minetest/mods/skinsdb5/unified_inventory_page.lua

57 lines
1.7 KiB
Lua

local S = minetest.get_translator("skinsdb")
unified_inventory.register_page("skins", {
get_formspec = function(player)
local skin = player_api.get_skin(player)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skinsdb5.get_skin_info_formspec(skin)..
"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("skins", {
type = "image",
image = "skins_button.png",
tooltip = S("Skins"),
})
local function get_formspec(player)
local context = skinsdb5.get_formspec_context(player)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
skinsdb5.get_skin_selection_formspec(player, context, -0.2)
return formspec
end
unified_inventory.register_page("skins_page", {
get_formspec = function(player)
return {formspec=get_formspec(player)}
end
})
-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.skins then
unified_inventory.set_inventory_formspec(player, "craft")
return
end
if formname ~= "" then
return
end
local context = skinsdb5.get_formspec_context(player)
local action = skinsdb5.on_skin_selection_receive_fields(player, context, fields)
if action == "set" then
unified_inventory.set_inventory_formspec(player, "skins")
elseif action == "page" then
unified_inventory.set_inventory_formspec(player, "skins_page")
end
end)
player_api.register_on_skin_change(function(player, model_name, skin_name)
local player_name = player:get_player_name()
-- refresh skins page if selected
if unified_inventory.current_page[player_name] == "skins" then
unified_inventory.set_inventory_formspec(player, "skins")
end
end)