-- player/init.lua dofile(minetest.get_modpath("player_api") .. "/api.lua") -- Default player appearance player_api.register_model("character.b3d", { animation_speed = 30, textures = {"character.png"}, animations = { -- Standard animations. stand = {x = 0, y = 79}, lay = {x = 162, y = 166}, walk = {x = 168, y = 187}, mine = {x = 189, y = 198}, walk_mine = {x = 200, y = 219}, sit = {x = 81, y = 160}, }, }) player_api.register_model("upright_sprite", { textures = {"player.png", "player_back.png"}, visual = "upright_sprite", visual_size = {x = 1, y = 2}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, eye_height = 1.625, }) player_api.read_textures_and_meta() player_api.register_skin("sprite", { description = "Demo sprite player", textures = { "player.png", "player_back.png" }, model_name = "upright_sprite", preview = "player.png" }) player_api.default_model = "character.b3d" player_api.default_skin = "character" -- Apply default model to all skins player_api.register_skin_dyn_values("model_name", function(skin, othermod_value) return othermod_value or player_api.default_model end ) -- Some compatibility bits player_api.register_skin_dyn_values("texture", function(skin, othermod_value) return othermod_value or ( skin.textures and skin.textures[1] ) end )