local items = { "default:pick_steel", "default:axe_steel", "default:shovel_steel", "default:torch 99", "default:cobble 99" } minetest.register_on_newplayer(function(player) if minetest.setting_getbool("give_initial_stuff") then minetest.log("action", "Giving initial stuff to player "..player:get_player_name()) local inv = player:get_inventory() for _, item in ipairs(items) do inv:add_item("main", item) end end end)