home = {} -- Global namespace local homes_file = minetest.get_worldpath() .. "/homes" local homepos = {} local function loadhomes() local input = io.open(homes_file, "r") if input then repeat local x = input:read("*n") if x == nil then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*l") homepos[name:sub(2)] = {x = x, y = y, z = z} until input:read(0) == nil io.close(input) else homepos = {} end end loadhomes() minetest.register_privilege("home", "Can use /sethome and /home") function home.go(name) local player = minetest.get_player_by_name(name) if not player then -- just a check to prevent the server crashing return false, "Player " .. name .. " not found" end if homepos[name] then player:setpos(homepos[name]) return true, "Teleported to home!" else return false, "Set a home using /sethome" end end minetest.register_chatcommand("home", { description = "Teleport you to your home point", privs = {home=true}, func = function(name) return home.go(name) end, }) function home.set(name, pos) if type(pos) ~= "table" then local player = minetest.get_player_by_name(name) if not player then return false, "No position given and player is offline" end pos = player:getpos() end homepos[name] = pos local output, err = io.open(homes_file, "w") if output then for i, v in pairs(homepos) do output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") end output:close() else minetest.log("warning", "Couldn't open sethome's home file for saving positions : " .. err) end return true, "Home set!" end minetest.register_chatcommand("sethome", { description = "Set your home point", privs = {home=true}, func = function(name) return home.set(name) end, }) function home.get(name) return homepos[name] end