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Remove functionality for cleaning anything other than entities:
For cleaning other objects it is recommended to use 'override' mod: https://github.com/AntumMT/mod-override
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parent
49fc2c6315
commit
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1 changed files with 1 additions and 32 deletions
33
init.lua
33
init.lua
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@ -18,35 +18,9 @@ local function logDebug(msg)
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end
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end
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local old_nodes = {}
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local old_entities = {}
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-- Old/Missing nodes that should be replaced with something currently in game
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local replace_nodes = {}
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-- "Replaces" an old/non-existent node
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local function replace_node(old_node, new_node)
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core.register_alias(old_node, new_node)
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end
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for _,node_name in ipairs(old_nodes) do
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core.register_node(':' .. node_name, {
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groups = {old=1},
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})
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end
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core.register_abm({
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nodenames = {'group:old'},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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core.remove_node(pos)
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end,
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})
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-- Populate entities list from file in world path
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local e_list = nil
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local e_path = core.get_worldpath() .. '/clean_entities.txt'
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@ -80,8 +54,3 @@ for _, entity_name in ipairs(old_entities) do
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end,
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})
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end
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-- Replace old nodes
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for _, node_group in pairs(replace_nodes) do
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replace_node(node_group[1], node_group[2])
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end
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