mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-05-21 06:43:17 -04:00
309 lines
8.8 KiB
Lua
309 lines
8.8 KiB
Lua
-- Minetest 0.4 mod: player
|
|
-- See README.txt for licensing and other information.
|
|
|
|
player_api = {}
|
|
|
|
-- Player animation blending
|
|
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
|
local animation_blend = 0
|
|
|
|
player_api.registered_models = { }
|
|
player_api.registered_skins = { }
|
|
-- Local for speed.
|
|
local models = player_api.registered_models
|
|
local skins = player_api.registered_skins
|
|
local registered_skin_modifiers = {}
|
|
local registered_on_skin_change = {}
|
|
|
|
function player_api.register_model(name, def)
|
|
-- compatibility defaults
|
|
def.visual = def.visual or "mesh"
|
|
def.visual_size = def.visual_size or {x = 1, y = 1}
|
|
if def.visual == "mesh" and not def.mesh then
|
|
def.mesh = name
|
|
end
|
|
def.collisionbox = def.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}
|
|
def.stepheight = def.stepheight or 0.6
|
|
def.eye_height = def.eye_height or 1.47
|
|
|
|
models[name] = def
|
|
end
|
|
|
|
function player_api.register_skin(name, def)
|
|
def.name = name
|
|
skins[name] = def
|
|
end
|
|
|
|
function player_api.register_skin_modifier(modifier_func)
|
|
table.insert(registered_skin_modifiers, modifier_func)
|
|
end
|
|
|
|
function player_api.register_on_skin_change(modifier_func)
|
|
table.insert(registered_on_skin_change, modifier_func)
|
|
end
|
|
|
|
-- Player stats and animations
|
|
local player_model = {}
|
|
local player_textures = {}
|
|
local skin_textures = {}
|
|
local player_skin = {}
|
|
local player_anim = {}
|
|
local player_sneak = {}
|
|
player_api.player_attached = {}
|
|
|
|
function player_api.get_animation(player)
|
|
local name = player:get_player_name()
|
|
return {
|
|
model = player_model[name],
|
|
textures = player_textures[name],
|
|
skin_textures = skin_textures[name],
|
|
animation = player_anim[name],
|
|
}
|
|
end
|
|
|
|
-- Called when a player's appearance needs to be updated
|
|
function player_api.set_model(player, model_name)
|
|
local default_model = models[player_api.default_model]
|
|
local name = player:get_player_name()
|
|
local model = model_name and models[model_name]
|
|
if not model then
|
|
model_name = player_api.default_model
|
|
model = default_model
|
|
end
|
|
|
|
player:set_properties({
|
|
mesh = model.mesh,
|
|
textures = player_textures[name] or model.textures,
|
|
visual = model.visual,
|
|
visual_size = model.visual_size,
|
|
collisionbox = model.collisionbox,
|
|
stepheight = model.stepheight,
|
|
eye_height = model.eye_height,
|
|
})
|
|
player_api.set_animation(player, "stand")
|
|
player_model[name] = model_name
|
|
end
|
|
|
|
function player_api.set_textures(player, textures)
|
|
local name = player:get_player_name()
|
|
local model = models[player_model[name]]
|
|
local skin = skins[player_skin[name]]
|
|
|
|
local textures
|
|
if skin.textures then
|
|
textures = table.copy(skin.textures)
|
|
skin_textures[name] = skin.textures
|
|
elseif skin.texture then
|
|
textures = { skin.texture }
|
|
skin_textures[name] = { skin.texture }
|
|
else
|
|
textures = table.copy(model.textures)
|
|
skin_textures[name] = model.textures
|
|
end
|
|
|
|
for _, modifier_func in ipairs(registered_skin_modifiers) do
|
|
textures = modifier_func(textures, player, player_model[name], player_skin[name]) or textures
|
|
end
|
|
|
|
if model.skin_modifier then
|
|
textures = model:skin_modifier(textures, player, player_model[name], player_skin[name]) or textures
|
|
end
|
|
|
|
player_textures[name] = textures
|
|
player:set_properties({textures = textures})
|
|
end
|
|
|
|
-- Called when a player's skin is changed
|
|
function player_api.set_skin(player, skin_name, is_default, is_force)
|
|
local name = player:get_player_name()
|
|
local skin = skins[skin_name]
|
|
if not skin then
|
|
skin_name = player_api.default_skin
|
|
skin = skins[skin_name]
|
|
is_default = true
|
|
end
|
|
if player_skin[name] == skin_name and not is_force then
|
|
return
|
|
end
|
|
|
|
-- Handle skin model
|
|
player_api.set_model(player, skin.model_name)
|
|
|
|
-- Handle skin textures
|
|
player_skin[name] = skin_name
|
|
player_api.set_textures(player)
|
|
|
|
if not is_default then
|
|
player:set_attribute("player_api:skin", skin_name)
|
|
end
|
|
|
|
for _, modifier_func in ipairs(registered_on_skin_change) do
|
|
modifier_func(player, player_model[name], skin_name)
|
|
end
|
|
end
|
|
|
|
-- Get current assigned or default skin for player
|
|
function player_api.get_skin(player)
|
|
local assigned_skin = player:get_attribute("player_api:skin")
|
|
if assigned_skin then
|
|
return assigned_skin, false
|
|
end
|
|
local skinname = "player_"..player:get_player_name():lower()
|
|
if player_api.registered_skins[skinname] then
|
|
return skinname, true
|
|
end
|
|
