local homes_file = minetest.get_worldpath() .. "/homes" local homepos = {} local function loadhomes() local input = io.open(homes_file, "r") if input then repeat local x = input:read("*n") if not x then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*l") homepos[name:sub(2)] = vector.new(x, y, z) until not input:read(0) io.close(input) end end loadhomes() minetest.register_on_shutdown(function() local output = io.open(homes_file, "w") for i, v in pairs(homepos) do output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") end io.close(output) end) minetest.register_privilege("home", "Can use /sethome and /home") minetest.register_chatcommand("home", { description = "Teleport you to your home point", privs = {home=true}, func = function(name) local player = minetest.get_player_by_name(name) if not player then return false end if homepos[name] then player:setpos(homepos[name]) return "Teleported to home!" else return "Set a home using /sethome" end end }) minetest.register_chatcommand("sethome", { description = "Set your home point", privs = {home=true}, func = function(name) local player = minetest.get_player_by_name(name) if not player then return false end homepos[name] = player:getpos() return "Home set!" end })