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Backwards compatible with previous model definition format. For the Minetest Game player model, this avoids dead players having obstructive tall collision and selection boxes.
45 lines
1.2 KiB
Lua
45 lines
1.2 KiB
Lua
dofile(minetest.get_modpath("player_api") .. "/api.lua")
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-- Default player appearance
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player_api.register_model("character.b3d", {
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animation_speed = 30,
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textures = {"character.png"},
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stepheight = 0.6,
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animations = {
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stand = {x = 0, y = 79},
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lay = {x = 162, y = 166},
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walk = {x = 168, y = 187},
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mine = {x = 189, y = 198},
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walk_mine = {x = 200, y = 219},
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sit = {x = 81, y = 160},
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},
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collisionbox = {
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stand = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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walk = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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mine = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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walk_mine = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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lay = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6},
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sit = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3},
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},
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eye_height = {
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stand = 1.47,
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walk = 1.47,
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mine = 1.47,
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walk_mine = 1.47,
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lay = 0.3,
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sit = 0.8,
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},
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})
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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player_api.player_attached[player:get_player_name()] = false
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player_api.set_model(player, "character.b3d")
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player:set_local_animation(
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{x = 0, y = 79},
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{x = 168, y = 187},
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{x = 189, y = 198},
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{x = 200, y = 219},
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30
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)
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end)
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