mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-06-06 05:44:26 -04:00
fix more code style fix code style again fix code style again fix code again fix variable name
206 lines
4.7 KiB
Lua
206 lines
4.7 KiB
Lua
minetest.override_item("default:dirt", {
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groups = {crumbly=3,soil=1},
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_grass", {
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groups = {crumbly=3,soil=1},
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soil = {
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base = "default:dirt_with_grass",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.register_node("farming:soil", {
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description = "Soil",
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tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
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drop = "default:dirt",
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groups = {
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crumbly = 3,
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not_in_creative_inventory = 1,
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soil = 2,
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grassland = 1,
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field = 1
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},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.register_node("farming:soil_wet", {
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description = "Wet Soil",
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tiles = {
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"default_dirt.png^farming_soil_wet.png",
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"default_dirt.png^farming_soil_wet_side.png"
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},
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drop = "default:dirt",
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groups = {
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crumbly = 3,
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not_in_creative_inventory = 1,
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soil = 3,
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wet = 1,
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grassland = 1,
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field = 1
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},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:desert_sand", {
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groups = {crumbly=3, falling_node=1, sand=1, soil = 1},
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soil = {
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base = "default:desert_sand",
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dry = "farming:desert_sand_soil",
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wet = "farming:desert_sand_soil_wet"
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}
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})
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minetest.register_node("farming:desert_sand_soil", {
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description = "Desert Sand Soil",
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drop = "default:desert_sand",
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tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
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groups = {
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crumbly = 3,
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not_in_creative_inventory = 1,
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falling_node = 1,
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sand = 1,
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soil = 2,
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desert = 1,
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field = 1
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},
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sounds = default.node_sound_sand_defaults(),
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soil = {
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base = "default:desert_sand",
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dry = "farming:desert_sand_soil",
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wet = "farming:desert_sand_soil_wet"
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}
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})
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minetest.register_node("farming:desert_sand_soil_wet", {
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description = "Wet Desert Sand Soil",
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drop = "default:desert_sand",
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tiles = {
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"farming_desert_sand_soil_wet.png",
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"farming_desert_sand_soil_wet_side.png"
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},
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groups = {
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crumbly = 3,
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falling_node = 1,
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sand = 1,
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not_in_creative_inventory = 1,
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soil = 3,
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wet = 1,
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desert = 1,
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field = 1
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},
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sounds = default.node_sound_sand_defaults(),
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soil = {
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base = "default:desert_sand",
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dry = "farming:desert_sand_soil",
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wet = "farming:desert_sand_soil_wet"
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}
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})
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minetest.register_node("farming:straw", {
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description = "Straw",
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tiles = {"farming_straw.png"},
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is_ground_content = false,
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groups = {snappy=3, flammable=4},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_abm({
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nodenames = {"group:field"},
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interval = 15,
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chance = 4,
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action = function(pos, node)
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local soil = minetest.registered_nodes[node.name].soil
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if not soil then
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error("[farming] field "..node.name.." doesn't have soil")
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end
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local wet = soil.wet
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local base = soil.base
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local dry = soil.dry
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if not (wet and base and dry) then
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error("[farming] field "..node.name..
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"'s soil must have wet, base and dry")
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end
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pos.y = pos.y + 1
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local nn = minetest.get_node_or_nil(pos)
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if not nn then
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return
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end
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local nn_def = minetest.registered_nodes[nn.name]
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pos.y = pos.y - 1
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if nn_def and nn_def.walkable and
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minetest.get_item_group(nn.name, "plant") == 0 then
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node.name = base
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minetest.set_node(pos, node)
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return
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end
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-- check if there is water nearby
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local wet_lvl = minetest.get_item_group(node.name, "wet")
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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-- if it is dry soil and not base node, turn it into wet soil
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if wet_lvl == 0 then
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node.name = wet
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minetest.set_node(pos, node)
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end
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return
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end
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-- only turn back if there are no unloaded blocks (and therefore
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-- possible water sources) nearby
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if minetest.find_node_near(pos, 3, {"ignore"}) then
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return
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end
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-- turn it back into base if it is already dry
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if wet_lvl == 0 then
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-- only turn it back if there is no plant/seed on top of it
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if minetest.get_item_group(nn.name, "plant") == 0 and
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minetest.get_item_group(nn.name, "seed") == 0 then
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node.name = base
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minetest.set_node(pos, node)
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end
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-- if its wet turn it back into dry soil
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elseif wet_lvl == 1 then
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node.name = dry
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minetest.set_node(pos, node)
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end
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end,
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})
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local defchange = {drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_wheat'},rarity = 5},
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{items = {'default:grass_1'}},
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}
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}}
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for i = 1, 5 do
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minetest.override_item("default:grass_"..i, defchange)
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end
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minetest.override_item("default:junglegrass", {drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_cotton'},rarity = 8},
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{items = {'default:junglegrass'}},
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}
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}})
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