields.quit then
|
||||
if fields.close then
|
||||
book_writers[player_name] = nil
|
||||
end
|
||||
|
||||
|
@ -181,7 +179,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
data.description = S("\"@1\" by @2", short_title, data.owner)
|
||||
data.text = fields.text:sub(1, max_text_size)
|
||||
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
|
||||
data.text = data.text:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
|
||||
data.page = 1
|
||||
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
|
||||
|
||||
|
|
|
@ -2,149 +2,149 @@
|
|||
-- Sounds
|
||||
--
|
||||
|
||||
function default.node_sound_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "", gain = 1.0}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_dug_node", gain = 0.25}
|
||||
tbl.place = tbl.place or
|
||||
table.place = table.place or
|
||||
{name = "default_place_node_hard", gain = 1.0}
|
||||
return tbl
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.2}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_hard_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_dirt_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.25}
|
||||
tbl.dig = tbl.dig or
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_crumbly", gain = 0.4}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
tbl.place = tbl.place or
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_sand_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_sand_footstep", gain = 0.05}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_sand_footstep", gain = 0.15}
|
||||
tbl.place = tbl.place or
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_gravel_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_gravel_footstep", gain = 0.25}
|
||||
tbl.dig = tbl.dig or
|
||||
table.dig = table.dig or
|
||||
{name = "default_gravel_dig", gain = 0.35}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_gravel_dug", gain = 1.0}
|
||||
tbl.place = tbl.place or
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_wood_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_wood_footstep", gain = 0.15}
|
||||
tbl.dig = tbl.dig or
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_choppy", gain = 0.4}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_wood_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_leaves_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_grass_footstep", gain = 0.45}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
tbl.place = tbl.place or
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_glass_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_glass_footstep", gain = 0.3}
|
||||
tbl.dig = tbl.dig or
|
||||
table.dig = table.dig or
|
||||
{name = "default_glass_footstep", gain = 0.5}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_break_glass", gain = 1.0}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_ice_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_ice_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_ice_footstep", gain = 0.15}
|
||||
tbl.dig = tbl.dig or
|
||||
table.dig = table.dig or
|
||||
{name = "default_ice_dig", gain = 0.5}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_ice_dug", gain = 0.5}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_metal_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.2}
|
||||
tbl.dig = tbl.dig or
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_metal", gain = 0.5}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_dug_metal", gain = 0.5}
|
||||
tbl.place = tbl.place or
|
||||
table.place = table.place or
|
||||
{name = "default_place_node_metal", gain = 0.5}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_water_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_water_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_water_footstep", gain = 0.2}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_snow_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
function default.node_sound_snow_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_snow_footstep", gain = 0.2}
|
||||
tbl.dig = tbl.dig or
|
||||
table.dig = table.dig or
|
||||
{name = "default_snow_footstep", gain = 0.3}
|
||||
tbl.dug = tbl.dug or
|
||||
table.dug = table.dug or
|
||||
{name = "default_snow_footstep", gain = 0.3}
|
||||
tbl.place = tbl.place or
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
|
||||
|
@ -293,32 +293,15 @@ minetest.register_abm({
|
|||
-- Dig upwards
|
||||
--
|
||||
|
||||
local in_dig_up = false
|
||||
|
||||
function default.dig_up(pos, node, digger, max_height)
|
||||
if in_dig_up then return end -- Do not recurse
|
||||
function default.dig_up(pos, node, digger)
|
||||
if digger == nil then return end
|
||||
max_height = max_height or 100
|
||||
|
||||
in_dig_up = true
|
||||
for y = 1, max_height do
|
||||
local up_pos = vector.offset(pos, 0, y, 0)
|
||||
local up_node = minetest.get_node(up_pos)
|
||||
if up_node.name ~= node.name then
|
||||
break
|
||||
end
|
||||
if not minetest.node_dig(up_pos, up_node, digger) then
|
||||
break
|
||||
end
|
||||
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local nn = minetest.get_node(np)
|
||||
if nn.name == node.name then
|
||||
minetest.node_dig(np, nn, digger)
|
||||
end
|
||||
in_dig_up = false
|
||||
end
|
||||
|
||||
-- errors are hard to handle, instead we rely on resetting this value the next step
|
||||
minetest.register_globalstep(function()
|
||||
in_dig_up = false
|
||||
end)
|
||||
|
||||
|
||||
--
|
||||
-- Fence registration helper
|
||||
|
@ -326,6 +309,14 @@ end)
|
|||
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
|
||||
|
||||
function default.register_fence(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{ def.material, 'group:stick', def.material },
|
||||
{ def.material, 'group:stick', def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
||||
"^default_fence_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
|
@ -373,22 +364,10 @@ function default.register_fence(name, def)
|
|||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
local material = def.material
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
|
||||
-- Register crafting recipe, trim away starting colon if any
|
||||
if not material then return end
|
||||
name = string.gsub(name, "^:", "")
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{ material, 'group:stick', material },
|
||||
{ material, 'group:stick', material },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
@ -397,6 +376,15 @@ end
|
|||
--
|
||||
|
||||
function default.register_fence_rail(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 16",
|
||||
recipe = {
|
||||
{ def.material, def.material },
|
||||
{ "", ""},
|
||||
{ def.material, def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
|
||||
"^default_fence_rail_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
|
@ -445,23 +433,10 @@ function default.register_fence_rail(name, def)
|
|||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
local material = def.material
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
|
||||
-- Register crafting recipe, trim away starting colon if any
|
||||
if not material then return end
|
||||
name = string.gsub(name, "^:", "")
|
||||
minetest.register_craft({
|
||||
output = name .. " 16",
|
||||
recipe = {
|
||||
{ material, material },
|
||||
{ "", ""},
|
||||
{ material, material },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
--
|
||||
|
@ -469,6 +444,15 @@ end
|
|||
--
|
||||
|
||||
function default.register_mesepost(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{'', 'default:glass', ''},
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'', def.material, ''},
|
||||
}
|
||||
})
|
||||
|
||||
local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
|
||||
local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
|
||||
-- Allow almost everything to be overridden
|
||||
|
@ -496,23 +480,10 @@ function default.register_mesepost(name, def)
|
|||
end
|
||||
end
|
||||
|
||||
local material = def.material
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
|
||||
-- Register crafting recipe, trim away starting colon if any
|
||||
if not material then return end
|
||||
name = string.gsub(name, "^:", "")
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{'', 'default:glass', ''},
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'', material, ''},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
--
|
||||
|
@ -645,11 +616,10 @@ minetest.register_abm({
|
|||
-- Snow check is cheapest, so comes first
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
-- The group grass is also present in dry grass, so check dry grass first
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
@ -774,23 +744,16 @@ function default.log_player_action(player, ...)
