mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-05-30 18:46:28 -04:00
When a player places leaves, those leaves aren't subject to leaf decay, because the player deliberately placed them there, and thus clearly wants them to stay. However, if the player happens to be holding the "sneak" key - for example, if they're up on top of something high and trying not to fall off - the "param2" value of the leaf node doesn't get set, meaning that the leaves aren't marked as being player-placed, and are not immune to leaf decay. There is absolutely *no* indication of this in-game. My leaves kept disappearing on me, with no apparent cause, leading me to believe some sort of bug was at work here, and not a deliberately-coded feature. My proposal is that this annoying quirk be removed. If a player places leaves, they probably want them there, and if they don't, they can remove them when they're done with them. This pull request does just that. An alternative, if you want to keep this behaviour, would be to inform the player of this counter-intuitive functionality in some way. For example, the screwdriver includes usage information in its "description" field, so when a player looks at what the screwdriver is, they see the usage information. Similarly, while carts don't have full usage information in their "description" field, they do have instructions for the most difficult thing to figure out: picking them up and putting them back into the players' inventory. Similarly, leaf nodes could contain information about this in their descriptions as well.
625 lines
16 KiB
Lua
625 lines
16 KiB
Lua
--
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-- Sounds
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--
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function default.node_sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "", gain = 1.0}
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table.dug = table.dug or
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{name = "default_dug_node", gain = 0.25}
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table.place = table.place or
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{name = "default_place_node_hard", gain = 1.0}
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return table
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end
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function default.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_hard_footstep", gain = 0.3}
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table.dug = table.dug or
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{name = "default_hard_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_dirt_footstep", gain = 0.4}
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table.dug = table.dug or
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{name = "default_dirt_footstep", gain = 1.0}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_sand_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_sand_footstep", gain = 0.12}
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table.dug = table.dug or
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{name = "default_sand_footstep", gain = 0.24}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_gravel_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_gravel_footstep", gain = 0.4}
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table.dug = table.dug or
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{name = "default_gravel_footstep", gain = 1.0}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_wood_footstep", gain = 0.3}
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table.dug = table.dug or
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{name = "default_wood_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_leaves_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_grass_footstep", gain = 0.45}
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table.dug = table.dug or
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{name = "default_grass_footstep", gain = 0.7}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_glass_footstep", gain = 0.3}
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table.dig = table.dig or
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{name = "default_glass_footstep", gain = 0.5}
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table.dug = table.dug or
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{name = "default_break_glass", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_metal_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_metal_footstep", gain = 0.4}
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table.dig = table.dig or
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{name = "default_dig_metal", gain = 0.5}
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table.dug = table.dug or
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{name = "default_dug_metal", gain = 0.5}
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table.place = table.place or
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{name = "default_place_node_metal", gain = 0.5}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_water_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_water_footstep", gain = 0.2}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_snow_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_snow_footstep", gain = 0.2}
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table.dig = table.dig or
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{name = "default_snow_footstep", gain = 0.3}
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table.dug = table.dug or
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{name = "default_snow_footstep", gain = 0.3}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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--
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-- Lavacooling
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--
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default.cool_lava = function(pos, node)
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if node.name == "default:lava_source" then
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minetest.set_node(pos, {name = "default:obsidian"})
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else -- Lava flowing
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minetest.set_node(pos, {name = "default:stone"})
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end
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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if minetest.settings:get_bool("enable_lavacooling") ~= false then
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minetest.register_abm({
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label = "Lava cooling",
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nodenames = {"default:lava_source", "default:lava_flowing"},
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neighbors = {"group:cools_lava", "group:water"},
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interval = 2,
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chance = 2,
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catch_up = false,
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action = function(...)
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default.cool_lava(...)
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end,
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})
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end
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--
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-- Optimized helper to put all items in an inventory into a drops list
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--
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function default.get_inventory_drops(pos, inventory, drops)
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local inv = minetest.get_meta(pos):get_inventory()
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local n = #drops
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for i = 1, inv:get_size(inventory) do
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local stack = inv:get_stack(inventory, i)
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if stack:get_count() > 0 then
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drops[n+1] = stack:to_table()
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n = n + 1
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end
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end
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end
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--
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-- Papyrus and cactus growing
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--
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-- Wrapping the functions in ABM action is necessary to make overriding them possible
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function default.grow_cactus(pos, node)
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if node.param2 >= 4 then
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return
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end
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "default:cactus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 4 or node.name ~= "air" then
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return
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end
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if minetest.get_node_light(pos) < 13 then
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return
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end
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minetest.set_node(pos, {name = "default:cactus"})
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return true
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end
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function default.grow_papyrus(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
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return
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end
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "default:papyrus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 4 or node.name ~= "air" then
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return
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end
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if minetest.get_node_light(pos) < 13 then
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return
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end
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minetest.set_node(pos, {name = "default:papyrus"})
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return true
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end
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minetest.register_abm({
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label = "Grow cactus",
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nodenames = {"default:cactus"},
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neighbors = {"group:sand"},
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interval = 12,
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chance = 83,
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action = function(...)
