minetest/mods/farming/init.lua
hdastwb 64a7c9402e added an exception to the solid node condition in reverting soil to dirt
This will make it possible to grow solid plants such as pumpkins (with the addition of a plant group to their specification).
2013-06-27 14:08:51 -04:00

492 lines
12 KiB
Lua

-- Minetest 0.4 mod: farming
-- See README.txt for licensing and other information.
--
-- Soil
--
minetest.register_node("farming:soil", {
description = "Soil",
tiles = {"farming_soil.png", "default_dirt.png"},
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("farming:soil_wet", {
description = "Wet Soil",
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_abm({
nodenames = {"farming:soil", "farming:soil_wet"},
interval = 15,
chance = 4,
action = function(pos, node)
pos.y = pos.y+1
local nn = minetest.get_node(pos).name
pos.y = pos.y-1
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and not minetest.registered_nodes[nn].groups.plant then
minetest.set_node(pos, {name="default:dirt"})
end
-- check if there is water nearby
if minetest.find_node_near(pos, 3, {"group:water"}) then
-- if it is dry soil turn it into wet soil
if node.name == "farming:soil" then
minetest.set_node(pos, {name="farming:soil_wet"})
end
else
-- turn it back into dirt if it is already dry
if node.name == "farming:soil" then
-- only turn it back if there is no plant on top of it
if minetest.get_item_group(nn, "plant") == 0 then
minetest.set_node(pos, {name="default:dirt"})
end
-- if its wet turn it back into dry soil
elseif node.name == "farming:soil_wet" then
minetest.set_node(pos, {name="farming:soil"})
end
end
end,
})
--
-- Hoes
--
-- turns nodes with group soil=1 into soil
local function hoe_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at dirt
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- turn the node into soil, wear out item and play sound
minetest.set_node(pt.under, {name="farming:soil"})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
itemstack:add_wear(65535/(uses-1))
return itemstack
end
minetest.register_tool("farming:hoe_wood", {
description = "Wooden Hoe",
inventory_image = "farming_tool_woodhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 30)
end,
})
minetest.register_tool("farming:hoe_stone", {
description = "Stone Hoe",
inventory_image = "farming_tool_stonehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 90)
end,
})
minetest.register_tool("farming:hoe_steel", {
description = "Steel Hoe",
inventory_image = "farming_tool_steelhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 200)
end,
})
minetest.register_tool("farming:hoe_bronze", {
description = "Bronze Hoe",
inventory_image = "farming_tool_bronzehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 220)
end,
})
minetest.register_craft({
output = "farming:hoe_wood",
recipe = {
{"group:wood", "group:wood"},
{"", "default:stick"},
{"", "default:stick"},
}
})
minetest.register_craft({
output = "farming:hoe_stone",
recipe = {
{"group:stone", "group:stone"},
{"", "default:stick"},
{"", "default:stick"},
}
})
minetest.register_craft({
output = "farming:hoe_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"", "default:stick"},
{"", "default:stick"},
}
})
minetest.register_craft({
output = "farming:hoe_bronze",
recipe = {
{"default:bronze_ingot", "default:bronze_ingot"},
{"", "default:stick"},
{"", "default:stick"},
}
})
--
-- Override grass for drops
--
minetest.register_node(":default:grass_1", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_1.png"},
-- use a bigger inventory image
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
walkable = false,
buildable_to = true,
drop = {
max_items = 1,
items = {
{items = {'farming:seed_wheat'},rarity = 5},
{items = {'default:grass_1'}},
}
},
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_"..math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
})
for i=2,5 do
minetest.register_node(":default:grass_"..i, {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_"..i..".png"},
inventory_image = "default_grass_"..i..".png",
wield_image = "default_grass_"..i..".png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = {
max_items = 1,
items = {
{items = {'farming:seed_wheat'},rarity = 5},
{items = {'default:grass_1'}},
}
},
groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end
minetest.register_node(":default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = {
max_items = 1,
