-- mods/default/tools.lua -- support for MT game translation. local S = default.get_translator -- The hand minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 0.9, max_drop_level = 0, groupcaps = { crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0} }, damage_groups = {fleshy=1}, } }) -- -- Picks -- local tool_pick = { wood = { desc = "Wooden Pickaxe", punch = 1.2, drop = 0, damage = 2, cap = {times={[3]=1.60}, uses=10, maxlevel=1}, groups = {flammable = 2}, }, stone = { desc = "Stone Pickaxe", punch = 1.3, drop = 0, damage = 3, cap = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1}, }, bronze = { desc = "Bronze Pickaxe", punch = 1.0, drop = 1, damage = 4, cap = {times={[1]=4.50, [2]=1.80, [3]=0.90}, uses=20, maxlevel=2}, }, steel = { desc = "Steel Pickaxe", punch = 1.0, drop = 1, damage = 4, cap = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2}, }, mese = { desc = "Mese Pickaxe", punch = 0.9, drop = 3, damage = 5, cap = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3}, }, diamond = { desc = "Diamond Pickaxe", punch = 0.9, drop = 3, damage = 5, cap = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3}, } } for mat, tool in pairs(tool_pick) do tool.groups = tool.groups or {} tool.groups.pickaxe = 1 minetest.register_tool("default:pick_".. mat, { description = S(tool.desc), inventory_image = "default_tool_".. mat .."pick.png", tool_capabilities = { full_punch_interval = tool.punch, max_drop_level = tool.drop, groupcaps={ cracky = tool.cap, }, damage_groups = {fleshy = tool.damage}, }, sound = {breaks = "default_tool_breaks"}, groups = tool.groups }) end -- -- Shovels -- local tool_shovel = { wood = { desc = "Wooden Shovel", punch = 1.2, drop = 0, damage = 2, cap = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, groups = {flammable = 2}, }, stone = { desc = "Stone Shovel", punch = 1.4, drop = 0, damage = 2, cap = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1}, }, bronze = { desc = "Bronze Shovel", punch = 1.2, drop = 1, damage = 3, cap = {times={[1]=1.65, [2]=1.05, [3]=0.45}, uses=25, maxlevel=2}, }, steel = { desc = "Steel Shovel", punch = 1.1, drop = 1, damage = 3, cap = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2}, }, mese = { desc = "Mese Shovel", punch = 1.0, drop = 3, damage = 4, cap = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3}, }, diamond = { desc = "Diamond Shovel", punch = 1.0, drop = 1, damage = 4, cap = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3}, } } for mat, tool in pairs(tool_shovel) do tool.groups = tool.groups or {} tool.groups.shovel = 1 minetest.register_tool("default:shovel_".. mat, { description = S(tool.desc), inventory_image = "default_tool_".. mat .."shovel.png", wield_image = "default_tool_".. mat .."shovel.png^[transformR90", tool_capabilities = { full_punch_interval = tool.punch, max_drop_level = tool.drop, groupcaps={ crumbly = tool.cap, }, damage_groups = {fleshy = tool.damage}, }, sound = {breaks = "default_tool_breaks"}, groups = tool.groups }) end -- -- Axes -- local tool_axe = { wood = { desc = "Wooden Axe", punch = 1.0, drop = 0, damage = 2, cap = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1}, groups = {flammable = 2}, }, stone = { desc = "Stone Axe", punch = 1.2, drop = 0, damage = 3, cap = {times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1}, }, bronze = { desc = "Bronze Axe", punch = 1.0, drop = 1, damage = 4, cap = {times={[1]=2.75, [2]=1.70, [3]=1.15}, uses=20, maxlevel=2}, }, steel = { desc = "Steel Axe", punch = 1.0, drop = 1, damage = 4, cap = {times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2}, }, mese = { desc = "Mese Axe", punch = 0.9, drop = 1, damage = 6, cap = {times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3}, }, diamond = { desc = "Diamond Axe", punch = 0.9, drop = 1, damage = 7, cap = {times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3}, } } for mat, tool in pairs(tool_axe) do tool.groups = tool.groups or {} tool.groups.axe = 1 minetest.register_tool("default:axe_".. mat, { description = S(tool.desc), inventory_image = "default_tool_".. mat .."axe.png", tool_capabilities = { full_punch_interval = tool.punch, max_drop_level = tool.drop, groupcaps={ choppy = tool.cap, }, damage_groups = {fleshy = tool.damage}, }, sound = {breaks = "default_tool_breaks"}, groups = tool.groups }) end -- -- Swords -- local tool_sword = { wood = { desc = "Wooden Sword", punch = 1.0, drop = 0, damage = 2, cap = {times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, groups = {flammable = 2}, }, stone = { desc = "Stone Sword", punch = 1.2, drop = 0, damage = 4, cap = {times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, }, bronze = { desc = "Bronze Sword", punch = 0.8, drop = 1, damage = 6, cap = {times={[1]=2.75, [2]=1.30, [3]=0.375}, uses=25, maxlevel=2}, }, steel = { desc = "Steel Sword", punch = 0.8, drop = 1, damage = 6, cap = {times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, }, mese = { desc = "Mese Sword", punch = 0.7, drop = 1, damage = 7, cap = {times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, }, diamond = { desc = "Diamond Sword", punch = 0.7, drop = 1, damage = 8, cap = {times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, } } for mat, tool in pairs(tool_sword) do tool.groups = tool.groups or {} tool.groups.sword = 1 minetest.register_tool("default:sword_".. mat, { description = S(tool.desc), inventory_image = "default_tool_".. mat .."sword.png", tool_capabilities = { full_punch_interval = tool.punch, max_drop_level = tool.drop, groupcaps={ snappy = tool.cap, }, damage_groups = {fleshy = tool.damage}, }, sound = {breaks = "default_tool_breaks"}, groups = tool.groups }) end -- -- Register Craft Recipies -- local craft_ingreds = { wood = "group:wood", stone = "group:stone", steel = "default:steel_ingot", bronze = "default:bronze_ingot", mese = "default:mese_crystal", diamond = "default:diamond" } for name, mat in pairs(craft_ingreds) do minetest.register_craft({ output = "default:pick_".. name, recipe = { {mat, mat, mat}, {"", "group:stick", ""}, {"", "group:stick", ""} } }) minetest.register_craft({ output = "default:shovel_".. name, recipe = { {mat}, {"group:stick"}, {"group:stick"} } }) minetest.register_craft({ output = "default:axe_".. name, recipe = { {mat, mat}, {mat, "group:stick"}, {"", "group:stick"} } }) minetest.register_craft({ output = "default:sword_".. name, recipe = { {mat}, {mat}, {"group:stick"} } }) end minetest.register_tool("default:key", { description = S("Key"), inventory_image = "default_key.png", groups = {key = 1, not_in_creative_inventory = 1}, stack_max = 1, on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] if def and def.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack end if pointed_thing.type ~= "node" then return itemstack end local pos = pointed_thing.under node = minetest.get_node(pos) if not node or node.name == "ignore" then return itemstack end local ndef = minetest.registered_nodes[node.name] if not ndef then return itemstack end local on_key_use = ndef.on_key_use if on_key_use then on_key_use(pos, placer) end return nil end }) minetest.register_craft({ type = "fuel", recipe = "default:pick_wood", burntime = 6, }) minetest.register_craft({ type = "fuel", recipe = "default:shovel_wood", burntime = 4, }) minetest.register_craft({ type = "fuel", recipe = "default:axe_wood", burntime = 6, }) minetest.register_craft({ type = "fuel", recipe = "default:sword_wood", burntime = 5, })