-- mods/default/functions.lua -- -- Sounds -- function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name="", gain=1.0} table.dug = table.dug or {name="default_dug_node", gain=0.25} table.place = table.place or {name="default_place_node_hard", gain=1.0} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.5} table.dug = table.dug or {name="default_hard_footstep", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_dirt_footstep", gain=1.0} table.dug = table.dug or {name="default_dirt_footstep", gain=1.5} table.place = table.place or {name="default_place_node", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_sand_footstep", gain=0.2} table.dug = table.dug or {name="default_sand_footstep", gain=0.4} table.place = table.place or {name="default_place_node", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_wood_footstep", gain=0.5} table.dug = table.dug or {name="default_wood_footstep", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_grass_footstep", gain=0.35} table.dug = table.dug or {name="default_grass_footstep", gain=0.7} table.dig = table.dig or {name="default_dig_crumbly", gain=0.4} table.place = table.place or {name="default_place_node", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_glass_footstep", gain=0.5} table.dug = table.dug or {name="default_break_glass", gain=1.0} default.node_sound_defaults(table) return table end -- -- Lavacooling -- local function smoke_and_sound(pos) minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) minetest.add_particlespawner({ amount = 3, time = 0.1, minpos = vector.subtract(pos, 0.2), maxpos = vector.add(pos, 0.2), minacc = {x=-0.5,y=5,z=-0.5}, maxacc = {x=0.5,y=5,z=0.5}, minexptime = 0.1, minsize = 2, maxsize = 8, texture = "smoke_puff.png" }) end local function cool_wf_vm(pos, node1, node2) local t1 = os.clock() local minp = vector.subtract(pos, 10) local maxp = vector.add(pos, 10) local manip = minetest.get_voxel_manip() local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp) local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) local nodes = manip:get_data() local stone = minetest.get_content_id(node2) local lava = minetest.get_content_id(node1) for x = minp.x, maxp.x do for y = minp.y, maxp.y do for z = minp.z, maxp.z do local p = {x=x, y=y, z=z} local p_p = area:indexp(p) if nodes[p_p] == lava and minetest.find_node_near(p, 1, {"group:water"}) then nodes[p_p] = stone end end end end manip:set_data(nodes) manip:write_to_map() print(string.format("[default] lava cooled at ("..pos.x.."|"..pos.y.."|"..pos.z..") after ca. %.2fs", os.clock() - t1)) local t1 = os.clock() manip:update_map() manip:update_liquids() print(string.format("[default] map updated after ca. %.2fs", os.clock() - t1)) end local del1 = 0 local count = 0 default.cool_lava_source = function(pos) local del2 = tonumber(os.clock()) if del2-del1 < 0.1 and count > 10 then cool_wf_vm(pos, "default:lava_source", "default:obsidian") count = 0 else minetest.set_node(pos, {name="default:obsidian"}) smoke_and_sound(pos) if del2-del1 < 0.1 then count = count+1 end end del1 = del2 end default.cool_lava_flowing = function(pos) local del2 = tonumber(os.clock()) if del2-del1 < 0.1 and count > 10 then cool_wf_vm(pos, "default:lava_flowing", "default:stone") count = 0 else minetest.set_node(pos, {name="default:stone"}) smoke_and_sound(pos) if del2-del1 < 0.1 then count = count+1 end end del1 = del2 end minetest.register_abm({ nodenames = {"default:lava_flowing"}, neighbors = {"group:water"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider) end, }) minetest.register_abm({ nodenames = {"default:lava_source"}, neighbors = {"group:water"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) default.cool_lava_source(pos, node, active_object_count, active_object_count_wider) end, }) -- -- Papyrus and cactus growing -- minetest.register_abm({ nodenames = {"default:cactus"}, neighbors = {"group:sand"}, interval = 50, chance = 20, action = function(pos, node) pos.y = pos.y-1 local name = minetest.get_node(pos).name if minetest.get_item_group(name, "sand") ~= 0 then pos.y = pos.y+1 local height = 0 while minetest.get_node(pos).name == "default:cactus" and