|
|||
minetest.log("action", msg)
|
||||
end
|
||||
|
||||
local nop = function() end
|
||||
function default.set_inventory_action_loggers(def, name)
|
||||
local on_move = def.on_metadata_inventory_move or nop
|
||||
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
default.log_player_action(player, "moves stuff in", name, "at", pos)
|
||||
return on_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end
|
||||
local on_put = def.on_metadata_inventory_put or nop
|
||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "moves", stack:get_name(), stack:get_count(), "to", name, "at", pos)
|
||||
return on_put(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos)
|
||||
end
|
||||
local on_take = def.on_metadata_inventory_take or nop
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "takes", stack:get_name(), stack:get_count(), "from", name, "at", pos)
|
||||
return on_take(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -821,7 +784,7 @@ function default.can_interact_with_node(player, pos)
|
|||
local key_meta = item:get_meta()
|
||||
|
||||
if key_meta:get_string("secret") == "" then
|
||||
local key_oldmeta = item:get_meta():get_string("")
|
||||
local key_oldmeta = item:get_metadata()
|
||||
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
|
||||
return false
|
||||
end
|
||||
|
|
|
@ -134,7 +134,6 @@ local function furnace_node_timer(pos, elapsed)
|
|||
local fuel
|
||||
|
||||
local update = true
|
||||
local items_smelt = 0
|
||||
while elapsed > 0 and update do
|
||||
update = false
|
||||
|
||||
|
@ -172,7 +171,9 @@ local function furnace_node_timer(pos, elapsed)
|
|||
else
|
||||
dst_full = true
|
||||
end
|
||||
items_smelt = items_smelt + 1
|
||||
-- Play cooling sound
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.07}, true)
|
||||
else
|
||||
-- Item could not be cooked: probably missing fuel
|
||||
update = true
|
||||
|
@ -223,11 +224,6 @@ local function furnace_node_timer(pos, elapsed)
|
|||
elapsed = elapsed - el
|
||||
end
|
||||
|
||||
if items_smelt > 0 then
|
||||
-- Play cooling sound
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{ pos = pos, max_hear_distance = 16, gain = 0.07 * math.min(items_smelt, 7) }, true)
|
||||
end
|
||||
if fuel and fuel_totaltime > fuel.time then
|
||||
fuel_totaltime = fuel.time
|
||||
end
|
||||
|
@ -333,12 +329,7 @@ end
|
|||
-- Node definitions
|
||||
--
|
||||
|
||||
local function apply_logger(def)
|
||||
default.set_inventory_action_loggers(def, "furnace")
|
||||
return def
|
||||
end
|
||||
|
||||
minetest.register_node("default:furnace", apply_logger({
|
||||
minetest.register_node("default:furnace", {
|
||||
description = S("Furnace"),
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
|
@ -388,9 +379,9 @@ minetest.register_node("default:furnace", apply_logger({
|
|||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
}))
|
||||
})
|
||||
|
||||
minetest.register_node("default:furnace_active", apply_logger({
|
||||
minetest.register_node("default:furnace_active", {
|
||||
description = S("Furnace"),
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
|
@ -424,7 +415,7 @@ minetest.register_node("default:furnace_active", apply_logger({
|
|||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
}))
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:furnace",
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
-- Minetest Game mod: default
|
||||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- The API documentation in here was moved into game_api.txt
|
||||
|
@ -77,19 +77,3 @@ dofile(default_path.."/crafting.lua")
|
|||
dofile(default_path.."/mapgen.lua")
|
||||
dofile(default_path.."/aliases.lua")
|
||||
dofile(default_path.."/legacy.lua")
|
||||
|
||||
-- Smoke test that is run via ./util/test/run.sh
|
||||
if minetest.settings:get_bool("minetest_game_smoke_test") then
|
||||
minetest.after(0, function()
|
||||
minetest.emerge_area(vector.new(0, 0, 0), vector.new(32, 32, 32))
|
||||
local pos = vector.new(9, 9, 9)
|
||||
local function check()
|
||||
if minetest.get_node(pos).name ~= "ignore" then
|
||||
minetest.request_shutdown()
|
||||
return
|
||||
end
|
||||
minetest.after(0, check)
|
||||
end
|
||||
check()
|
||||
end)
|
||||
end
|
||||
|
|
|
@ -2,38 +2,9 @@
|
|||
|
||||
local builtin_item = minetest.registered_entities["__builtin:item"]
|
||||
|
||||
-- strictly speaking none of this is part of the API, so do some checks
|
||||
-- and if it looks wrong skip the modifications
|
||||
if not builtin_item or type(builtin_item.set_item) ~= "function" or type(builtin_item.on_step) ~= "function" then
|
||||
minetest.log("warning", "Builtin item entity does not look as expected, skipping overrides.")
|
||||
return
|
||||
end
|
||||
|
||||
local smoke_particles = {
|
||||
amount = 3,
|
||||
time = 0.1,
|
||||
minpos = vector.new(-0.1, -0.1, -0.1),
|
||||
maxpos = vector.new(0.1, 0.1, 0.1),
|
||||
minvel = vector.new(0, 2.5, 0),
|
||||
maxvel = vector.new(0, 2.5, 0),
|
||||
minacc = vector.new(-0.15, -0.02, -0.15),
|
||||
maxacc = vector.new(0.15, -0.01, 0.15),
|
||||
minexptime = 4,
|
||||
maxexptime = 6,
|
||||
minsize = 5,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
texture = {
|
||||
name = "default_item_smoke.png"
|
||||
}
|
||||
}
|
||||
if minetest.features.particle_blend_clip then
|
||||
smoke_particles.texture.blend = "clip"
|
||||
end
|
||||
|
||||
local item = {
|
||||
set_item = function(self, itemstring, ...)
