local homes_file = minetest.get_worldpath() .. "/homes" local homepos = {} local function loadhomes() local input = io.open(homes_file, "r") if input then repeat local x = input:read("*n") if x == nil then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*l") homepos[name:sub(2)] = {x = x, y = y, z = z} until input:read(0) == nil io.close(input) end end loadhomes() minetest.register_privilege("home", "Can use /sethome and /home") minetest.register_chatcommand("home", { description = "Teleport you to your home point", privs = {home=true}, func = function(name) local player = minetest.get_player_by_name(name) if player and homepos[name] then player:setpos(homepos[name]) return true, "Teleported to home!" else return false, "Set a home using /sethome" end end }) minetest.register_chatcommand("sethome", { description = "Set your home point", privs = {home=true}, func = function(name) local pos = minetest.get_player_by_name(name):getpos() local output = io.open(homes_file, "w") homepos[name] = pos local data = {} for i, v in pairs(homepos) do table.insert(data,string.format("%.1f %.1f %.1f %s", v.x,v.y,v.z,i)) end output:write(table.concat(data),"\n") io.close(output) return true, "Home set!" end })