height < 4 do height = height+1 pos.y = pos.y+1 end if height < 4 then if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name="default:cactus"}) end end end end, }) minetest.register_abm({ nodenames = {"default:papyrus"}, neighbors = {"default:dirt", "default:dirt_with_grass"}, interval = 50, chance = 20, action = function(pos, node) pos.y = pos.y-1 local name = minetest.get_node(pos).name if name == "default:dirt" or name == "default:dirt_with_grass" then if minetest.find_node_near(pos, 3, {"group:water"}) == nil then return end pos.y = pos.y+1 local height = 0 while minetest.get_node(pos).name == "default:papyrus" and height < 4 do height = height+1 pos.y = pos.y+1 end if height < 4 then if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name="default:papyrus"}) end end end end, }) -- -- dig upwards -- function default.dig_up(pos, node, digger) if digger == nil then return end local np = {x = pos.x, y = pos.y + 1, z = pos.z} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end -- -- Leafdecay -- default.leafdecay_trunk_cache = {} default.leafdecay_enable_cache = true -- Spread the load of finding trunks default.leafdecay_trunk_find_allow_accumulator = 0 minetest.register_globalstep(function(dtime) local finds_per_second = 5000 default.leafdecay_trunk_find_allow_accumulator = math.floor(dtime * finds_per_second) end) default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) node.param2 = 1 minetest.set_node(pos, node) end minetest.register_abm({ nodenames = {"group:leafdecay"}, neighbors = {"air", "group:liquid"}, -- A low interval and a high inverse chance spreads the load interval = 2, chance = 5, action = function(p0, node, _, _) --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") local do_preserve = false local d = minetest.registered_nodes[node.name].groups.leafdecay if not d or d == 0 then --print("not groups.leafdecay") return end local n0 = minetest.get_node(p0) if n0.param2 ~= 0 then --print("param2 ~= 0") return end local p0_hash = nil if default.leafdecay_enable_cache then p0_hash = minetest.hash_node_position(p0) local trunkp = default.leafdecay_trunk_cache[p0_hash] if trunkp then local n = minetest.get_node(trunkp) local reg = minetest.registered_nodes[n.name] -- Assume ignore is a trunk, to make the thing work at the border of the active area if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then --print("cached trunk still exists") return end --print("cached trunk is invalid") -- Cache is invalid table.remove(default.leafdecay_trunk_cache, p0_hash) end end if default.leafdecay_trunk_find_allow_accumulator <= 0 then return end default.leafdecay_trunk_find_allow_accumulator = default.leafdecay_trunk_find_allow_accumulator - 1 -- Assume ignore is a trunk, to make the thing work at the border of the active area local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) if p1 then do_preserve = true if default.leafdecay_enable_cache then --print("caching trunk") -- Cache the trunk default.leafdecay_trunk_cache[p0_hash] = p1 end end if not do_preserve then -- Drop stuff other than the node itself local itemstacks = minetest.get_node_drops(n0.name) for _, itemname in ipairs(itemstacks) do if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or itemname ~= n0.name then local p_drop = { x = p0.x - 0.5 + math.random(), y = p0.y - 0.5 + math.random(), z = p0.z - 0.5 + math.random(), } minetest.add_item(p_drop, itemname) end end -- Remove node minetest.remove_node(p0) nodeupdate(p0) end end }) -- -- Grass growing -- minetest.register_abm({ nodenames = {"default:dirt"}, interval = 2, chance = 200, action = function(pos, node) local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and (minetest.get_node_light(above) or 0) >= 13 then if name == "default:snow" or name == "default:snowblock" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) else minetest.set_node(pos, {name = "default:dirt_with_grass"}) end end end }) minetest.register_abm({ nodenames = {"default:dirt_with_grass"}, interval = 2, chance = 20, action = function(pos, node) local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then minetest.set_node(pos, {name = "default:dirt"}) end end })