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default.grow_cactus(...)
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end
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})
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minetest.register_abm({
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label = "Grow papyrus",
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nodenames = {"default:papyrus"},
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neighbors = {"default:dirt", "default:dirt_with_grass"},
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interval = 14,
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chance = 71,
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action = function(...)
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default.grow_papyrus(...)
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end
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})
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--
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-- Dig upwards
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--
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function default.dig_up(pos, node, digger)
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if digger == nil then return end
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local np = {x = pos.x, y = pos.y + 1, z = pos.z}
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local nn = minetest.get_node(np)
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if nn.name == node.name then
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minetest.node_dig(np, nn, digger)
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end
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end
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--
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-- Fence registration helper
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--
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local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
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function default.register_fence(name, def)
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minetest.register_craft({
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output = name .. " 4",
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recipe = {
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{ def.material, 'group:stick', def.material },
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{ def.material, 'group:stick', def.material },
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}
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})
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local fence_texture = "default_fence_overlay.png^" .. def.texture ..
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"^default_fence_overlay.png^[makealpha:255,126,126"
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-- Allow almost everything to be overridden
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local default_fields = {
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
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connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
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connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
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{-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
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connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
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{ 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
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},
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collision_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
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connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
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connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
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connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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},
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connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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tiles = {def.texture},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {},
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}
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for k, v in pairs(default_fields) do
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if def[k] == nil then
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def[k] = v
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end
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end
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-- Always add to the fence group, even if no group provided
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def.groups.fence = 1
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def.texture = nil
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def.material = nil
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minetest.register_node(name, def)
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end
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--
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-- Fence rail registration helper
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--
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function default.register_fence_rail(name, def)
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minetest.register_craft({
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output = name .. " 16",
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recipe = {
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{ def.material, def.material },
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{ "", ""},
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{ def.material, def.material },
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}
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})
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local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126"
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-- Allow almost everything to be overridden
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local default_fields = {
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
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{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
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-- connect_top =
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-- connect_bottom =
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connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
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connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
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connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
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{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
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connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
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{ 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
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},
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collision_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
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connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
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connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
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connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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},
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connects_to = {"group:fence", "group:wall"},
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inventory_image = fence_rail_texture,
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wield_image = fence_rail_texture,
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tiles = {def.texture},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {},
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}
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for k, v in pairs(default_fields) do
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if def[k] == nil then
