mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-05-21 14:53:16 -04:00
Only a single program was used to safely compress all textures in MTG. This was done using optipng with the following settings: ``` optipng -o7 -zm1-9 -nc -strip all -clobber %%f ``` The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode. The resulting compression: | type | size (Bytes) | % of original texture size | | --- | --- | --- | | Original | 247,571 | 100% | | Compressed | 152,189 | 61.5% | **Summary: Saves 93.14 KB** A script has been added: utils/optimize_textures.sh which will perform this compression automatically, assuming optipng is installed. |
||
---|---|---|
.. | ||
locale | ||
textures | ||
init.lua | ||
inventory.lua | ||
license.txt | ||
mod.conf | ||
README.txt |
Minetest Game mod: creative =========================== See license.txt for license information. Authors of source code ---------------------- Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT) Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT) Author of media (textures) -------------------------- paramat (CC BY-SA 3.0): * creative_prev_icon.png * creative_next_icon.png * creative_search_icon.png * creative_clear_icon.png * creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0)