-- Minetest 0.4 mod: default -- See README.txt for licensing and other information. WATER_ALPHA = 160 WATER_VISC = 1 LAVA_VISC = 7 LIGHT_MAX = 14 default = {} -- Hand minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 0.9, max_drop_level = 0, groupcaps = { crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0} }, damage_groups = {fleshy=1}, } }) -- Sounds function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name="", gain=1.0} table.dug = table.dug or {name="default_dug_node", gain=0.25} table.place = table.place or {name="default_place_node_hard", gain=1.0} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.5} table.dug = table.dug or {name="default_hard_footstep", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_dirt_footstep", gain=1.0} table.dug = table.dug or {name="default_dirt_footstep", gain=1.5} table.place = table.place or {name="default_place_node", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_sand_footstep", gain=0.5} table.dug = table.dug or {name="default_sand_footstep", gain=1.0} table.place = table.place or {name="default_place_node", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_wood_footstep", gain=0.5} table.dug = table.dug or {name="default_wood_footstep", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_grass_footstep", gain=0.35} table.dug = table.dug or {name="default_grass_footstep", gain=0.85} table.dig = table.dig or {name="default_dig_crumbly", gain=0.4} table.place = table.place or {name="default_place_node", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_glass_footstep", gain=0.5} table.dug = table.dug or {name="default_break_glass", gain=1.0} default.node_sound_defaults(table) return table end -- Load files dofile(minetest.get_modpath("default").."/nodes.lua") dofile(minetest.get_modpath("default").."/craftitems.lua") dofile(minetest.get_modpath("default").."/player.lua") dofile(minetest.get_modpath("default").."/tools.lua") dofile(minetest.get_modpath("default").."/crafting.lua")