minetest/mods/beds/init.lua
Zweihorn 4d55f99548 Add function mod.get_translator to any mod with serveral lua files
M  mods/beds/beds.lua
M  mods/beds/init.lua
M  mods/carts/cart_entity.lua
M  mods/carts/init.lua
M  mods/carts/rails.lua
M  mods/creative/init.lua
M  mods/creative/inventory.lua
M  mods/default/chests.lua
M  mods/default/craftitems.lua
M  mods/default/furnace.lua
M  mods/default/init.lua
M  mods/default/nodes.lua
M  mods/default/tools.lua
M  mods/default/torch.lua
M  mods/default/trees.lua
M  mods/farming/api.lua
M  mods/farming/hoes.lua
M  mods/farming/init.lua
M  mods/farming/nodes.lua
2019-09-07 14:01:11 +09:00

26 lines
539 B
Lua

-- beds/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
beds = {}
beds.player = {}
beds.bed_position = {}
beds.pos = {}
beds.spawn = {}
beds.get_translator = S
beds.formspec = "size[8,11;true]" ..
"no_prepend[]" ..
"bgcolor[#080808BB;true]" ..
"button_exit[2,10;4,0.75;leave;" .. S("Leave Bed") .. "]"
local modpath = minetest.get_modpath("beds")
-- Load files
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/beds.lua")
dofile(modpath .. "/spawns.lua")