arrows = { {"throwing:arrow", "throwing:arrow_entity"}, {"throwing:arrow_fire", "throwing:arrow_fire_entity"}, {"throwing:arrow_teleport", "throwing:arrow_teleport_entity"}, {"throwing:arrow_dig", "throwing:arrow_dig_entity"}, {"throwing:arrow_build", "throwing:arrow_build_entity"} } local throwing_shoot_arrow = function(itemstack, player) for _,stack in ipairs(player:get_inventory():get_list("main")) do for _,arrow in ipairs(arrows) do if stack:get_name() == arrow[1] then player:get_inventory():remove_item("main", arrow[1]) local playerpos = player:getpos() local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) local dir = player:get_look_dir() obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19}) obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3}) obj:setyaw(player:get_look_yaw()+math.pi) minetest.sound_play("throwing_sound", {pos=playerpos}) if obj:get_luaentity().player == "" then obj:get_luaentity().player = player end obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() return true end end end return false end minetest.register_tool("throwing:bow_wood", { description = "Wood Bow", inventory_image = "throwing_bow_wood.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) if throwing_shoot_arrow(itemstack, user, pointed_thing) then itemstack:add_wear(65535/50) end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_wood', recipe = { {'farming:string', 'default:wood', ''}, {'farming:string', '', 'default:wood'}, {'farming:string', 'default:wood', ''}, } }) minetest.register_tool("throwing:bow_stone", { description = "Stone Bow", inventory_image = "throwing_bow_stone.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) if throwing_shoot_arrow(item, user, pointed_thing) then itemstack:add_wear(65535/100) end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_stone', recipe = { {'farming:string', 'default:cobble', ''}, {'farming:string', '', 'default:cobble'}, {'farming:string', 'default:cobble', ''}, } }) minetest.register_tool("throwing:bow_steel", { description = "Steel Bow", inventory_image = "throwing_bow_steel.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) if throwing_shoot_arrow(item, user, pointed_thing) then itemstack:add_wear(65535/200) end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_steel', recipe = { {'farming:string', 'default:steel_ingot', ''}, {'farming:string', '', 'default:steel_ingot'}, {'farming:string', 'default:steel_ingot', ''}, } }) dofile(minetest.get_modpath("throwing").."/arrow.lua") dofile(minetest.get_modpath("throwing").."/fire_arrow.lua") dofile(minetest.get_modpath("throwing").."/teleport_arrow.lua") dofile(minetest.get_modpath("throwing").."/dig_arrow.lua") dofile(minetest.get_modpath("throwing").."/build_arrow.lua")