|
||||
builtin_item.set_item(self, itemstring, ...)
|
||||
set_item = function(self, itemstring)
|
||||
builtin_item.set_item(self, itemstring)
|
||||
|
||||
local stack = ItemStack(itemstring)
|
||||
local itemdef = minetest.registered_items[stack:get_name()]
|
||||
|
@ -51,10 +22,22 @@ local item = {
|
|||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
local ps = table.copy(smoke_particles)
|
||||
ps.minpos = vector.add(ps.minpos, p)
|
||||
ps.maxpos = vector.add(ps.maxpos, p)
|
||||
minetest.add_particlespawner(ps)
|
||||
minetest.add_particlespawner({
|
||||
amount = 3,
|
||||
time = 0.1,
|
||||
minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
|
||||
maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
|
||||
minvel = {x = 0, y = 2.5, z = 0},
|
||||
maxvel = {x = 0, y = 2.5, z = 0},
|
||||
minacc = {x = -0.15, y = -0.02, z = -0.15},
|
||||
maxacc = {x = 0.15, y = -0.01, z = 0.15},
|
||||
minexptime = 4,
|
||||
maxexptime = 6,
|
||||
minsize = 5,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
texture = "default_item_smoke.png"
|
||||
})
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime, ...)
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2018 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2011-2018 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
|
@ -19,7 +19,7 @@ Licenses of media (textures, models and sounds)
|
|||
-----------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2023:
|
||||
Copyright (C) 2010-2018:
|
||||
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Cisoun
|
||||
|
@ -52,7 +52,6 @@ Copyright (C) 2010-2023:
|
|||
random-geek
|
||||
Extex101
|
||||
An0n3m0us
|
||||
Lopano
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
|
|
|
@ -1,215 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Заключен сандък
|
||||
Locked Chest (owned by @1)=Заключен сандък (собственост на @1)
|
||||
You do not own this chest.=Не притежавате този сандък.
|
||||
a locked chest=заключен сандък
|
||||
Chest=Сандък
|
||||
Write=Четене
|
||||
Read=Писане
|
||||
Title:=Заглавие:
|
||||
Contents:=Съдържание:
|
||||
Save=Запазване
|
||||
by @1=от @1
|
||||
Page @1 of @2=Страница @1 от @2
|
||||
The book you were writing to mysteriously disappeared.=Книгата, в която пишехте мистериозно изчезна.
|
||||
"@1" by @2=„@1“ от @2
|
||||
Blueberries=Боровинки
|
||||
Book=Книга
|
||||
Book with Text=Книга с текстове
|
||||
Bronze Ingot=Бронзово кюлче
|
||||
Clay Brick=Калена тухла
|
||||
Clay Lump=Купчина глина
|
||||
Coal Lump=Купчина въглища
|
||||
Copper Ingot=Медно кюлче
|
||||
Copper Lump=Купчина мед
|
||||
Diamond=Диамант
|
||||
Flint=Кремък
|
||||
Gold Ingot=Златно кюлче
|
||||
Gold Lump=Купчина злато
|
||||
Iron Lump=Желязно кюлче
|
||||
Mese Crystal=Кристал месе
|
||||
Mese Crystal Fragment=Парче от кристал месе
|
||||
Obsidian Shard=Късче обсидиан
|
||||
Paper=Хартия
|
||||
Steel Ingot=Стоманено кюлче
|
||||
Stick=Пръчка
|
||||
Tin Ingot=Калаено кюлче
|
||||
Tin Lump=Купчина калай
|
||||
Furnace is empty=Фурната е празна
|
||||
100% (output full)=100% (изходът е пълен)
|
||||
@1%=@1%
|
||||
Not cookable=Това не се готви
|
||||
Empty=Празно
|
||||
Furnace active=Фурната работи
|
||||
Furnace inactive=Фурната не работи
|
||||
(Item: @1; Fuel: @2)=(Предмет: @1; гориво: @2)
|
||||
Furnace=Фурна
|
||||
Stone=Камък
|
||||
Cobblestone=Паваж
|
||||
Stone Brick=Каменна тухла
|
||||
Stone Block=Каменно блокче
|
||||
Mossy Cobblestone=Паваж покрит с мъх
|
||||
Desert Stone=Пустинен камък
|
||||
Desert Cobblestone=Пустинен паваж
|
||||
Desert Stone Brick=Тухла от пустинен камък
|
||||
Desert Stone Block=Блокче от пустинен камък
|
||||
Sandstone=Пясъчник
|
||||
Sandstone Brick=Тухла от пясъчник
|
||||
Sandstone Block=Блокче от пясъчник
|
||||
Desert Sandstone=Пустинен пясъчник
|
||||
Desert Sandstone Brick=Тухла от пустинен пясъчник
|
||||
Desert Sandstone Block=Блокче от пустинен пясъчник
|
||||
Silver Sandstone=Сребърен пясъчник
|
||||
Silver Sandstone Brick=Тухла от сребърен пясъчник
|
||||
Silver Sandstone Block=Блокче от сребърен пясъчник
|
||||
Obsidian=Обсидиан
|
||||
Obsidian Brick=Тухла от обсидиан
|
||||
Obsidian Block=Блокче от обсидиан
|
||||
Dirt=Почва
|
||||
Dirt with Grass=Почва с трева
|
||||
Dirt with Grass and Footsteps=Почва с трева и стъпки
|
||||
Dirt with Savanna Grass=Почва с трева от саваната
|
||||
Dirt with Snow=Почва със сняг
|
||||
Dirt with Rainforest Litter=Почва с растителна маса от тропическа гора
|
||||
Dirt with Coniferous Litter=Почва с растителна маса от иглолистна гора
|
||||
Savanna Dirt=Почва от саваната
|
||||
Savanna Dirt with Savanna Grass=Почва от саваната с трева от саваната
|
||||
Permafrost=Вечно замръзнала почва
|
||||
Permafrost with Stones=Вечно замръзнала почва с камъни
|
||||
Permafrost with Moss=Вечно замръзнала почва с мъх
|
||||
Sand=Пясък
|
||||
Desert Sand=Пустинен пясък
|
||||
Silver Sand=Сребърен пясък
|
||||
Gravel=Чакъл
|
||||
Clay=Глина
|
||||
Snow=Сняг
|
||||
Snow Block=Блокче сняг
|
||||
Ice=Лед
|
||||
Cave Ice=Блокче лед
|
||||
Apple Tree=Ябълково дърво
|
||||
Apple Wood Planks=Дъски от ябълково дърво
