minetest/mods/farming/api.lua
HybridDog d00a2bb792 fix code style
fix more code style

fix code style again

fix code style again

fix code again

fix variable name
2016-02-07 15:23:35 +01:00

285 lines
7.2 KiB
Lua

-- Wear out hoes, place soil
-- TODO Ignore group:flower
local creative = minetest.setting_getbool("creative_mode")
function farming.hoe_on_use(itemstack, user, pt, max_uses)
-- check if pointing at a node's top
if not pt or pt.type ~= "node" or pt.above.y ~= pt.under.y+1 then
return
end
local above = minetest.get_node(pt.above)
if above.name ~= "air" or not minetest.registered_nodes[above.name] then
return
end
local under = minetest.get_node(pt.under)
if not minetest.registered_nodes[under.name] or
minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- check if (wet) soil defined
local soil = minetest.registered_nodes[under.name].soil
if not soil or not soil.wet or not soil.dry then
return
end
if minetest.is_protected(pt.under, user:get_player_name()) then
minetest.record_protection_violation(pt.under, user:get_player_name())
return
end
if minetest.is_protected(pt.above, user:get_player_name()) then
minetest.record_protection_violation(pt.above, user:get_player_name())
return
end
-- turn the node into soil, wear out item and play sound
minetest.set_node(pt.under, {name = soil.dry})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
if creative then
return
end
itemstack:add_wear(65535/(max_uses-1))
return itemstack
end
-- Register new hoes
function farming.register_hoe(name, def)
-- Check for : prefix (register new hoes in your mod's namespace)
if name:sub(1,1) ~= ":" then
name = ":" .. name
end
-- Check def table
assert(def.description, "[farming] missing field description (hoe "..name..")")
assert(def.inventory_image, "[farming] missing field inventory_image (hoe "..name..")")
local uses = tonumber(def.max_uses)
assert(uses and uses > 1, "[farming] max uses are invalid (hoe "..name..")")
-- Register the tool
minetest.register_tool(name, {
description = def.description,
inventory_image = def.inventory_image,
on_use = function(itemstack, user, pointed_thing)
return farming.hoe_on_use(itemstack, user, pointed_thing, uses)
end
})
-- Register its recipe
if not def.material then
if def.recipe then
minetest.register_craft({
output = name:sub(2),
recipe = def.recipe
})
end
return
end
minetest.register_craft({
output = name:sub(2),
recipe = {
{def.material, def.material, ""},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
-- Reverse Recipe
minetest.register_craft({
output = name:sub(2),
recipe = {
{"", def.material, def.material},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
end
-- Seed placement
function farming.place_seed(itemstack, placer, pt, plantname)
-- check if pointing at a node's top
if not pt or pt.type ~= "node" or pt.above.y ~= pt.under.y+1 then
return
end
local playername = placer:get_player_name()
if minetest.is_protected(pt.under, playername) then
minetest.record_protection_violation(pt.under, playername)
return
end
if minetest.is_protected(pt.above, playername) then
minetest.record_protection_violation(pt.above, playername)
return
end
-- check if you can replace the node above the pointed node
local above = minetest.get_node(pt.above)
if not (minetest.registered_nodes[above.name] and
minetest.registered_nodes[above.name].buildable_to) then
return
end
-- check if pointing at soil
local under = minetest.get_node(pt.under)
if not minetest.registered_nodes[under.name] or
minetest.get_item_group(under.name, "soil") < 2 then
return
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name = plantname, param2 = 1})
if creative then
return
end
itemstack:take_item()
return itemstack
end
-- Register plants
function farming.register_plant(name, def)
-- Check def table
assert(def.steps, "[farming] missing field steps (plant "..name..")")
assert(def.inventory_image, "[farming] missing field inventory_image (plant "..name..")")
assert(def.description, "[farming] missing field description (plant "..name..")")
def.fertility = def.fertility or {}
-- Register seed
local g = {seed = 1, snappy = 3, attached_node = 1}
for k, v in pairs(def.fertility) do
g[v] = 1
end
local mname, pname = unpack(name:split(":"))
minetest.register_node(":" .. mname .. ":seed_" .. pname, {
description = def.description,
tiles = {def.inventory_image},
inventory_image = def.inventory_image,
wield_image = def.inventory_image,
drawtype = "signlike",
groups = g,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
fertility = def.fertility,
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing,
mname .. ":seed_" .. pname)
end
})
-- Register harvest
minetest.register_craftitem(":" .. mname .. ":" .. pname, {
description = pname:gsub("^%l", string.upper),
inventory_image = mname .. "_" .. pname .. ".png",
})
-- Register growing steps
for i = 1, def.steps do
local nodegroups = {
snappy = 3,
flammable = 2,
plant = 1,
not_in_creative_inventory = 1,
attached_node = 1
}
nodegroups[pname] = i
minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
drawtype = "plantlike",
waving = 1,
tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
paramtype = "light",
walkable = false,
buildable_to = true,
drop = {
items = {
{items = {mname .. ":" .. pname}, rarity = 9 - i},
{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
groups = nodegroups,
sounds = default.node_sound_leaves_defaults(),
})
end
def.minlight = def.minlight or 1
def.maxlight = def.maxlight or 14
-- Growing ABM
minetest.register_abm({
nodenames = {"group:" .. pname, "group:seed"},
neighbors = {"group:soil"},
interval = 90,
chance = 2,
action = function(pos, node)
-- return if already full grown
if minetest.get_item_group(node.name, pname) == def.steps then
return
end
pos.y = pos.y-1
local soil_node = minetest.get_node_or_nil(pos)
if not soil_node then
return
end
pos.y = pos.y+1
local fertility = minetest.registered_items[node.name].fertility
-- grow seed
if fertility and minetest.get_item_group(node.name, "seed") then
for _, v in pairs(fertility) do
if minetest.get_item_group(soil_node.name, v) ~= 0 then
node.name = node.name:gsub("seed_", "") .. "_1"
minetest.set_node(pos, node)
return
end
end
return
end
-- check if on wet soil
if minetest.get_item_group(soil_node.name, "soil") < 3 then
return
end
-- check light
local ll = minetest.get_node_light(pos)
if not ll or ll < def.minlight or ll > def.maxlight then
return
end
-- grow
node.name = mname .. ":" .. pname .. "_" .. plant_height + 1
minetest.set_node(pos, node)
end
})
-- Return
return {
seed = mname .. ":seed_" .. pname,
harvest = mname .. ":" .. pname
}
end