mirror of
https://github.com/luanti-org/minetest_game.git
synced 2025-05-21 06:43:17 -04:00
57 lines
1.7 KiB
Lua
57 lines
1.7 KiB
Lua
local S = minetest.get_translator("skinsdb")
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unified_inventory.register_page("skins", {
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get_formspec = function(player)
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local skin = player_api.get_skin(player)
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skinsdb5.get_skin_info_formspec(skin)..
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"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_button("skins", {
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type = "image",
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image = "skins_button.png",
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tooltip = S("Skins"),
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})
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local function get_formspec(player)
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local context = skinsdb5.get_formspec_context(player)
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
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skinsdb5.get_skin_selection_formspec(player, context, -0.2)
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return formspec
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end
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unified_inventory.register_page("skins_page", {
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get_formspec = function(player)
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return {formspec=get_formspec(player)}
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end
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})
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-- click button handlers
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.skins then
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unified_inventory.set_inventory_formspec(player, "craft")
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return
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end
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if formname ~= "" then
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return
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end
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local context = skinsdb5.get_formspec_context(player)
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local action = skinsdb5.on_skin_selection_receive_fields(player, context, fields)
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if action == "set" then
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unified_inventory.set_inventory_formspec(player, "skins")
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elseif action == "page" then
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unified_inventory.set_inventory_formspec(player, "skins_page")
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end
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end)
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player_api.register_on_skin_change(function(player, model_name, skin_name)
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local player_name = player:get_player_name()
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-- refresh skins page if selected
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if unified_inventory.current_page[player_name] == "skins" then
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unified_inventory.set_inventory_formspec(player, "skins")
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end
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end)
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