|
||||
Apple Tree Sapling=Фиданка от ябълково дърво
|
||||
Apple Tree Leaves=Листа на ябълково дърво
|
||||
Apple=Ябълка
|
||||
Apple Marker=Маркер на ябълка
|
||||
Jungle Tree=Боабаб
|
||||
Jungle Wood Planks=Дъски от боабаб
|
||||
Jungle Tree Leaves=Листа на боабаб
|
||||
Jungle Tree Sapling=Фиданка от боабаб
|
||||
Emergent Jungle Tree Sapling=Покълнала фиданка от боабаб
|
||||
Pine Tree=Борово дърво
|
||||
Pine Wood Planks=Дъски от борово дърво
|
||||
Pine Needles=Борови иглички
|
||||
Pine Tree Sapling=Фиданка от борово дърво
|
||||
Acacia Tree=Акациево дърво
|
||||
Acacia Wood Planks=Дъски от акациево дърво
|
||||
Acacia Tree Leaves=Листа на акациево дърво
|
||||
Acacia Tree Sapling=Фиданка от акациево дърво
|
||||
Aspen Tree=Трепетликово дърво
|
||||
Aspen Wood Planks=Дъски от трепетликово дърво
|
||||
Aspen Tree Leaves=Листа на трепетликово дърво
|
||||
Aspen Tree Sapling=Фиданка от трепетликово дърво
|
||||
Coal Ore=Въглищна руда
|
||||
Coal Block=Блокче въглища
|
||||
Iron Ore=Желязна руда
|
||||
Steel Block=Стеманено блокче
|
||||
Copper Ore=Медна руда
|
||||
Copper Block=Медно блокче
|
||||
Tin Ore=Калаена руда
|
||||
Tin Block=Калаено блокче
|
||||
Bronze Block=Бронзово блокче
|
||||
Mese Ore=Руда за месе
|
||||
Mese Block=Блокче от месе
|
||||
Gold Ore=Златна руда
|
||||
Gold Block=Златно блокче
|
||||
Diamond Ore=Диамантена руда
|
||||
Diamond Block=Диамантено блокче
|
||||
Cactus=Кактус
|
||||
Large Cactus Seedling=Семена на голям кактус
|
||||
Papyrus=Папирус
|
||||
Dry Shrub=Сух храст
|
||||
Jungle Grass=Трева от джунглата
|
||||
Grass=Трева
|
||||
Savanna Grass=Трева от саваната
|
||||
Fern=Папрат
|
||||
Marram Grass=Пясъчна трева
|
||||
Bush Stem=Ствол на храст
|
||||
Bush Leaves=Листа на храст
|
||||
Bush Sapling=Фиданка на храст
|
||||
Blueberry Bush Leaves with Berries=Листа на боровинков храст с боровинки
|
||||
Blueberry Bush Leaves=Листа на боровинков храст
|
||||
Blueberry Bush Sapling=Фиданка на боровинков храст
|
||||
Acacia Bush Stem=Ствол на акациев храст
|
||||
Acacia Bush Leaves=Листа на акациев храст
|
||||
Acacia Bush Sapling=Фиданка на акациев храст
|
||||
Pine Bush Stem=Ствол на боров храст
|
||||
Pine Bush Needles=Бодлички на боров храст
|
||||
Pine Bush Sapling=Фиданка на борох храст
|
||||
Kelp=Водорасли
|
||||
Green Coral=Зелен корал
|
||||
Pink Coral=Розов корал
|
||||
Cyan Coral=Син корал
|
||||
Brown Coral=Кафяв корал
|
||||
Orange Coral=Оранжев корал
|
||||
Coral Skeleton=Скелет на корал
|
||||
Water Source=Източник на вода
|
||||
Flowing Water=Течаща вода
|
||||
River Water Source=Източник на речна вода
|
||||
Flowing River Water=Течаща речна вода
|
||||
Lava Source=Източник на лава
|
||||
Flowing Lava=Течаща лава
|
||||
Empty Bookshelf=Празна библиотека
|
||||
Bookshelf (@1 written, @2 empty books)=Библиотека (@1 написани, @2 празни книги)
|
||||
Bookshelf=Библиотека
|
||||
Text too long=Текстът е двърде дълъг
|
||||
"@1"=„@1“
|
||||
Wooden Sign=Дървен знак
|
||||
Steel Sign=Стоманен знак
|
||||
Wooden Ladder=Дървена стълба
|
||||
Steel Ladder=Стоманена стълба
|
||||
Apple Wood Fence=Ограда от ябълково дърво
|
||||
Acacia Wood Fence=Ограда от акациево дърво
|
||||
Jungle Wood Fence=Ограда от боабаб
|
||||
Pine Wood Fence=Ограда от борово дърво
|
||||
Aspen Wood Fence=Ограда от трепетликово дърво
|
||||
Apple Wood Fence Rail=Парапет от ябълково дърво
|
||||
Acacia Wood Fence Rail=Парапет от акациево дърво
|
||||
Jungle Wood Fence Rail=Парапет от боабаб
|
||||
Pine Wood Fence Rail=Парапет от борово дърво
|
||||
Aspen Wood Fence Rail=Парапет от трепетликово дърво
|
||||
Glass=Стъкло
|
||||
Obsidian Glass=Обсидианово стъкло
|
||||
Brick Block=Блокче от тухли
|
||||
Mese Lamp=Лампа от кристал месе
|
||||
Apple Wood Mese Post Light=Поставка за лампа с месе от ябълково дърво
|
||||
Acacia Wood Mese Post Light=Поставка за лампа с месе от акациево дърво
|
||||
Jungle Wood Mese Post Light=Поставка за лампа с месе от боабаб
|
||||
Pine Wood Mese Post Light=Поставка за лампа с месе от борово дърво
|
||||
Aspen Wood Mese Post Light=Поставка за лампа с месе от трепетликово дърво
|
||||
Cloud=Облак
|
||||
Wooden Pickaxe=Дървена кирка
|
||||
Stone Pickaxe=Каменна кирка
|
||||
Bronze Pickaxe=Бронзова кирка
|
||||
Steel Pickaxe=Стоманена кирка
|
||||
Mese Pickaxe=Кирка от кристала месе
|
||||
Diamond Pickaxe=Диамантена кирка
|
||||
Wooden Shovel=Дървена лопата
|
||||
Stone Shovel=Каменна лопата
|
||||
Bronze Shovel=Бронзова лопата
|
||||
Steel Shovel=Стоманена лопата
|
||||
Mese Shovel=Лопата от кристала месе
|
||||
Diamond Shovel=Диамантена лопата
|
||||
Wooden Axe=Дървена брадва
|
||||
Stone Axe=Каменна брадва
|
||||
Bronze Axe=Бронзова брадва
|
||||
Steel Axe=Стоманена брадва
|
||||
Mese Axe=Брадва от кристала месе
|
||||
Diamond Axe=Диамантена брадва
|
||||
Wooden Sword=Дървен меч
|
||||
Stone Sword=Каменен меч
|
||||
Bronze Sword=Бронзов меч
|
||||
Steel Sword=Стоманен меч
|
||||
Mese Sword=Меч от кристала месе
|
||||
Diamond Sword=Диамантен меч
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 ще наруши защитата при израстване.
