mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-06-06 13:54:25 -04:00
The old one still works. Adding stairs becomes a lot easier, the groups, sounds and a lot more (see https://github.com/HybridDog/minetest_game/blob/stairsupdate/mods/stairs/init.lua#L150-L153) are added automatically to the stair.
527 lines
13 KiB
Lua
527 lines
13 KiB
Lua
-- Minetest 0.4 mod: stairs
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-- See README.txt for licensing and other information.
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-- Global namespace for functions
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stairs = {}
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-- Get setting for replace ABM
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local replace = minetest.setting_getbool("enable_stairs_replace_abm")
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-- link functions instead of redefining them every time
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local function on_place_stair(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y - 1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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local function on_place_slab(itemstack, placer, pointed_thing, slabname, recipeitem)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.get_node(p0)
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local n1 = minetest.get_node(p1)
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local param2 = 0
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local n0_is_upside_down = (n0.name == slabname and
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n0.param2 >= 20)
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if n0.name == slabname and not n0_is_upside_down and
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p0.y + 1 == p1.y then
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slabpos = p0
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slabnode = n0
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elseif n1.name == slabname then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = slabpos
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local success
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fakestack, success = minetest.item_place(fakestack, placer,
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pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Upside down slabs
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if p0.y - 1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0_is_upside_down then
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-- Remove the slab at the position of the slab
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minetest.remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = p0
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local success
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fakestack, success = minetest.item_place(fakestack, placer,
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pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(p0, n0)
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end
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return itemstack
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end
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-- Place upside down slab
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param2 = 20
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end
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-- If pointing at the side of a upside down slab
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if n0_is_upside_down and p0.y + 1 ~= p1.y then
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param2 = 20
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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-- boxes for stairs and slabs
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local stairbox = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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}
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local slabbox = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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}
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-- contents of the node definition which gets copied
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local to_copy = {"tiles", "use_texture_alpha", "post_effect_color",
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"is_ground_content", "walkable", "pointable", "diggable", "climbable",
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"buildable_to", "light_source", "damage_per_second", "sounds", "groups",
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"sunlight_propagates"}
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-- Node will be called like origin, just with "stair_" after the ":"
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function stairs.register_stair(data, extradef, groups, images, description, sounds)
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if groups then
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-- support the previous function using a tail call
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local ldata = {
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fixed_name = "stairs:stair_" .. data,
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origin = extradef,
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}
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if replace then
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ldata.upside_down = ldata.fixed_name .. "upside_down"
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end
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return stairs.register_stair(
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ldata,
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{
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description = description,
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tiles = images,
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groups = groups,
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sounds = sounds,
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}
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)
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end
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local origname = data.origin
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local origdef = minetest.registered_nodes[origname]
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if not origdef then
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origdef = {}
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minetest.log("error", "[stairs] "..origname.." should exist before adding a stair for it.")
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end
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local def = {}
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for _,i in pairs(to_copy) do
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def[i] = rawget(origdef, i)
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end
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if origdef.description then
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def.description = origdef.description.." Stair"
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end
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def.drawtype = "mesh"
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def.mesh = "stairs_stair.obj"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.selection_box = stairbox
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def.collision_box = stairbox
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def.on_place = on_place_stair
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if extradef then
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for i,v in pairs(extradef) do
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def[i] = v
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end
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end
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def.groups = def.groups or {}
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def.groups.stair = 1
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local name = data.fixed_name
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if not name then
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local modname, nodename = unpack(string.split(origname, ":"))
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name = modname..":stair_"..nodename
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end
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minetest.register_node(":"..name, def)
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-- for replace ABM
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if data.upside_down then
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minetest.register_node(":"..data.upside_down, {
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replace_name = name,
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groups = {slabs_replace = 1},
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})
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end
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if data.add_crafting == false then
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return
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end
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local input = data.recipe or origname
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minetest.register_craft({
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output = name .. " 6",
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recipe = {
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{input, "", ""},
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{input, input, ""},
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{input, input, input},
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},
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})
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-- Flipped recipe for the silly minecrafters
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minetest.register_craft({
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output = name .. " 6",
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recipe = {
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{"", "", input},
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{"", input, input},
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{input, input, input},
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},
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})
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end
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-- Node will be called like origin, just with "slab_" after the ":"
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function stairs.register_slab(data, extradef, groups, images, description, sounds)
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if groups then
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-- support the previous function using a tail call
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local ldata = {
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fixed_name = "stairs:slab_" .. data,
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origin = extradef,
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}
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if replace then
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ldata.upside_down = ldata.fixed_name .. "upside_down"
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end
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return stairs.register_slab(
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ldata,
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{
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description = description,
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tiles = images,
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groups = groups,
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sounds = sounds,
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}
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)
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end
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local origname = data.origin
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local origdef = minetest.registered_nodes[origname]
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if not origdef then
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origdef = {}
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minetest.log("error", "[stairs] "..origname.." should exist before adding a slab for it.")
