Some additional changes: Hoes only work if the node is pointed to from above. Hoe description, inventory_image and max_uses must be specified (when registering). Nodes with the field group must have all soil values in the node definition. Field nodes do not loose their param2 value (e.g. rotation) when they dry, get wet or get hoed. The node above the hoed one is not checked for protection because that node is not changed; similarly, the node under a seed is not tested for protection. Document the fertility test for nil player in the hoe on_use function properly test for the creative mod ensure that the on_place function returns an itemstack change missing soil fields message |
||
---|---|---|
menu | ||
mods | ||
.gitignore | ||
.luacheckrc | ||
.travis.yml | ||
game.conf | ||
game_api.txt | ||
LICENSE.txt | ||
minetest.conf | ||
minetest.conf.example | ||
README.md | ||
schematic_tables.txt | ||
screenshot.png | ||
settingtypes.txt |
Minetest Game
The default game bundled in the Minetest engine.
For further information, check
this forum topic.
Also see the Minetest Wiki
for more information.
Installation
-
Unzip the archive, rename the folder to minetest_game and place it in .. minetest/games/
-
GNU/Linux: If you use a system-wide installation place it in ~/.minetest/games/.
The Minetest engine can be found at GitHub.
For further information or help, see:
https://wiki.minetest.net/Installing_Mods
Compatibility
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
master HEAD of the Minetest engine.
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
0.4.10), Minetest Game is tagged with the version too.
When stable releases are made, Minetest Game and the Minetest engine is packaged and made available at www.minetest.net.
Licensing
See LICENSE.txt