|
|
@ -108,7 +108,7 @@ Acacia Tree Sapling=Akazienbaumsetzling
|
|||
Aspen Tree=Espenbaum
|
||||
Aspen Wood Planks=Espenholzplanken
|
||||
Aspen Tree Leaves=Espenbaumblätter
|
||||
Aspen Tree Sapling=Espenbaumsetzling
|
||||
Aspen Tree Sapling=Esepenbaumsetzling
|
||||
Coal Ore=Kohleerz
|
||||
Coal Block=Kohleblock
|
||||
Iron Ore=Eisenerz
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Ŝlosita kesto
|
||||
Locked Chest (owned by @1)=Ŝlosita kesto (de @1)
|
||||
Locked Chest=Ŝlosita Kesto
|
||||
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
|
||||
You do not own this chest.=Vi ne posedas ĉi tiun keston.
|
||||
a locked chest=ŝlosita kesto
|
||||
Chest=Kesto
|
||||
|
@ -15,26 +15,26 @@ The book you were writing to mysteriously disappeared.=La libro, kiun vi skribis
|
|||
"@1" by @2="@1" per @2
|
||||
Blueberries=Mirteloj
|
||||
Book=Libro
|
||||
Book with Text=Libro kun teksto
|
||||
Bronze Ingot=Bronza ingoto
|
||||
Clay Brick=Argila briko
|
||||
Clay Lump=Argila bulo
|
||||
Coal Lump=Karba bulo
|
||||
Copper Ingot=Kupra ingoto
|
||||
Copper Lump=Kupra bulo
|
||||
Book with Text=Libro kun Teksto
|
||||
Bronze Ingot=Bronza Ingoto
|
||||
Clay Brick=Argila Briko
|
||||
Clay Lump=Argila Bulo
|
||||
Coal Lump=Karba Bulo
|
||||
Copper Ingot=Kupra Ingoto
|
||||
Copper Lump=Kupra Bulo
|
||||
Diamond=Diamanto
|
||||
Flint=Siliko
|
||||
Gold Ingot=Ora ingoto
|
||||
Gold Lump=Ora bulo
|
||||
Iron Lump=Fera bulo
|
||||
Mese Crystal=Mesea kristalo
|
||||
Mese Crystal Fragment=Mesea kristala ero
|
||||
Obsidian Shard=Obsidiana peceto
|
||||
Gold Ingot=Ora Ingoto
|
||||
Gold Lump=Ora Bulo
|
||||
Iron Lump=Fera Bulo
|
||||
Mese Crystal=Mesea Kristalo
|
||||
Mese Crystal Fragment=Mesea Kristala Ero
|
||||
Obsidian Shard=Obsidiana Peceto
|
||||
Paper=Papero
|
||||
Steel Ingot=Ŝtala ingoto
|
||||
Steel Ingot=Ŝtala Ingoto
|
||||
Stick=Bastono
|
||||
Tin Ingot=Stana ingoto
|
||||
Tin Lump=Stana bulo
|
||||
Tin Ingot=Stana Ingoto
|
||||
Tin Lump=Stana Bulo
|
||||
Furnace is empty=Forno estas malplena
|
||||
100% (output full)=100% (plena eligo)
|
||||
@1%=@1%
|
||||
|
@ -46,175 +46,175 @@ Furnace inactive=Forno ne laboras
|
|||
Furnace=Forno
|
||||
Stone=Ŝtono
|
||||
Cobblestone=Pavimŝtono
|
||||
Stone Brick=Ŝtona briko
|
||||
Stone Block=Ŝtona bloko
|
||||
Mossy Cobblestone=Muska pavimŝtono
|
||||
Desert Stone=Dezerta ŝtono
|
||||
Desert Cobblestone=Dezerta pavimŝtono
|
||||
Desert Stone Brick=Dezerta ŝtona briko
|
||||
Desert Stone Block=Dezerta ŝtona bloko
|
||||
Stone Brick=Ŝtona Briko
|
||||
Stone Block=Ŝtona Bloko
|
||||
Mossy Cobblestone=Muska Pavimŝtono
|
||||
Desert Stone=Dezerta Ŝtono
|
||||
Desert Cobblestone=Dezerta Pavimŝtono
|
||||
Desert Stone Brick=Dezerta Ŝtona Briko
|
||||
Desert Stone Block=Dezerta Ŝtona Bloko
|
||||
Sandstone=Sablaŝtono
|
||||
Sandstone Brick=Sablaŝtono briko
|
||||
Sandstone Block=Sablaŝtono bloko
|
||||
Desert Sandstone=Dezerta sablaŝtono
|
||||
Desert Sandstone Brick=Dezerta sablaŝtono briko
|
||||
Desert Sandstone Block=Dezerta sablaŝtono bloko
|
||||
Silver Sandstone=Arĝenta sablaŝtono
|
||||
Silver Sandstone Brick=Arĝenta sablaŝtono briko
|
||||
Silver Sandstone Block=Arĝenta sablaŝtono bloko
|
||||
Sandstone Brick=Sablaŝtono Briko
|
||||
Sandstone Block=Sablaŝtono Bloko
|
||||
Desert Sandstone=Dezerta Sablaŝtono
|
||||
Desert Sandstone Brick=Dezerta Sablaŝtono Briko
|
||||
Desert Sandstone Block=Dezerta Sablaŝtono Bloko
|
||||
Silver Sandstone=Arĝenta Sablaŝtono
|
||||
Silver Sandstone Brick=Arĝenta Sablaŝtono Briko
|
||||
Silver Sandstone Block=Arĝenta Sablaŝtono Bloko
|
||||
Obsidian=Obsidiano
