minetest/mods
tenplus1 f2d06df3ea stairs mod too complicated
Having stairs mod use abm's to rotate is over complicated and interferes with certain protection mods stopping stairs from displaying properly, reverted to using on_place = minetest.rotate_node which is a lot easier and plays ball with other mods...
2015-03-31 22:10:11 +01:00
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beds Fix beds respawn settings check 2015-03-06 19:29:16 +01:00
boats Optimize boat model 2015-03-21 17:28:36 +01:00
bones Bones mod fixes 2015-02-12 22:10:15 +01:00
bucket Fix bucket code indentation 2015-03-07 21:26:55 -05:00
creative Add crafting grid result arrow to creative inventory 2015-01-10 15:32:16 +01:00
default Default/mapgen.lua: Remove ores absheight flags. Add aliases for mgv6 snow biomes 2015-03-30 00:21:47 +01:00
doors Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
dye Move doc for dyes to game_api.txt 2014-12-06 20:54:53 +01:00
farming Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
fire Add max_hear_distance for fire 2015-03-29 21:35:03 +02:00
flowers flowers/mapgen.lua: Remove unnecessary double quotation marks 2015-03-25 22:03:53 +00:00
give_initial_stuff Remove / replace all print() calls 2013-11-17 11:55:46 +01:00
screwdriver Textures Update 2015-01-25 10:48:42 +01:00
sethome Fix some undeclared global variables 2014-11-30 18:02:33 +01:00
stairs stairs mod too complicated 2015-03-31 22:10:11 +01:00
tnt Remove weird constants in default 2015-01-10 15:47:30 +01:00
vessels Add vessels shelf 2015-03-29 21:00:32 +02:00
wool Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
xpanes Fix xpanes API 2014-09-16 17:11:54 +02:00