items = {
{items = {'farming:seed_cotton'},rarity = 8},
{items = {'default:junglegrass'}},
}
},
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
--
-- Place seeds
--
local function place_seed(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local above = minetest.get_node(pt.above)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if pointing at the top of the node
if pt.above.y ~= pt.under.y+1 then
return
end
-- check if you can replace the node above the pointed node
if not minetest.registered_nodes[above.name].buildable_to then
return
end
-- check if pointing at soil
if minetest.get_item_group(under.name, "soil") <= 1 then
return
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name=plantname})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
--
-- Wheat
--
minetest.register_craftitem("farming:seed_wheat", {
description = "Wheat Seed",
inventory_image = "farming_wheat_seed.png",
on_place = function(itemstack, placer, pointed_thing)
return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
end,
})
minetest.register_craftitem("farming:wheat", {
description = "Wheat",
inventory_image = "farming_wheat.png",
})
minetest.register_craftitem("farming:flour", {
description = "Flour",
inventory_image = "farming_flour.png",
})
minetest.register_craftitem("farming:bread", {
description = "Bread",
inventory_image = "farming_bread.png",
on_use = minetest.item_eat(4),
})
minetest.register_craft({
type = "shapeless",
output = "farming:flour",
recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
})
minetest.register_craft({
type = "cooking",
cooktime = 15,
output = "farming:bread",
recipe = "farming:flour"
})
for i=1,8 do
local drop = {
items = {
{items = {'farming:wheat'},rarity=9-i},
{items = {'farming:wheat'},rarity=18-i*2},
{items = {'farming:seed_wheat'},rarity=9-i},
{items = {'farming:seed_wheat'},rarity=18-i*2},
}
}
minetest.register_node("farming:wheat_"..i, {
drawtype = "plantlike",
tiles = {"farming_wheat_"..i..".png"},
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = drop,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
end
minetest.register_abm({
nodenames = {"group:wheat"},
neighbors = {"group:soil"},
interval = 90,
chance = 2,
action = function(pos, node)
-- return if already full grown
if minetest.get_item_group(node.name, "wheat") == 8 then
return
end
-- check if on wet soil
pos.y = pos.y-1
local n = minetest.get_node(pos)
if minetest.get_item_group(n.name, "soil") < 3 then
return
end
pos.y = pos.y+1
-- check light
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) < 13 then
return
end
-- grow
local height = minetest.get_item_group(node.name, "wheat") + 1
minetest.set_node(pos, {name="farming:wheat_"..height})
end
})
--
-- Cotton
--
minetest.register_craftitem("farming:seed_cotton", {
description = "Cotton Seed",
inventory_image = "farming_cotton_seed.png",
on_place = function(itemstack, placer, pointed_thing)
return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
end,
})
minetest.register_craftitem("farming:string", {
description = "String",
inventory_image = "farming_string.png",
})
minetest.register_craft({
output = "wool:white",
recipe = {
{"farming:string", "farming:string"},
{"farming:string", "farming:string"},
}
})
for i=1,8 do
local drop = {
items = {
{items = {'farming:string'},rarity=9-i},
{items = {'farming:string'},rarity=18-i*2},
{items = {'farming:string'},rarity=27-i*3},
{items = {'farming:seed_cotton'},rarity=9-i},
{items = {'farming:seed_cotton'},rarity=18-i*2},
{items = {'farming:seed_cotton'},rarity=27-i*3},
}
}
minetest.register_node("farming:cotton_"..i, {
drawtype = "plantlike",
tiles = {"farming_cotton_"..i..".png"},
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = drop,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
end
minetest.register_abm({
nodenames = {"group:cotton"},
neighbors = {"group:soil"},
interval = 80,
chance = 2,
action = function(pos, node)
-- return if already full grown
if minetest.get_item_group(node.name, "cotton") == 8 then
return
end
-- check if on wet soil
pos.y = pos.y-1
local n = minetest.get_node(pos)
if minetest.get_item_group(n.name, "soil") < 3 then
return
end
pos.y = pos.y+1
-- check light
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) < 13 then
return
end
-- grow
local height = minetest.get_item_group(node.name, "cotton") + 1
minetest.set_node(pos, {name="farming:cotton_"..height})
end
})