|
||||
Obsidian Brick=Obsidiana briko
|
||||
Obsidian Block=Obsidiana bloko
|
||||
Obsidian Brick=Obsidiana Briko
|
||||
Obsidian Block=Obsidiana Bloko
|
||||
Dirt=Tero
|
||||
Dirt with Grass=Tero kun herbo
|
||||
Dirt with Grass and Footsteps=Tero kun herbo kaj piedpaŝoj
|
||||
Dirt with Savanna Grass=Tero kun savana herbo
|
||||
Dirt with Snow=Tero kun neĝo
|
||||
Dirt with Rainforest Litter=Tero kun pluvarbara folioj
|
||||
Dirt with Coniferous Litter=Tero kun koniferaj folioj
|
||||
Savanna Dirt=Savana tero
|
||||
Savanna Dirt with Savanna Grass=Savana tero kun savana herbo
|
||||
Dirt with Grass=Tero kun Herbo
|
||||
Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj
|
||||
Dirt with Savanna Grass=Tero kun Savana Herbo
|
||||
Dirt with Snow=Tero kun Neĝo
|
||||
Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj
|
||||
Dirt with Coniferous Litter=Tero kun Koniferaj Folioj
|
||||
Savanna Dirt=Savana Tero
|
||||
Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo
|
||||
Permafrost=Ĉiamfrosto
|
||||
Permafrost with Stones=Ĉiamfrosto kun ŝtonoj
|
||||
Permafrost with Moss=Ĉiamfrosto kun musko
|
||||
Permafrost with Stones=Ĉiamfrosto kun Ŝtonoj
|
||||
Permafrost with Moss=Ĉiamfrosto kun Musko
|
||||
Sand=Sablo
|
||||
Desert Sand=Dezerta sablo
|
||||
Silver Sand=Arĝenta sablo
|
||||
Desert Sand=Dezerta Sablo
|
||||
Silver Sand=Arĝenta Sablo
|
||||
Gravel=Gruzo
|
||||
Clay=Argilo
|
||||
Snow=Neĝo
|
||||
Snow Block=Neĝa bloko
|
||||
Snow Block=Neĝa Bloko
|
||||
Ice=Glacio
|
||||
Cave Ice=Kaverna glacio
|
||||
Cave Ice=Kaverna Glacio
|
||||
Apple Tree=Pomarbo
|
||||
Apple Wood Planks=Pomarbaj lignaj tabuloj
|
||||
Apple Tree Sapling=Pomarba arbido
|
||||
Apple Tree Leaves=Pomarbaj folioj
|
||||
Apple Wood Planks=Pomarbaj Lignaj Tabuloj
|
||||
Apple Tree Sapling=Pomarba Arbido
|
||||
Apple Tree Leaves=Pomarbaj Folioj
|
||||
Apple=Pomo
|
||||
Apple Marker=Poma marko
|
||||
Jungle Tree=Ĝangala arbo
|
||||
Jungle Wood Planks=Ĝangalaj lignaj tabuloj
|
||||
Jungle Tree Leaves=Ĝangalaj arbaj folioj
|
||||
Jungle Tree Sapling=Ĝangala arba arbido
|
||||
Emergent Jungle Tree Sapling=Nova ĝangala arba arbido
|
||||
Apple Marker=Poma Marko
|
||||
Jungle Tree=Ĝangala Arbo
|
||||
Jungle Wood Planks=Ĝangalaj Lignaj Tabuloj
|
||||
Jungle Tree Leaves=Ĝangalaj Arbaj Folioj
|
||||
Jungle Tree Sapling=Ĝangala Arba Arbido
|
||||
Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido
|
||||
Pine Tree=Pino
|
||||
Pine Wood Planks=Pinaj lignaj tabuloj
|
||||
Pine Wood Planks=Pinaj Lignaj Tabuloj
|
||||
Pine Needles=Pinpingloj
|
||||
Pine Tree Sapling=Pina arbido
|
||||
Pine Tree Sapling=Pina Arbido
|
||||
Acacia Tree=Akacio
|
||||
Acacia Wood Planks=Akaciaj lignaj tabuloj
|
||||
Acacia Tree Leaves=Akaciaj folioj
|
||||
Acacia Tree Sapling=Akacia arbido
|
||||
Acacia Wood Planks=Akaciaj Lignaj Tabuloj
|
||||
Acacia Tree Leaves=Akaciaj Folioj
|
||||
Acacia Tree Sapling=Akacia Arbido
|
||||
Aspen Tree=Tremolo
|
||||
Aspen Wood Planks=Tremolaj lignaj tabuloj
|
||||
Aspen Tree Leaves=Tremolaj folioj
|
||||
Aspen Tree Sapling=Tremola arbido
|
||||
Coal Ore=Karba minaĵo
|
||||
Coal Block=Karba bloko
|
||||
Iron Ore=Fera minaĵo
|
||||
Steel Block=Ŝtala bloko
|
||||
Copper Ore=Kupra minaĵo
|
||||
Copper Block=Kupra bloko
|
||||
Tin Ore=Stana minaĵo
|
||||
Tin Block=Stana bloko
|
||||
Bronze Block=Bronza bloko
|
||||
Mese Ore=Mesea minaĵo
|
||||
Mese Block=Mesea bloko
|
||||
Gold Ore=Ora minaĵo
|
||||
Gold Block=Ora bloko
|
||||
Diamond Ore=Diamanta minaĵo
|
||||
Diamond Block=Diamanta bloko
|
||||
Aspen Wood Planks=Tremolaj Lignaj Tabuloj
|
||||