return player_api.default_skin, true
|
|
end
|
|
|
|
local textures_skin_suffix_blacklist = {
|
|
preview = true,
|
|
back = true
|
|
}
|
|
player_api.textures_skin_suffix_blacklist = textures_skin_suffix_blacklist
|
|
|
|
-- Read and analyze data in textures and metadata folder and register them
|
|
function player_api.read_textures_and_meta(hook)
|
|
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
|
for _, fn in pairs(minetest.get_dir_list(modpath..'/textures/')) do
|
|
local nameparts = fn:sub(1, -5):split("_")
|
|
local prefix = nameparts[1]
|
|
if ( prefix == 'player' and nameparts[2] or prefix == 'character' ) then
|
|
if not textures_skin_suffix_blacklist[nameparts[#nameparts]] then
|
|
|
|
local skin = {texture = fn}
|
|
local skin_id = table.concat(nameparts,'_')
|
|
|
|
-- get metadata from file
|
|
local file = io.open(modpath.."/meta/"..skin_id..".txt", "r")
|
|
if file then
|
|
local data = minetest.deserialize("return {" .. file:read('*all') .. "}")
|
|
file:close()
|
|
if data then
|
|
for k, v in pairs(data) do
|
|
skin[k] = v
|
|
end
|
|
if data.name and not data.description then -- name is reserved for registration skin_id
|
|
skin.description = data.name
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check if preview exists
|
|
local file2 = io.open(modpath.."/textures/"..skin_id.."_preview.png", "r")
|
|
if file2 then
|
|
file2:close()
|
|
skin.preview = skin_id.."_preview.png"
|
|
end
|
|
|
|
-- Check for private
|
|
if prefix == "player" then
|
|
skin.playername = nameparts[2]
|
|
end
|
|
|
|
if not skin.description then
|
|
if nameparts[2] then
|
|
table.remove(nameparts, 1)
|
|
end
|
|
skin.description = table.concat(nameparts,' ')
|
|
end
|
|
|
|
-- process hook
|
|
if hook then
|
|
hook(modpath..'/textures/'..fn, skin)
|
|
end
|
|
player_api.register_skin(skin_id, skin)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function player_api.set_animation(player, anim_name, speed)
|
|
local name = player:get_player_name()
|
|
if player_anim[name] == anim_name then
|
|
return
|
|
end
|
|
local model = player_model[name] and models[player_model[name]]
|
|
if not (model and model.animations and model.animations[anim_name]) then
|
|
return
|
|
end
|
|
local anim = model.animations[anim_name]
|
|
player_anim[name] = anim_name
|
|
player:set_animation(anim, speed or model.animation_speed, animation_blend)
|
|
end
|
|
|
|
function player_api.init_on_joinplayer(player)
|
|
player_api.player_attached[player:get_player_name()] = false
|
|
player_api.set_skin(player, player_api.get_skin(player), true, true)
|
|
player:set_local_animation(
|
|
{x = 0, y = 79},
|
|
{x = 168, y = 187},
|
|
{x = 189, y = 198},
|
|
{x = 200, y = 219},
|
|
30
|
|
)
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
-- Wrapped call to be able to redefine the init function
|
|
player_api.init_on_joinplayer(player)
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
player_model[name] = nil
|
|
player_anim[name] = nil
|
|
player_textures[name] = nil
|
|
skin_textures[name] = nil
|
|
player_skin[name] = nil
|
|
end)
|
|
|
|
-- Localize for better performance.
|
|
local player_set_animation = player_api.set_animation
|
|
local player_attached = player_api.player_attached
|
|
|
|
-- Prevent knockback for attached players
|
|
local old_calculate_knockback = minetest.calculate_knockback
|
|
function minetest.calculate_knockback(player, ...)
|
|
if player_attached[player:get_player_name()] then
|
|
return 0
|
|
end
|
|
return old_calculate_knockback(player, ...)
|
|
end
|
|
|
|
-- Check each player and apply animations
|
|
minetest.register_globalstep(function()
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
local model_name = player_model[name]
|
|
local model = model_name and models[model_name]
|
|
if model and not player_attached[name] then
|
|
local controls = player:get_player_control()
|
|
local animation_speed_mod = model.animation_speed or 30
|
|
|
|
-- Determine if the player is sneaking, and reduce animation speed if so
|
|
if controls.sneak then
|
|
animation_speed_mod = animation_speed_mod / 2
|
|
end
|
|
|
|
-- Apply animations based on what the player is doing
|
|
if player:get_hp() == 0 then
|
|
player_set_animation(player, "lay")
|
|
-- Determine if the player is walking
|
|
elseif controls.up or controls.down or controls.left or controls.right then
|
|
if player_sneak[name] ~= controls.sneak then
|
|
player_anim[name] = nil
|
|
player_sneak[name] = controls.sneak
|
|
end
|
|
if controls.LMB or controls.RMB then
|
|
player_set_animation(player, "walk_mine", animation_speed_mod)
|
|
else
|
|
player_set_animation(player, "walk", animation_speed_mod)
|
|
end
|
|
elseif controls.LMB or controls.RMB then
|
|
player_set_animation(player, "mine", animation_speed_mod)
|
|
else
|
|
player_set_animation(player, "stand", animation_speed_mod)
|
|
end
|
|
end
|
|
end
|
|
end)
|