2017-06-07 21:46:59 -07:00
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local old_nodes = {}
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2017-05-18 15:06:02 -07:00
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local old_entities = {}
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2017-05-18 16:20:49 -07:00
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-- Old/Missing nodes that should be replaced with something currently in game
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local replace_nodes = {}
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-- "Replaces" an old/non-existent node
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local function replace_node(old_node, new_node)
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2017-08-30 14:12:44 -07:00
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core.register_alias(old_node, new_node)
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2017-05-18 16:20:49 -07:00
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end
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2017-05-18 15:06:02 -07:00
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for _,node_name in ipairs(old_nodes) do
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2017-08-30 14:14:55 -07:00
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core.register_node(':' .. node_name, {
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2017-05-18 15:06:02 -07:00
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groups = {old=1},
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})
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end
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2017-08-30 14:12:44 -07:00
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core.register_abm({
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2017-06-07 21:46:17 -07:00
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nodenames = {'group:old'},
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2017-05-18 15:06:02 -07:00
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interval = 1,
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chance = 1,
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action = function(pos, node)
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2017-08-30 14:12:44 -07:00
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core.remove_node(pos)
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2017-05-18 15:06:02 -07:00
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end,
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})
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2017-08-30 14:14:55 -07:00
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for _, entity_name in ipairs(old_entities) do
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core.register_entity(':' .. entity_name, {
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2017-05-18 15:06:02 -07:00
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on_activate = function(self, staticdata)
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self.object:remove()
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end,
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})
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end
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2017-05-18 16:20:49 -07:00
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-- Replace old nodes
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for _, node_group in pairs(replace_nodes) do
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replace_node(node_group[1], node_group[2])
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end
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