Aspen Tree Leaves=Tremolaj Folioj
|
||||
Aspen Tree Sapling=Tremola Arbido
|
||||
Coal Ore=Karba Minaĵo
|
||||
Coal Block=Karba Bloko
|
||||
Iron Ore=Fera Minaĵo
|
||||
Steel Block=Ŝtala Bloko
|
||||
Copper Ore=Kupra Minaĵo
|
||||
Copper Block=Kupra Bloko
|
||||
Tin Ore=Stana Minaĵo
|
||||
Tin Block=Stana Bloko
|
||||
Bronze Block=Bronza Bloko
|
||||
Mese Ore=Mesea Minaĵo
|
||||
Mese Block=Mesea Bloko
|
||||
Gold Ore=Ora Minaĵo
|
||||
Gold Block=Ora Bloko
|
||||
Diamond Ore=Diamanta Minaĵo
|
||||
Diamond Block=Diamanta Bloko
|
||||
Cactus=Kakto
|
||||
Large Cactus Seedling=Granda kakta kreskaĵo
|
||||
Large Cactus Seedling=Granda Kakta Kreskaĵo
|
||||
Papyrus=Papiruso
|
||||
Dry Shrub=Seka arbetaĵo
|
||||
Jungle Grass=Ĝangala herbo
|
||||
Dry Shrub=Seka Arbetaĵo
|
||||
Jungle Grass=Ĝangala Herbo
|
||||
Grass=Herbo
|
||||
Savanna Grass=Savana herbo
|
||||
Savanna Grass=Savana Herbo
|
||||
Fern=Filiko
|
||||
Marram Grass=Amofilo
|
||||
Bush Stem=Arbateĵa tubo
|
||||
Bush Leaves=Arbateĵaj folioj
|
||||
Bush Sapling=Arbateĵa arbido
|
||||
Blueberry Bush Leaves with Berries=Mirtelaj arbateĵaj folioj kaj beroj
|
||||
Blueberry Bush Leaves=Mirtelaj arbateĵaj folioj
|
||||
Blueberry Bush Sapling=Mirtela arbateĵa arbido
|
||||
Acacia Bush Stem=Akacia arbateĵa tubo
|
||||
Acacia Bush Leaves=Akaciaj arbateĵaj folioj
|
||||
Acacia Bush Sapling=Akacia arbateĵa arbido
|
||||
Pine Bush Stem=Pina arbateĵa tubo
|
||||
Pine Bush Needles=Pinaj arbateĵaj pingloj
|
||||
Pine Bush Sapling=Pina arbateĵa arbido
|
||||
Bush Stem=Arbateĵa Tubo
|
||||
Bush Leaves=Arbateĵaj Folioj
|
||||
Bush Sapling=Arbateĵa Arbido
|
||||
Blueberry Bush Leaves with Berries=Mirtelaj Arbateĵaj Folioj kaj Beroj
|
||||
Blueberry Bush Leaves=Mirtelaj Arbateĵaj Folioj
|
||||
Blueberry Bush Sapling=Mirtela Arbateĵa Arbido
|
||||
Acacia Bush Stem=Akacia Arbateĵa Tubo
|
||||
Acacia Bush Leaves=Akaciaj Arbateĵaj Folioj
|
||||
Acacia Bush Sapling=Akacia Arbateĵa Arbido
|
||||
Pine Bush Stem=Pina Arbateĵa Tubo
|
||||
Pine Bush Needles=Pinaj Arbateĵaj Pingloj
|
||||
Pine Bush Sapling=Pina Arbateĵa Arbido
|
||||
Kelp=Fuko
|
||||
Green Coral=Verda koralo
|
||||
Pink Coral=Rozkolora koralo
|
||||
Cyan Coral=Bluverda koralo
|
||||
Brown Coral=Bruna koralo
|
||||
Orange Coral=Oranĝkolora koralo
|
||||
Coral Skeleton=Korala framo
|
||||
Water Source=Akva fonto
|
||||
Flowing Water=Flua akvo
|
||||
River Water Source=Rivera akva fonto
|
||||
Flowing River Water=Flua rivera akvo
|
||||
Lava Source=Lafa fonto
|
||||
Flowing Lava=Flua lafa
|
||||
Empty Bookshelf=Malplena librobreto
|
||||
Green Coral=Verda Koralo
|
||||
Pink Coral=Rozkolora Koralo
|
||||
Cyan Coral=Bluverda Koralo
|
||||
Brown Coral=Bruna Koralo
|
||||
Orange Coral=Oranĝkolora Koralo
|
||||
Coral Skeleton=Korala Framo
|
||||
Water Source=Akva Fonto
|
||||
Flowing Water=Flua Akvo
|
||||
River Water Source=Rivera Akva Fonto
|
||||
Flowing River Water=Flua Rivera Akvo
|
||||
Lava Source=Lafa Fonto
|
||||
Flowing Lava=Flua Lafa
|
||||
Empty Bookshelf=Malplena Librobreto
|
||||
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j))
|
||||
Bookshelf=Librobreto
|
||||
Text too long=Tro longa teksto
|
||||
"@1"=
|
||||
Wooden Sign=Ligna signo
|
||||
Steel Sign=Ŝtala signo
|
||||
Wooden Ladder=Ligna ŝtupetaro
|
||||
Steel Ladder=Ŝtala ŝtupetaro
|
||||
Apple Wood Fence=Poma ligna barilo
|
||||
Acacia Wood Fence=Akacia ligna barilo
|
||||
Jungle Wood Fence=Ĝangala ligna barilo
|
||||
Pine Wood Fence=Pina ligna barilo
|
||||
Aspen Wood Fence=Tremola ligna barilo
|
||||
Apple Wood Fence Rail=Poma ligna barila relo
|
||||