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end
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local def = {}
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for _,i in pairs(to_copy) do
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def[i] = rawget(origdef, i)
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end
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if origdef.description then
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def.description = origdef.description.." Slab"
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end
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.node_box = slabbox
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local name = data.fixed_name
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if not name then
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local modname, nodename = unpack(string.split(origname, ":"))
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name = modname..":slab_"..nodename
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end
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def.on_place = function(itemstack, placer, pointed_thing)
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return on_place_slab(itemstack, placer, pointed_thing, name, origname)
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end
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if extradef then
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for i,v in pairs(extradef) do
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def[i] = v
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end
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end
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def.groups = def.groups or {}
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def.groups.slab = 1
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minetest.register_node(":"..name, def)
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-- for replace ABM
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if data.upside_down then
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minetest.register_node(":"..data.upside_down, {
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replace_name = name,
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groups = {slabs_replace = 1},
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})
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end
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if data.add_crafting == false then
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return
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end
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local input = data.recipe or origname
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minetest.register_craft({
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output = name .. " 6",
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recipe = {
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{input, input, input},
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},
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})
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end
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-- Stair/slab registration function.
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-- If groups etc. given (deprecated), nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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end
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-- Register default stairs and slabs
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-- TODO: put this into default and use the new way of adding stairs and slabs
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stairs.register_stair_and_slab("wood", "default:wood",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_wood.png"},
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"Wooden Stair",
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"Wooden Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("junglewood", "default:junglewood",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_junglewood.png"},
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"Junglewood Stair",
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"Junglewood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("pine_wood", "default:pine_wood",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_pine_wood.png"},
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"Pine Wood Stair",
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"Pine Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("acacia_wood", "default:acacia_wood",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_acacia_wood.png"},
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"Acacia Wood Stair",
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"Acacia Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("aspen_wood", "default:aspen_wood",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_aspen_wood.png"},
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"Aspen Wood Stair",
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"Aspen Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("stone", "default:stone",
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{cracky = 3},
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{"default_stone.png"},
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"Stone Stair",
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"Stone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("cobble", "default:cobble",
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{cracky = 3},
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{"default_cobble.png"},
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"Cobblestone Stair",
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"Cobblestone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
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{cracky = 3},
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{"default_stone_brick.png"},
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"Stone Brick Stair",
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"Stone Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("desert_stone", "default:desert_stone",
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{cracky = 3},
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{"default_desert_stone.png"},
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"Desertstone Stair",
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"Desertstone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble",
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{cracky = 3},
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{"default_desert_cobble.png"},
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"Desert Cobblestone Stair",
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"Desert Cobblestone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick",
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{cracky = 3},
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{"default_desert_stone_brick.png"},
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"Desert Stone Brick Stair",
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"Desert Stone Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("sandstone", "default:sandstone",
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{crumbly = 2, cracky = 2},
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{"default_sandstone.png"},
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"Sandstone Stair",
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"Sandstone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
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{crumbly = 2, cracky = 2},
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{"default_sandstone_brick.png"},
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"Sandstone Brick Stair",
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"Sandstone Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("obsidian", "default:obsidian",
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{cracky = 1, level = 2},
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{"default_obsidian.png"},
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"Obsidian Stair",
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"Obsidian Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick",
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{cracky = 1, level = 2},
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{"default_obsidian_brick.png"},
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"Obsidian Brick Stair",
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"Obsidian Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("brick", "default:brick",
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{cracky = 3},
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{"default_brick.png"},
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"Brick Stair",
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"Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("straw", "farming:straw",
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{snappy = 3, flammable = 4},
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{"farming_straw.png"},
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"Straw Stair",
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"Straw Slab",
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default.node_sound_leaves_defaults())
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stairs.register_stair_and_slab("steelblock", "default:steelblock",
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{cracky = 1, level = 2},
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{"default_steel_block.png"},
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"Steel Block Stair",
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"Steel Block Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("copperblock", "default:copperblock",
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{cracky = 1, level = 2},
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{"default_copper_block.png"},
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"Copper Block Stair",
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"Copper Block Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("bronzeblock", "default:bronzeblock",
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{cracky = 1, level = 2},
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{"default_bronze_block.png"},
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"Bronze Block Stair",
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"Bronze Block Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("goldblock", "default:goldblock",
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{cracky = 1},
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{"default_gold_block.png"},
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"Gold Block Stair",
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"Gold Block Slab",
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default.node_sound_stone_defaults())
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-- legacy
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-- Register aliases for new pine node names
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minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
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minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
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-- Optionally replace old "upside_down" nodes with new param2 versions.
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-- Disabled by default.
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if replace then
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minetest.register_abm({
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nodenames = {"group:slabs_replace"},
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interval = 16,
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chance = 1,
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action = function(pos, node)
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node.name = minetest.registered_nodes[node.name].replace_name
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node.param2 = node.param2 + 20
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if node.param2 == 21 then
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node.param2 = 23
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elseif node.param2 == 23 then
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node.param2 = 21
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end
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minetest.set_node(pos, node)
|
|
end,
|
|
})
|
|
end
|