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def[k] = v
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end
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end
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-- Always add to the fence group, even if no group provided
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def.groups.fence = 1
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def.texture = nil
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def.material = nil
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minetest.register_node(name, def)
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end
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--
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-- Leafdecay
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--
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-- Prevent decay of placed leaves
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default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
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if placer and placer:is_player() then
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local node = minetest.get_node(pos)
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node.param2 = 1
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minetest.set_node(pos, node)
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end
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end
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-- Leafdecay
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local function leafdecay_after_destruct(pos, oldnode, def)
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for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
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vector.add(pos, def.radius), def.leaves)) do
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local node = minetest.get_node(v)
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local timer = minetest.get_node_timer(v)
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if node.param2 ~= 1 and not timer:is_started() then
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timer:start(math.random(20, 120) / 10)
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end
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end
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end
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local function leafdecay_on_timer(pos, def)
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if minetest.find_node_near(pos, def.radius, def.trunks) then
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return false
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end
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local node = minetest.get_node(pos)
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local drops = minetest.get_node_drops(node.name)
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for _, item in ipairs(drops) do
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local is_leaf
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for _, v in pairs(def.leaves) do
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if v == item then
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is_leaf = true
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end
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end
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if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
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not is_leaf then
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minetest.add_item({
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x = pos.x - 0.5 + math.random(),
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y = pos.y - 0.5 + math.random(),
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z = pos.z - 0.5 + math.random(),
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}, item)
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end
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end
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minetest.remove_node(pos)
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minetest.check_for_falling(pos)
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end
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function default.register_leafdecay(def)
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assert(def.leaves)
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assert(def.trunks)
|
|
assert(def.radius)
|
|
for _, v in pairs(def.trunks) do
|
|
minetest.override_item(v, {
|
|
after_destruct = function(pos, oldnode)
|
|
leafdecay_after_destruct(pos, oldnode, def)
|
|
end,
|
|
})
|
|
end
|
|
for _, v in pairs(def.leaves) do
|
|
minetest.override_item(v, {
|
|
on_timer = function(pos)
|
|
leafdecay_on_timer(pos, def)
|
|
end,
|
|
})
|
|
end
|
|
end
|
|
|
|
|
|
--
|
|
-- Convert dirt to something that fits the environment
|
|
--
|
|
|
|
minetest.register_abm({
|
|
label = "Grass spread",
|
|
nodenames = {"default:dirt"},
|
|
neighbors = {
|
|
"air",
|
|
"group:grass",
|
|
"default:snow",
|
|
},
|
|
interval = 6,
|
|
chance = 50,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
-- Check for darkness: night, shadow or under a light-blocking node
|
|
-- Returns if ignore above
|
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
if (minetest.get_node_light(above) or 0) < 13 then
|
|
return
|
|
end
|
|
|
|
-- Look for spreading dirt-type neighbours
|
|
local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
|
|
if p2 then
|
|
local n3 = minetest.get_node(p2)
|
|
minetest.set_node(pos, {name = n3.name})
|
|
return
|
|
end
|
|
|
|
-- Else, any seeding nodes on top?
|
|
local name = minetest.get_node(above).name
|
|
-- Snow check is cheapest, so comes first
|
|
if name == "default:snow" then
|
|
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
|
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
|
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
--
|
|
-- Grass and dry grass removed in darkness
|
|
--
|
|
|
|
minetest.register_abm({
|
|
label = "Grass covered",
|
|
nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
|
|
interval = 8,
|
|
chance = 50,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local name = minetest.get_node(above).name
|
|
local nodedef = minetest.registered_nodes[name]
|
|
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
|
nodedef.paramtype == "light") and
|
|
nodedef.liquidtype == "none") then
|
|
if node.name == "default:dry_dirt_with_dry_grass" then
|
|
minetest.set_node(pos, {name = "default:dry_dirt"})
|
|
else
|
|
minetest.set_node(pos, {name = "default:dirt"})
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
--
|
|
-- Moss growth on cobble near water
|
|
--
|
|
|
|
local moss_correspondences = {
|
|
["default:cobble"] = "default:mossycobble",
|
|
["stairs:slab_cobble"] = "stairs:slab_mossycobble",
|
|
["stairs:stair_cobble"] = "stairs:stair_mossycobble",
|
|
["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
|
|
["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
|
|
["walls:cobble"] = "walls:mossycobble",
|
|
}
|
|
minetest.register_abm({
|
|
label = "Moss growth",
|
|
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
|
|
"stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
|
|
"walls:cobble"},
|
|
neighbors = {"group:water"},
|
|
interval = 16,
|
|
chance = 200,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
node.name = moss_correspondences[node.name]
|
|
if node.name then
|
|
minetest.set_node(pos, node)
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
--
|
|
-- NOTICE: This method is not an official part of the API yet.
|
|
-- This method may change in future.
|
|
--
|
|
|
|
function default.can_interact_with_node(player, pos)
|
|
if player and player:is_player() then
|
|
if minetest.check_player_privs(player, "protection_bypass") then
|
|
return true
|
|
end
|
|
else
|
|
return false
|
|
end
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("owner")
|
|
|
|
if not owner or owner == "" or owner == player:get_player_name() then
|
|
return true
|
|
end
|
|
|
|
-- Is player wielding the right key?
|
|
local item = player:get_wielded_item()
|
|
if item:get_name() == "default:key" then
|
|
local key_meta = item:get_meta()
|
|
|
|
if key_meta:get_string("secret") == "" then
|
|
local key_oldmeta = item:get_metadata()
|
|
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
|
|
return false
|
|
end
|
|
|
|
key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
|
|
item:set_metadata("")
|
|
end
|
|
|
|
return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
|
|
end
|
|
|
|
return false
|
|
end
|