Acacia Wood Fence Rail=Akacia ligna barila relo
|
||||
Jungle Wood Fence Rail=Ĝangala ligna barila relo
|
||||
Pine Wood Fence Rail=Pina ligna barila relo
|
||||
Aspen Wood Fence Rail=Tremola ligna barila relo
|
||||
Wooden Sign=Ligna Signo
|
||||
Steel Sign=Ŝtala Signo
|
||||
Wooden Ladder=Ligna Ŝtupetaro
|
||||
Steel Ladder=Ŝtala Ŝtupetaro
|
||||
Apple Wood Fence=Poma Ligna Barilo
|
||||
Acacia Wood Fence=Akacia Ligna Barilo
|
||||
Jungle Wood Fence=Ĝangala Ligna Barilo
|
||||
Pine Wood Fence=Pina Ligna Barilo
|
||||
Aspen Wood Fence=Tremola Ligna Barilo
|
||||
Apple Wood Fence Rail=Poma Ligna Barila Relo
|
||||
Acacia Wood Fence Rail=Akacia Ligna Barila Relo
|
||||
Jungle Wood Fence Rail=Ĝangala Ligna Barila Relo
|
||||
Pine Wood Fence Rail=Pina Ligna Barila Relo
|
||||
Aspen Wood Fence Rail=Tremola Ligna Barila Relo
|
||||
Glass=Vitro
|
||||
Obsidian Glass=Obsidiana vitro
|
||||
Brick Block=Brika bloko
|
||||
Mese Lamp=Mesea lampo
|
||||
Apple Wood Mese Post Light=Poma ligna mesea fosta lampo
|
||||
Acacia Wood Mese Post Light=Akacia ligna mesea fosta lampo
|
||||
Jungle Wood Mese Post Light=Ĝangala ligna mesea fosta lampo
|
||||
Pine Wood Mese Post Light=Pina ligna mesea fosta lampo
|
||||
Aspen Wood Mese Post Light=Tremola ligna mesea fosta lampo
|
||||
Obsidian Glass=Obsidiana Vitro
|
||||
Brick Block=Brika Bloko
|
||||
Mese Lamp=Mesea Lampo
|
||||
Apple Wood Mese Post Light=Poma Ligna Mesea Fosta Lampo
|
||||
Acacia Wood Mese Post Light=Akacia Ligna Mesea Fosta Lampo
|
||||
Jungle Wood Mese Post Light=Ĝangala Ligna Mesea Fosta Lampo
|
||||
Pine Wood Mese Post Light=Pina Ligna Mesea Fosta Lampo
|
||||
Aspen Wood Mese Post Light=Tremola Ligna Mesea Fosta Lampo
|
||||
Cloud=Nubo
|
||||
Wooden Pickaxe=Ligna pioĉo
|
||||
Stone Pickaxe=Ŝtona pioĉo
|
||||
Bronze Pickaxe=Bronza pioĉo
|
||||
Steel Pickaxe=Ŝtala pioĉo
|
||||
Mese Pickaxe=Mesea pioĉo
|
||||
Diamond Pickaxe=Diamanta pioĉo
|
||||
Wooden Shovel=Ligna fosilo
|
||||
Stone Shovel=Ŝtona fosilo
|
||||
Bronze Shovel=Bronza fosilo
|
||||
Steel Shovel=Ŝtala fosilo
|
||||
Mese Shovel=Mesea fosilo
|
||||
Diamond Shovel=Diamanta fosilo
|
||||
Wooden Axe=Ligna hakilo
|
||||
Stone Axe=Ŝtona hakilo
|
||||
Bronze Axe=Bronza hakilo
|
||||
Steel Axe=Ŝtala hakilo
|
||||
Mese Axe=Mesea hakilo
|
||||
Diamond Axe=Diamanta hakilo
|
||||
Wooden Sword=Ligna glavo
|
||||
Stone Sword=Ŝtona glavo
|
||||
Bronze Sword=Bronza glavo
|
||||
Steel Sword=Ŝtala glavo
|
||||
Mese Sword=Mesea glavo
|
||||
Diamond Sword=Diamanta glavo
|
||||
Wooden Pickaxe=Ligna Pioĉo
|
||||
Stone Pickaxe=Ŝtona Pioĉo
|
||||
Bronze Pickaxe=Bronza Pioĉo
|
||||
Steel Pickaxe=Ŝtala Pioĉo
|
||||
Mese Pickaxe=Mesea Pioĉo
|
||||
Diamond Pickaxe=Diamanta Pioĉo
|
||||
Wooden Shovel=Ligna Fosilo
|
||||
Stone Shovel=Ŝtona Fosilo
|
||||
Bronze Shovel=Bronza Fosilo
|
||||
Steel Shovel=Ŝtala Fosilo
|
||||
Mese Shovel=Mesea Fosilo
|
||||
Diamond Shovel=Diamanta Fosilo
|
||||
Wooden Axe=Ligna Hakilo
|
||||
Stone Axe=Ŝtona Hakilo
|
||||
Bronze Axe=Bronza Hakilo
|
||||
Steel Axe=Ŝtala Hakilo
|
||||
Mese Axe=Mesea Hakilo
|
||||
Diamond Axe=Diamanta Hakilo
|
||||
Wooden Sword=Ligna Glavo
|
||||
Stone Sword=Ŝtona Glavo
|
||||
Bronze Sword=Bronza Glavo
|
||||
Steel Sword=Ŝtala Glavo
|
||||
Mese Sword=Mesea Glavo
|
||||
Diamond Sword=Diamanta Glavo
|
||||
Torch=Torĉo
|
||||
@1 will intersect protection on growth.=@1 sekcos protekton dum kresko.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Mesea fosta lampo
|
||||
Mese Post Light=Mesea Fosta Lampo
|
||||
|
||||
|
|
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Add table
Reference in a new issue