-- Wear out hoes, place soil -- TODO Ignore group:flower local creative = minetest.setting_getbool("creative_mode") function farming.hoe_on_use(itemstack, user, pt, uses) -- check if pointing at a node's top if not pt or pt.type ~= "node" or pt.above.y ~= pt.under.y+1 then return end local above = minetest.get_node(pt.above) if above.name ~= "air" or not minetest.registered_nodes[above.name] then return end local under = minetest.get_node(pt.under) if not minetest.registered_nodes[under.name] or minetest.get_item_group(under.name, "soil") ~= 1 then return end -- check if (wet) soil defined local soil = minetest.registered_nodes[under.name].soil if not soil or not soil.wet or not soil.dry then return end if minetest.is_protected(pt.under, user:get_player_name()) then minetest.record_protection_violation(pt.under, user:get_player_name()) return end if minetest.is_protected(pt.above, user:get_player_name()) then minetest.record_protection_violation(pt.above, user:get_player_name()) return end -- turn the node into soil, wear out item and play sound minetest.set_node(pt.under, {name = soil.dry}) minetest.sound_play("default_dig_crumbly", { pos = pt.under, gain = 0.5, }) if creative then return end itemstack:add_wear(65535/(uses-1)) return itemstack end -- Register new hoes function farming.register_hoe(name, def) -- Check for : prefix (register new hoes in your mod's namespace) if name:sub(1,1) ~= ":" then name = ":" .. name end -- Check def table if not def.description then def.description = "Hoe" end assert(def.inventory_image, "[farming] missing field inventory_image ("..name..")") if not def.max_uses then def.max_uses = 30 end -- Register the tool minetest.register_tool(name, { description = def.description, inventory_image = def.inventory_image, on_use = function(itemstack, user, pointed_thing) return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) end }) -- Register its recipe if not def.material then if def.recipe then minetest.register_craft({ output = name:sub(2), recipe = def.recipe }) end return end minetest.register_craft({ output = name:sub(2), recipe = { {def.material, def.material, ""}, {"", "group:stick", ""}, {"", "group:stick", ""} } }) -- Reverse Recipe minetest.register_craft({ output = name:sub(2), recipe = { {"", def.material, def.material}, {"", "group:stick", ""}, {"", "group:stick", ""} } }) end -- Seed placement function farming.place_seed(itemstack, placer, pt, plantname) -- check if pointing at a node's top if not pt or pt.type ~= "node" or pt.above.y ~= pt.under.y+1 then return end local playername = placer:get_player_name() if minetest.is_protected(pt.under, playername) then minetest.record_protection_violation(pt.under, playername) return end if minetest.is_protected(pt.above, playername) then minetest.record_protection_violation(pt.above, playername) return end -- check if you can replace the node above the pointed node local above = minetest.get_node(pt.above) if not minetest.registered_nodes[above.name] or not minetest.registered_nodes[above.name].buildable_to then return end -- check if pointing at soil local under = minetest.get_node(pt.under) if not minetest.registered_nodes[under.name] or minetest.get_item_group(under.name, "soil") < 2 then return end -- add the node and remove 1 item from the itemstack minetest.add_node(pt.above, {name = plantname, param2 = 1}) if creative then return end itemstack:take_item() return itemstack end -- Register plants function farming.register_plant(name, def) if not def.steps then return end -- Check def table assert(def.inventory_image, "[farming] missing field inventory_image ("..name..")") if not def.fertility then def.fertility = {} end -- Register seed local g = {seed = 1, snappy = 3, attached_node = 1} for k, v in pairs(def.fertility) do g[v] = 1 end local mname, pname = unpack(name:split(":")) minetest.register_node(":" .. mname .. ":seed_" .. pname, { description = def.description or "Seed", tiles = {def.inventory_image}, inventory_image = def.inventory_image, wield_image = def.inventory_image, drawtype = "signlike", groups = g, paramtype = "light", paramtype2 = "wallmounted", walkable = false, sunlight_propagates = true, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, fertility = def.fertility, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) end }) -- Register harvest minetest.register_craftitem(":" .. mname .. ":" .. pname, { description = pname:gsub("^%l", string.upper), inventory_image = mname .. "_" .. pname .. ".png", }) -- Register growing steps for i=1,def.steps do local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} nodegroups[pname] = i minetest.register_node(mname .. ":" .. pname .. "_" .. i, { drawtype = "plantlike", waving = 1, tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, paramtype = "light", walkable = false, buildable_to = true, drop = { items = { {items = {mname .. ":" .. pname}, rarity = 9 - i}, {items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, {items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, } }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, groups = nodegroups, sounds = default.node_sound_leaves_defaults(), }) end if not def.minlight then def.minlight = 1 end if not def.maxlight then def.maxlight = 14 end -- Growing ABM minetest.register_abm({ nodenames = {"group:" .. pname, "group:seed"}, neighbors = {"group:soil"}, interval = 90, chance = 2, action = function(pos, node) -- return if already full grown if minetest.get_item_group(node.name, pname) == def.steps then return end pos.y = pos.y-1 local soil_node = minetest.get_node_or_nil(pos) if not soil_node then return end pos.y = pos.y+1 local fertility = minetest.registered_items[node.name].fertility -- grow seed if fertility and minetest.get_item_group(node.name, "seed") then local can_grow for _, v in pairs(fertility) do if minetest.get_item_group(soil_node.name, v) ~= 0 then can_grow = true break end end if not can_grow then return end node.name = node.name:gsub("seed_", "") .. "_1" minetest.set_node(pos, node) return end -- check if on wet soil if minetest.get_item_group(soil_node.name, "soil") < 3 then return end -- check light local ll = minetest.get_node_light(pos) if not ll or ll < def.minlight or ll > def.maxlight then return end -- grow node.name = mname .. ":" .. pname .. "_" .. plant_height + 1 minetest.set_node(pos, node) end }) -- Return return { seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname } end