minetest/mods/default/textures
ImgBotApp a8ca74c70f
[ImgBot] Optimize images
*Total -- 222.06kb -> 186.83kb (15.86%)

/mods/default/textures/default_obsidian_glass_detail.png -- 1.14kb -> 0.29kb (74.72%)
/mods/default/textures/default_dirt.png -- 5.75kb -> 2.89kb (49.82%)
/mods/bones/textures/bones_bottom.png -- 0.72kb -> 0.42kb (41.35%)
/mods/bones/textures/bones_side.png -- 0.68kb -> 0.42kb (38.86%)
/mods/doors/textures/doors_door_wood.png -- 1.62kb -> 1.00kb (38.57%)
/menu/header.png -- 1.88kb -> 1.17kb (37.79%)
/mods/default/textures/default_river_water_source_animated.png -- 4.82kb -> 3.04kb (36.88%)
/mods/default/textures/default_dry_grass_side.png -- 0.87kb -> 0.57kb (34.72%)
/mods/bones/textures/bones_top.png -- 0.65kb -> 0.42kb (34.29%)
/mods/default/textures/default_aspen_tree.png -- 4.33kb -> 2.87kb (33.69%)
/mods/default/textures/default_blueberry_bush_leaves.png -- 0.79kb -> 0.53kb (33.58%)
/mods/default/textures/default_leaves.png -- 0.75kb -> 0.50kb (33.25%)
/mods/default/textures/default_sandstone_block.png -- 4.44kb -> 2.97kb (33.14%)
/mods/default/textures/default_leaves_simple.png -- 0.82kb -> 0.55kb (33.05%)
/mods/bones/textures/bones_front.png -- 0.64kb -> 0.43kb (32.93%)
/mods/creative/textures/creative_search_icon.png -- 1.86kb -> 1.27kb (31.97%)
/mods/default/textures/default_fence_aspen_wood.png -- 4.07kb -> 2.79kb (31.58%)
/mods/bones/textures/bones_rear.png -- 0.62kb -> 0.43kb (31.55%)
/mods/default/textures/default_desert_stone_block.png -- 4.27kb -> 2.94kb (31.16%)
/mods/default/textures/default_desert_stone_brick.png -- 4.32kb -> 2.98kb (31.06%)
/mods/default/textures/default_jungletree_top.png -- 5.05kb -> 3.49kb (31.03%)
/mods/tnt/textures/tnt_blast.png -- 0.83kb -> 0.58kb (30.99%)
/mods/default/textures/default_aspen_wood.png -- 3.93kb -> 2.71kb (30.97%)
/mods/default/textures/default_silver_sand.png -- 3.97kb -> 2.76kb (30.52%)
/mods/default/textures/default_stone_brick.png -- 4.10kb -> 2.85kb (30.39%)
/mods/default/textures/default_gravel.png -- 4.60kb -> 3.21kb (30.37%)
/mods/default/textures/default_acacia_tree_top.png -- 4.89kb -> 3.43kb (29.9%)
/mods/default/textures/default_ice.png -- 4.02kb -> 2.83kb (29.63%)
/mods/default/textures/default_acacia_leaves_simple.png -- 0.67kb -> 0.48kb (29.07%)
/mods/default/textures/default_jungletree.png -- 5.46kb -> 3.88kb (28.93%)
/mods/default/textures/default_obsidian_block.png -- 3.82kb -> 2.72kb (28.93%)
/mods/default/textures/default_meselamp.png -- 4.98kb -> 3.57kb (28.38%)
/mods/default/textures/default_lava.png -- 5.57kb -> 3.99kb (28.37%)
/mods/carts/textures/carts_rail_crossing.png -- 0.60kb -> 0.45kb (24.18%)
/mods/carts/textures/carts_rail_straight.png -- 0.59kb -> 0.45kb (22.76%)
/mods/carts/textures/carts_cart.png -- 1.20kb -> 0.93kb (22.53%)
/mods/flowers/textures/flowers_waterlily.png -- 0.67kb -> 0.53kb (21.59%)
/mods/carts/textures/carts_rail_curved.png -- 0.57kb -> 0.44kb (21.55%)
/mods/default/textures/default_grass_5.png -- 0.61kb -> 0.50kb (18.95%)
/mods/default/textures/default_ladder_steel.png -- 0.57kb -> 0.48kb (16.7%)
/mods/doors/textures/doors_door_steel.png -- 1.07kb -> 0.89kb (16.65%)
/mods/default/textures/default_aspen_leaves.png -- 0.85kb -> 0.72kb (15.01%)
/mods/default/textures/default_desert_sandstone_brick.png -- 0.62kb -> 0.53kb (13.65%)
/mods/default/textures/default_desert_sandstone_block.png -- 0.57kb -> 0.50kb (11.93%)
/mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png -- 0.66kb -> 0.58kb (11.76%)
/mods/default/textures/default_river_water_flowing_animated.png -- 5.71kb -> 5.08kb (11.13%)
/mods/carts/textures/carts_rail_t_junction_pwr.png -- 0.68kb -> 0.61kb (10.9%)
/mods/default/textures/default_grass_4.png -- 0.49kb -> 0.44kb (10.54%)
/mods/carts/textures/carts_rail_t_junction.png -- 0.69kb -> 0.62kb (10.18%)
/mods/default/textures/default_key_skeleton.png -- 0.41kb -> 0.38kb (8.51%)
/mods/creative/textures/creative_trash_icon.png -- 0.70kb -> 0.64kb (8.01%)
/mods/default/textures/default_key.png -- 0.41kb -> 0.38kb (7.47%)
/mods/default/textures/default_fence_rail_acacia_wood.png -- 0.43kb -> 0.41kb (6.08%)
/mods/default/textures/default_jungleleaves.png -- 0.42kb -> 0.39kb (5.65%)
/mods/carts/textures/carts_rail_crossing_pwr.png -- 0.66kb -> 0.63kb (4.88%)
/mods/default/textures/default_flint.png -- 0.39kb -> 0.37kb (4.28%)
/mods/default/textures/default_acacia_leaves.png -- 0.43kb -> 0.42kb (4.28%)
/mods/default/textures/default_snowball.png -- 0.44kb -> 0.42kb (4.26%)
/mods/default/textures/default_jungleleaves_simple.png -- 0.41kb -> 0.39kb (4.08%)
/mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png -- 0.60kb -> 0.58kb (2.94%)
/mods/default/textures/default_sign_wall_wood.png -- 0.74kb -> 0.72kb (2.9%)
/mods/default/textures/default_sign_wall_steel.png -- 0.54kb -> 0.52kb (2.36%)
/mods/default/textures/default_grass_3.png -- 0.41kb -> 0.40kb (0.96%)
/screenshot.png -- 101.97kb -> 101.50kb (0.47%)

Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>
2020-08-27 08:01:09 +00:00
..
bubble.png Reduce hud icons size to 12x12 pixels (#2669) 2020-05-28 11:12:15 +02:00
crack_anylength.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_acacia_bush_sapling.png Bushes: Add saplings 2017-04-12 17:18:50 +01:00
default_acacia_bush_stem.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_acacia_leaves.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_acacia_leaves_simple.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_acacia_sapling.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_acacia_tree.png Default: Remove alpha channel from acacia tree textures 2016-10-26 07:14:12 +01:00
default_acacia_tree_top.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_acacia_wood.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_apple.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_aspen_leaves.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_aspen_sapling.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_aspen_tree.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_aspen_tree_top.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_aspen_wood.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_blueberries.png Add blueberry bushes 2018-10-09 20:54:22 +01:00
default_blueberry_bush_leaves.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_blueberry_bush_sapling.png Add blueberry bushes 2018-10-09 20:54:22 +01:00
default_blueberry_overlay.png Add blueberry bushes 2018-10-09 20:54:22 +01:00
default_book.png Book textures: Reset colour profiles to remove warnings 2017-12-20 20:46:41 +00:00
default_book_written.png Book textures: Replace with more original textures 2017-12-11 15:58:32 +00:00
default_bookshelf.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bookshelf_slot.png Book textures: Reset colour profiles to remove warnings 2017-12-20 20:46:41 +00:00
default_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bronze_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bronze_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bush_sapling.png Bushes: Add saplings 2017-04-12 17:18:50 +01:00
default_bush_stem.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_cactus_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cactus_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_front.png Chests: Keep old textures for mod compability 2017-05-07 20:46:49 -07:00
default_chest_inside.png Chest: Redo new chests to use single-tile textures where possible 2017-05-18 09:45:56 +01:00
default_chest_lock.png Chests: Keep old textures for mod compability 2017-05-07 20:46:49 -07:00
default_chest_side.png Chests: Keep old textures for mod compability 2017-05-07 20:46:49 -07:00
default_chest_top.png Chest: Redo new chests to use single-tile textures where possible 2017-05-18 09:45:56 +01:00
default_clay.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_clay_brick.png Default: Correct dimensions of default_clay_brick.png (#1858) 2017-07-29 18:09:27 +02:00
default_clay_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_cloud.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_coal_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_coal_lump.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_coniferous_litter.png Coniferous litter: Improve textures 2018-02-04 02:34:42 +00:00
default_coniferous_litter_side.png Coniferous litter: Improve textures 2018-02-04 02:34:42 +00:00
default_copper_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_coral_brown.png Default: Add coral nodes and death ABM 2016-10-12 23:55:46 +01:00
default_coral_cyan.png Add plantlike_rooted coral 2018-11-15 00:49:16 +00:00
default_coral_green.png Add plantlike_rooted coral 2018-11-15 00:49:16 +00:00
default_coral_orange.png Default: Add coral nodes and death ABM 2016-10-12 23:55:46 +01:00
default_coral_pink.png Add plantlike_rooted coral 2018-11-15 00:49:16 +00:00
default_coral_skeleton.png Default: Add coral nodes and death ABM 2016-10-12 23:55:46 +01:00
default_desert_cobble.png default_desert_cobble.png with darker mortar (#1859) 2017-08-13 13:45:39 +02:00
default_desert_sand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_desert_sandstone.png Add desert/silver sandstone-related blocks. (#1596) 2017-03-06 19:03:30 -08:00
default_desert_sandstone_block.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_desert_sandstone_brick.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_desert_stone.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_desert_stone_block.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_desert_stone_brick.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_diamond.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_diamond_block.png Improved diamond block texture (from #548) 2015-07-12 12:06:38 +02:00
default_dirt.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_dry_dirt.png Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome 2019-07-26 17:50:44 +01:00
default_dry_grass.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_1.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_2.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_3.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_4.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_5.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_side.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_dry_shrub.png Add new dry shrub texture by Extex101 (#2680) 2020-05-14 22:33:53 +01:00
default_emergent_jungle_sapling.png Rainforest: Add emergent jungle tree and sapling 2018-02-19 07:16:16 +00:00
default_fence_acacia_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_aspen_wood.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_fence_junglewood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_overlay.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_fence_pine_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_rail_acacia_wood.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_fence_rail_aspen_wood.png Fence rails: Add fence rail textures 2018-07-08 22:22:07 +01:00
default_fence_rail_junglewood.png Fence rails: Add fence rail textures 2018-07-08 22:22:07 +01:00
default_fence_rail_overlay.png Add fence rails 2018-07-07 19:03:33 +01:00
default_fence_rail_pine_wood.png Fence rails: Add fence rail textures 2018-07-08 22:22:07 +01:00
default_fence_rail_wood.png Fence rails: Add fence rail textures 2018-07-08 22:22:07 +01:00
default_fence_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fern_1.png Ferns: Add 3 sizes for coniferous forest biome 2017-12-24 20:50:44 +00:00
default_fern_2.png Ferns: Add 3 sizes for coniferous forest biome 2017-12-24 20:50:44 +00:00
default_fern_3.png Ferns: Add 3 sizes for coniferous forest biome 2017-12-24 20:50:44 +00:00
default_flint.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_footprint.png Default: New grass textures, new footprint overlay texture 2015-08-15 21:19:39 +01:00
default_furnace_bottom.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_fire_bg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_fire_fg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_front.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_front_active.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_glass.png New glass, glass stair/slab, and glass door textures 2018-11-02 17:22:54 +00:00
default_glass_detail.png New glass, glass stair/slab, and glass door textures 2018-11-02 17:22:54 +00:00
default_gold_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_grass.png Add new 'default_grass' texture 2019-07-15 17:43:05 +01:00
default_grass_1.png Textures: Strip color profiles from some textures 2017-01-22 07:43:12 +00:00
default_grass_2.png Textures: Strip color profiles from some textures 2017-01-22 07:43:12 +00:00
default_grass_3.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_grass_4.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_grass_5.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_grass_side.png Add new, longer 'default_grass_side' texture 2019-07-22 02:18:20 +01:00
default_gravel.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_ice.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_iron_lump.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_item_smoke.png Default: Destroy flammable items when in fire or lava 2016-10-23 03:48:37 +01:00
default_junglegrass.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_jungleleaves.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_jungleleaves_simple.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_junglesapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_jungletree.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_jungletree_top.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_junglewood.png Default: New darker jungletree_top and junglewood textures 2015-08-14 19:15:33 +01:00
default_kelp.png Decorations: Add kelp to cool and temperate shallow ocean 2017-10-10 22:57:10 +01:00
default_key.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_key_skeleton.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_ladder_steel.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_ladder_wood.png Add steel ladder 2016-03-06 01:31:36 +00:00
default_large_cactus_seedling.png Add large cactus seedling 2019-01-02 02:18:50 +00:00
default_lava.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_lava_flowing_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_lava_source_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_leaves.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_leaves_simple.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_marram_grass_1.png Add marram grass for coastal sand dunes 2018-02-07 22:52:26 +00:00
default_marram_grass_2.png Add marram grass for coastal sand dunes 2018-02-07 22:52:26 +00:00
default_marram_grass_3.png Add marram grass for coastal sand dunes 2018-02-07 22:52:26 +00:00
default_mese_block.png Default: New mese texture. Add missing texture credits 2016-05-30 11:54:24 +01:00
default_mese_crystal.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mese_crystal_fragment.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mese_post_light_side.png Add different woods to mese posts (#2599) 2020-08-16 13:21:22 +02:00
default_mese_post_light_side_dark.png Add different woods to mese posts (#2599) 2020-08-16 13:21:22 +02:00
default_meselamp.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_mineral_coal.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_copper.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_diamond.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mineral_gold.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_iron.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mineral_mese.png Default: Remove light source from mese ore 2015-10-03 01:11:10 +01:00
default_mineral_tin.png Ores: Add tin ore, lump, ingot and block 2017-04-20 19:55:05 +01:00
default_moss.png Biomes: Add tundra lowland with permafrost, stones, moss and snow 2018-05-04 23:05:47 +01:00
default_moss_side.png Biomes: Add tundra lowland with permafrost, stones, moss and snow 2018-05-04 23:05:47 +01:00
default_mossycobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_obsidian.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_obsidian_block.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_obsidian_brick.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_obsidian_glass.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_obsidian_glass_detail.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_obsidian_shard.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_paper.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_papyrus.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_permafrost.png New lighter, greyer permafrost texture 2019-07-13 23:35:25 +01:00
default_pine_bush_sapling.png Biomes: Add pine bush to taiga and snowy grassland 2018-07-13 01:17:07 +01:00
default_pine_bush_stem.png Biomes: Add pine bush to taiga and snowy grassland 2018-07-13 01:17:07 +01:00
default_pine_needles.png Add new pine needles texture by Splizard 2018-03-13 20:02:18 +00:00
default_pine_sapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_tree.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_pine_tree_top.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_pine_wood.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_rainforest_litter.png Biomes: New surface node for rainforest 2017-02-28 05:32:19 +00:00
default_rainforest_litter_side.png Biomes: New surface node for rainforest 2017-02-28 05:32:19 +00:00
default_river_water.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_river_water_flowing_animated.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_river_water_source_animated.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_sand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sandstone.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sandstone_block.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_sandstone_brick.png Default: New sandstone brick texture 2015-05-31 05:55:12 +01:00
default_sapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sign_steel.png Textures: Strip color profiles from some textures 2017-01-22 07:43:12 +00:00
default_sign_wall_steel.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_sign_wall_wood.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_sign_wood.png Textures: Strip color profiles from some textures 2017-01-22 07:43:12 +00:00
default_silver_sand.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_silver_sandstone.png Textures: New textures for silver sandstone nodes 2017-03-14 19:05:14 +00:00
default_silver_sandstone_block.png Textures: New textures for silver sandstone nodes 2017-03-14 19:05:14 +00:00
default_silver_sandstone_brick.png Textures: New textures for silver sandstone nodes 2017-03-14 19:05:14 +00:00
default_snow.png Textures: Reduce contrast of snow ripples 2017-04-23 23:05:31 +01:00
default_snow_side.png Textures: Strip color profiles from some textures 2017-01-22 07:43:12 +00:00
default_snowball.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_steel_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_steel_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stone.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stone_block.png Default: Add stone / desert stone / sandstone / obsidian blocks 2016-06-25 06:58:18 +01:00
default_stone_brick.png [ImgBot] Optimize images 2020-08-27 08:01:09 +00:00
default_stones.png Textures: Update permafrost to new dirt, improve stones, add stones side 2019-02-03 19:14:13 +00:00
default_stones_side.png Textures: Update permafrost to new dirt, improve stones, add stones side 2019-02-03 19:14:13 +00:00
default_tin_block.png Ores: Add tin ore, lump, ingot and block 2017-04-20 19:55:05 +01:00
default_tin_ingot.png Ores: Add tin ore, lump, ingot and block 2017-04-20 19:55:05 +01:00
default_tin_lump.png Ores: Add tin ore, lump, ingot and block 2017-04-20 19:55:05 +01:00
default_tool_bronzeaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzeshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_meseaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_mesepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_meseshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_mesesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stoneaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stonepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stoneshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stonesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_ceiling_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_floor.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_floor_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tree.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tree_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water_flowing_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water_source_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_wood.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_formbg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_furnace_arrow_bg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_furnace_arrow_fg.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
gui_hb_bg.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
gui_hotbar.png Move hotbar code/textures, and damage sound, from player_api to default 2019-10-18 02:43:06 +01:00
gui_hotbar_selected.png Move hotbar code/textures, and damage sound, from player_api to default 2019-10-18 02:43:06 +01:00
heart.png Reduce hud icons size to 12x12 pixels (#2669) 2020-05-28 11:12:15 +02:00
wieldhand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00