minetest/mods/sethome/init.lua
2015-05-14 22:28:09 -06:00

74 lines
2 KiB
Lua

local homes_file = minetest.get_worldpath() .. "/homes"
local homepos = {}
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
homepos.intllib = S
local function loadhomes()
local input = io.open(homes_file, "r")
if input then
repeat
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
homepos[name:sub(2)] = {x = x, y = y, z = z}
until input:read(0) == nil
io.close(input)
else
homepos = {}
end
end
loadhomes()
minetest.register_privilege("home", S("Can use /sethome and /home"))
local changed = false
minetest.register_chatcommand("home", {
description = S("Teleport you to your home point"),
privs = {home=true},
func = function(name)
local player = minetest.get_player_by_name(name)
if player == nil then
-- just a check to prevent the server crashing
return false
end
if homepos[player:get_player_name()] then
player:setpos(homepos[player:get_player_name()])
minetest.chat_send_player(name, S("Teleported to home!"))
else
minetest.chat_send_player(name, S("Set a home using /sethome"))
end
end,
})
minetest.register_chatcommand("sethome", {
description = S("Set your home point"),
privs = {home=true},
func = function(name)
local player = minetest.get_player_by_name(name)
local pos = player:getpos()
homepos[player:get_player_name()] = pos
minetest.chat_send_player(name, S("Home set!"))
changed = true
if changed then
local output = io.open(homes_file, "w")
for i, v in pairs(homepos) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
end
io.close(output)
changed = false
end
end,
})