-- Check whether mod should be active local mg_name = minetest.get_mapgen_setting("mg_name") local settings_enabled = minetest.settings:get_bool("enable_weather", true) local randomize_clouds = mg_name ~= "v6" and mg_name ~= "singlenode" -- global variable for API (see end of file) weather = {} -- Parameters local TSCALE = 600 -- Time scale of noise variation in seconds local CYCLE = 8 -- Time period of cyclic clouds update in seconds local np_density = { offset = 0.5, scale = 0.5, spread = {x = TSCALE, y = TSCALE, z = TSCALE}, seed = 813, octaves = 1, persist = 0, lacunarity = 2, } local np_thickness = { offset = 0.5, scale = 0.5, spread = {x = TSCALE, y = TSCALE, z = TSCALE}, seed = 96, octaves = 1, persist = 0, lacunarity = 2, } local np_speedx = { offset = 0, scale = 1, spread = {x = TSCALE, y = TSCALE, z = TSCALE}, seed = 911923, octaves = 1, persist = 0, lacunarity = 2, } local np_speedz = { offset = 0, scale = 1, spread = {x = TSCALE, y = TSCALE, z = TSCALE}, seed = 5728, octaves = 1, persist = 0, lacunarity = 2, } -- End parameters -- Initialise noise objects to nil local nobj_density = nil local nobj_thickness = nil local nobj_speedx = nil local nobj_speedz = nil -- Update clouds function local function rangelim(value, lower, upper) return math.min(math.max(value, lower), upper) end local os_time_0 = os.time() local t_offset = math.random(0, 300000) -- set a default shadow intensity for mgv6 and singlenode local function set_default_lighting(players) for _, player in ipairs(players) do local lighting = { shadows = { intensity = 0.33 } } local overrides = weather.on_update(player, { lighting }) if overrides.lighting ~= nil then player:set_lighting(overrides.lighting) end end end local function update_weather(players) -- skip cloud randomization if worldgen not supported if not randomize_clouds then set_default_lighting(players) return end -- Time in seconds. -- Add random time offset to avoid identical behaviour each server session. local time = os.difftime(os.time(), os_time_0) - t_offset nobj_density = nobj_density or minetest.get_perlin(np_density) nobj_thickness = nobj_thickness or minetest.get_perlin(np_thickness) nobj_speedx = nobj_speedx or minetest.get_perlin(np_speedx) nobj_speedz = nobj_speedz or minetest.get_perlin(np_speedz) local n_density = nobj_density:get_2d({x = time, y = 0}) -- 0 to 1 local n_thickness = nobj_thickness:get_2d({x = time, y = 0}) -- 0 to 1 local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1 local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1 for _, player in ipairs(players) do -- Fallback to mid-value 50 for very old worlds local humid = minetest.get_humidity(player:get_pos()) or 50 -- Default and classic density value is 0.4, make this happen -- at humidity midvalue 50 when n_density is at midvalue 0.5. -- density_max = 0.25 at humid = 0. -- density_max = 0.8 at humid = 50. -- density_max = 1.35 at humid = 100. local density_max = 0.8 + ((humid - 50) / 50) * 0.55 local density = rangelim(density_max, 0.2, 1.0) * n_density local clouds = { -- Range limit density_max to always have occasional -- small scattered clouds at extreme low humidity. density = density, thickness = math.max(math.floor( rangelim(32 * humid / 100, 8, 32) * n_thickness ), 2), speed = {x = n_speedx * 4, z = n_speedz * 4}, } -- now adjust the shadow intensity local lighting = { shadows = { intensity = 0.7 * (1 - density) } } -- check for API overrides and then apply local overrides = weather.on_update(player, { clouds, lighting }) if overrides ~= nil and overrides.clouds ~= nil then player:set_clouds(overrides.clouds) end if overrides ~= nil and overrides.lighting ~= nil then player:set_lighting(overrides.lighting) end end end -- Update clouds periodically for all players local timer local function cyclic_update() local players = minetest.get_connected_players() update_weather(players) timer = minetest.after(CYCLE, cyclic_update) end timer = minetest.after(0, cyclic_update) local function purge_effects() -- stop timer for active cycle if timer ~= nil then timer:cancel() timer = nil end -- reset changed player tables to default values for _, player in ipairs(minetest.get_connected_players()) do if randomize_clouds then player:set_clouds({}) end -- NOTE: set_lighting doesn't allow empty table to reset player:set_lighting({ shadows = { intensity = 0 } }) end end -- Update on player join to instantly alter clouds from the default minetest.register_on_joinplayer(function(player) if weather.is_enabled() then update_weather({ player }) end end) -- Define API functions local is_enabled = true weather.is_enabled = function() return settings_enabled and is_enabled end weather.set_enabled = function(enable) if enable and not is_enabled then -- restart stopped update cycle cyclic_update() elseif not enable and is_enabled then -- stop update cycle and remove effects purge_effects() end is_enabled = enable end weather.on_update = function(player, overrides) return overrides end -- End API definition